In an interview with PlayStation.Blog director Hidetaka Miyazaki said “it’s important to have that sense of fear and terror” in Bloodborne. The action-RPG developed by FromSoftware will be released exclusively for PS4 on March 24, 2015.
The Souls titles were never specifically labelled ‘horror’, but I can think of few other games that fill me with such a sense of fear and dread while playing. It looks like you’re taking that ball and running with it in Bloodborne – just watching the trailers makes me incredibly anxious…
Hidetaka Miyazaki: There are several reasons why you need a sense of horror in the world, especially with Bloodborne, which has a more chilling world view than Souls. It’s not like horror is something we specifically go for, but it’s important to have that sense of fear and terror because it directly ties into the player overcoming that and enhancing their sense of achievement. At the same time, my personal view is that the world we live in can be a harsh and unkind place. To create a game world that is always kind to players – that’s not how I see the real world. Whether it be nature or society, it’s often a harsh and unkind environment – so that translates into my games. |