Interviews – The Nerd Stash http://thenerdstash.com Video Games, Reviews, News, Movies, TV, & More! Sun, 30 Apr 2017 19:03:42 +0000 en-US hourly 1 The Indie Corner: What Remains of Edith Finch http://thenerdstash.com/indie-corner-remains-edith-finch/ http://thenerdstash.com/indie-corner-remains-edith-finch/#respond Sun, 23 Apr 2017 22:52:44 +0000 http://thenerdstash.com/?p=61518 We all have a history. We each have a personal, medical, search history, but we also have a history that began long before you or I did: our family history. Our family history, good or bad, plays a major role in our everyday lives. I mean, who knows? If one little thing had changed in […]

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We all have a history. We each have a personal, medical, search history, but we also have a history that began long before you or I did: our family history. Our family history, good or bad, plays a major role in our everyday lives. I mean, who knows? If one little thing had changed in our families past, you or I may not even exist today. Today’s Indie Corner focuses on a trek to learn about the cursed past of the Finch family. Without further ado, let’s jump into the world of What Remains of Edith Finch.

In What Remains of Edith Finch, you are Edith Finch returning to her childhood home. You are the last remaining member of the cursed Finch family, and she is determined to figure out what happened to the rest of her family. As you explore your childhood home, the stories of your family’s past begin to come to life. This is a collection of short stories, and “each story [will be] experienced as a completely new game that follows that family member on the last day of their life.” The developer, Giant Sparrow, stresses how they wish gamers would go into What Remains of Edith Finch without knowing much about the story of the game. And I, for one, am taking their advice.

Every trailer and screenshot that we’ve seen so far from Giant Sparrow’s newest project is nothing less than beautiful and dreamy. When creating a game like this, environment and atmosphere are crucial elements needed to make the game work. The Creative Director, Ian Dallas, was inspired by the environment in which he grew up in Washington. Dallas said, “The original inspiration was trying to make an experience that evoked the sublime horror of nature….You’re often surrounded by nature in a way that’s beautiful but also overwhelming.” They also drew inspiration from horror writers, like H.P. Lovecraft and Neil Gaiman, that focus on weird fiction, a horror subgenre that specializes in short stories.

Edith Finch

Giant Sparrow has been making games since 2009. Before Giant Sparrow was created, Ian submitted a prototype of a game to the Sense of Wonder Night at The Tokyo Game Show where Sony expressed interest in the game. This early prototype, which consisted of throwing black paint around a white room, a very early version of The Unfinished Swan, would eventually lead to the creation of Giant Sparrow. They have been working on What Remains of Edith Finch for the last four and a half years, and they are excited to finally be releasing it soon!

Edith Finch and The Unfinished Swan seem very different on the surface but both games deal with very similar issues. Both of these stories, or set of stories, focus on the unknown and the experiences that come with traversing through it. However, Edith Finch deals with this idea of the unknown in a more realistic environment.

I think the biggest difference is that most of What Remains of Edith Finch takes place in something that looks like the real world, which affects everything from the art style, to the sound design, to the way players except to be able to move. So instead of being entirely surreal like our last game, it’s now more like 60% surreal. It’s split between Edith exploring the house (which is relatively normal), and then discovering and living out the stories of her family members (which are quite bizarre).

Edith Finch

What Remains of Edith Finch is one of the most anticipated indie games of 2017, and it is obvious as to why. When it comes to all of the problems that arise while making a video game, Ian classified this as one of their best problems. Now that the game is finished they are “in the enviable stage of only having good problems left. I think everyone on the team is really proud of what we’ve made and we’re excited to see how players respond.” Their newest project will release later this week on April 25th for PlayStation 4 and PC, and this is an experience you definitely won’t want to miss.

Ian wanted me to leave readers with this small piece of advice when it comes to What Remains of Edith Finch:

Personally, I wish players knew nothing at all about the game, so they could come into it with zero expectations and be totally astonished. It’s a game about the unknown and the more we tell people about it, the more we chip away at that. But it’s totally fair for players to wonder if a game is going to be worth playing, so I’m happy to give enigmatic interviews in the hopes of convincing them. But I think the ideal scenario is for someone to play the game and have a great time with it, then tell their friend about this amazing game they need to play, with no additional information. I envy that friend.

Edith Finch

This is a title that I have been looking forward to for awhile now, and after getting the chance to speak with Giant Sparrow, I’m even more excited. The Unfinished Swan was one of the first indie games I played and I loved everything about it. So, in a way, this was a really special interview for me because their game sparked my love for indie games as a whole. Edith Finch has everything I love in a game: a powerful story, beautiful graphics and environments, a touch of horror, and a sense of wonder. I can’t wait to see what stories unfold from the Finch family history!

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The Indie Corner: Narcosis http://thenerdstash.com/indie-corner-narcosis/ http://thenerdstash.com/indie-corner-narcosis/#respond Sun, 09 Apr 2017 19:54:32 +0000 http://thenerdstash.com/?p=60943 It’s probably no surprise to anyone at this point that I am a huge fan of anything horror related. So, naturally, I spend a lot of time playing horror games. Truly well-made horror titles are much harder to come by despite all of the games in the genre. Horror games that rely on a compelling […]

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It’s probably no surprise to anyone at this point that I am a huge fan of anything horror related. So, naturally, I spend a lot of time playing horror games. Truly well-made horror titles are much harder to come by despite all of the games in the genre. Horror games that rely on a compelling story, spooky environments and clever psychological scares versus shock and gore are what I truly enjoy. This week’s Indie Corner, Narcosis, has all of my favorite elements when it comes to a horror title and more! Let’s dive into it!

Narcosis is an underwater survival horror game by definition, but it is truly much more than that. Deep beneath the Pacific Ocean, disaster strikes as the effects of an earthquake are felt by a group of people living in an underwater hub. You must fight not only for your survival but for your sanity as well. Alone at the bottom of the sea and fighting hallucinations along the way, you must make it back to check on the rest of your people. According to the developers, “Narcosis is a survival story. It’s about the instincts that drive us through the worst situations, in the small hope of living another day. It’s also about how your mind can work against you, trick you, making the inner fight as hard as the outer one.”

The developers of Narcosis, Honor Code, took inspiration from real life disaster stories told by the survivors themselves while making their own game. They were especially inspired by stories like Into The Air, the story of a Mt. Everest expedition gone wrong, and 127 Hours, the story of a trapped hiker that had to brave the elements for 5 days before being rescued. As you play through Honor Code’s game, you can totally see this inspiration through the main character’s narrative. From a gaming perspective, Narcosis drew inspiration from games like Amnesia, Silent Hill, and Gone HomeThe team at Honor Code really wanted Narcosis to be more of a psychological experience than a game. This is a game that truly is felt rather than played; it totally sucks you in from the very beginning.

Narcosis

This is Honor Code’s first title and they have been working on it since 2011. Narcosis started off as a pitch when the team was just students at a prestigious video game school in France, ENJMI. This is where the game’s director, Quentin De Beukelaer, met the rest of his team that would eventually make Narcosis a terrifying reality. The first prototype was finished in 2012 but the game started to really take off in 2014. On borrowed equipment, the team showed off their hard work at GDC 2014 to positive praise. While working on their project, Quentin stressed the importance of maintaining team morale:

At some point morale becomes a bigger factor than skill in determining the project’s chances of success. Some team members got pretty down at some points, but the rest of us were there for them. ‘Un pour tous, tous pour un’, that’s how we did it. ‘Honor Code’, our company’s name, represents that pretty well. 

I actually got the opportunity to try Narcosis and this game is phenomenal. It’s so much more than your normal survival horror game and it really is an experience. I can’t even tell you how many times I gasped or refused to turn around because I knew something scary was waiting right behind me. It is definitely more of an experience than most survival horror titles, but it still presents some unique, challenging aspects to the gameplay that keeps you on your toes. Between the dark, oceanic environment, great voice acting, and a compelling story, Honor Code’s first title is not something you will want to miss!

Narcosis

The best news is…you don’t even have to wait to play it! Narcosis is available now on Steam (and is also VR compatible) for $20 and it is worth every penny. Honor Code wanted to leave all of you with these final words:

There are different ways you can interpret what happens in Narcosis. The game can also provide different kinds of feelings depending on your own personal background, and how you can relate, and I find this amazing. So if you play the game, and want to share your impressions or interpretations of it with us, get in touch via our Steam, Twitter, or on our Facebook page, we look forward to discussing it with you.

Want to see more of our favorite indie games and projects? Keep any eye on the Indie Corner here at the Nerd Stash!

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Colin Moriarty Leaves Kinda Funny http://thenerdstash.com/colin-moriarty-leaves-kinda-funny/ http://thenerdstash.com/colin-moriarty-leaves-kinda-funny/#comments Wed, 15 Mar 2017 00:53:56 +0000 http://thenerdstash.com/?p=60147 Bad news hit the best friends hard today. Kinda Funny fans were devastated and in some cases outraged to hear that former IGN editor and Kinda Funny co-founder Colin Moriarty would be resigning from Kinda Funny, effective immediately. Moriarty shared the news on Twitter and Facebook today, while fellow co-founders Greg Miller, Tim Gettys and […]

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Bad news hit the best friends hard today. Kinda Funny fans were devastated and in some cases outraged to hear that former IGN editor and Kinda Funny co-founder Colin Moriarty would be resigning from Kinda Funny, effective immediately. Moriarty shared the news on Twitter and Facebook today, while fellow co-founders Greg Miller, Tim Gettys and Nick Scarpino said farewell to their friend during a teary episode of the Kinda Funny morning show. The news originally seemed to be linked to what outlets were calling sexist comments made on Twitter.

 

The joke was met with serious criticism from Moriarty’s past and current co-workers.

 

 

 

However, despite many larger sites reporting that the tweets were the main reason for Colin Moriarty’s resignation, the Kinda Funny team clarified the news over various channels. Over Facebook Moriarty said a goodbye to his fellow co-founders and fans. Stating that it was his decision to leave the company and that he wanted to, “reconnect with what’s most important to me. Politics, history, philosophy. Reading Books.” It doesn’t look like the controversial writer and podcast host will be out of work for long. “Opportunities are already popping up for me, bringing me in a new, different, and exciting direction,” stated Moriarty. “Obviously, you haven’t seen or heard the last of me. Far from it.”

Many attacked the other co-founders today. Arguing that the three liberals pushed Moriarty out of the company for his strong right-wing views and at times, offensive comments. Greg Miller tackled the personal attacks amicably.

“We’re super sad,” he said. “We had a long conversation today. The long and short of it is, we’ve been moving in two directions for a long time. There are no hurt feelings; we’re not mad at him, he’s not mad at us. We’re just going in two completely opposite directions in terms of what we want to do and that’s OK.” Miller then continuing on, to halt the speculation that Moriarty’s resignation was solely the outcome of a sexist comment. “The tweet and the whole exchange last week, while upsetting, obviously, [Colin’s resignation] is not because of that,” he said. “That is a symptom, if not the most public expression, that there was something happening in terms of us growing apart.”

Miller also said the following to Polygon in an official statement. “Colin will forever be a part of Kinda Funny; he co-founded this, we love him, and we’ll forever be in his debt for what he built with us. Today’s bittersweet, but it’s for the best. We want him to succeed, and he wants us to succeed. This is the best way for that to happen. We can’t wait to have him on for one final GameOverGreggy Show and to see what he does next.”

It’s a sad day for both the founders of Kinda Funny and their loyal fans. And there is no news yet to how this will effect events such as Kinda Funny Live 3. For everything on gaming news and culture, stay tuned to Thenerdstash.com.

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Hugh Jackman Gives Real Reason for Leaving X-Men Franchise http://thenerdstash.com/hugh-jackman-leaving-x-men-jimmy-fallon/ http://thenerdstash.com/hugh-jackman-leaving-x-men-jimmy-fallon/#comments Sun, 26 Feb 2017 00:52:09 +0000 http://thenerdstash.com/?p=59124 Last night, Hugh Jackman appeared on The Tonight Show Starring Jimmy Fallon, and what a performance he gave. He came out full of energy, he told the audience about how he came from starring in the play Oklahoma! to becoming the Wolverine, and he revealed to us the real reason as to why he’s leaving the X-Men […]

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Last night, Hugh Jackman appeared on The Tonight Show Starring Jimmy Fallon, and what a performance he gave. He came out full of energy, he told the audience about how he came from starring in the play Oklahoma! to becoming the Wolverine, and he revealed to us the real reason as to why he’s leaving the X-Men franchise after his next solo Wolverine movie, Loganwhich comes out next Friday. I thought it was a joke at first, as the reason he gives is comical at first mention. Jerry Seinfeld was the reason. Jerry friggin Seinfeld.

jackman-oklahoma

Hugh Jackman in Oklahoma!

Hugh Jackman goes into more detail (after a few hysterical reenactments of how Jimmy Fallon imagined the scene going down between Hugh and Jerry) about what Seinfeld said to him that made him really think about the future of his career. Jackman says he asked Seinfeld as to why he stopped making his show (Seinfeld) after the final 9th season. In the words of Hugh Jackman, Seinfeld replied, “Look, when you’re creating something, it’s very important not to run yourself dry; it’s not about finishing on top necessarily but making sure you’ve creatively got something left, which propels you to what’s next.” Jackman goes on to say that that was the tipping point, that “it was Jerry” who helped him think of the idea for Logan. He knew his friend was right, and that it was time for him to leave his favorite character behind after one last outing.

This reasoning for leaving a franchise is relatable to actors and actresses everywhere. In the wise words of Jerry Seinfeld, running yourself dry of the creative juices can really affect your future. I see more franchises sprout up every year, whether they be original or derived from a book series, etc. But what I’m trying to say is that maybe Seinfeld makes a valid point, that maybe staying too long with the same character can be bad for an actor or actress, as it doesn’t allow them to truly explore other characters as deeply as they explore the one they are stuck with for a few more movies or seasons.

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Hugh Jackman and Jerry Seinfeld at a Fatherhood Initiative in New York City

For example, ever since Jennifer Lawrence finished with The Hunger Games franchise, I feel like she’s lost that edge she had when she first came onto the scene. Maybe it’s the recent selection of movies, or maybe it’s what Seinfeld said to Hugh Jackman: spending all your creative juices in one place can be detrimental to your career. That’s not to say Lawrence’s career is over (far from it), but it’s possible that working on The Hunger Games (even if only for three movies) sprouted this creative void that she can’t seem to fill right now.

Hugh Jackman has been playing Wolverine for over 17 years, but every actor and actress is a different person. Some actors and actresses have the ability to engage completely in other characters while working with a franchise–for Hugh, I think 17 years was almost taking it too far–and some just can’t do it as successfully. That’s why it’s important for actors and actresses to heed the advice of a funny guy in this case and realize when your creative juices need some rejuvenating.

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Ben Affleck’s The Batman Film Facing Complete Rewrite http://thenerdstash.com/ben-affleck-batman-film-rewrite/ http://thenerdstash.com/ben-affleck-batman-film-rewrite/#comments Mon, 13 Feb 2017 05:34:38 +0000 http://thenerdstash.com/?p=58520 It looks like the world of the caped crusader is a little much for Ben Affleck, who recently stepped down from his role as Director on the new film The Batman. But now it seems like some of his time and effort as a screenwriter may also have been wasted. With news getting out that […]

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It looks like the world of the caped crusader is a little much for Ben Affleck, who recently stepped down from his role as Director on the new film The Batman. But now it seems like some of his time and effort as a screenwriter may also have been wasted. With news getting out that the script may receive a fresh start when new leadership takes the mantle.

Affleck’s script was supposedly tonally similar to Rocksteady’s 2009 video game Batman: Arkham Asylum and was set to star Deathstroke (Joe Manganiello), The Joker (Jared Leto) and several other familiar faces. However, Affleck was reportedly having issues coping with both Directing and starring in the upcoming DC film after, in just a short period of time, starring in Batman v Superman, Suicide Squad, The Accountant, Justice League, and Live By Night. Some of which he also had a role in editing and writing, plus taking on the directing role in Live By Night. Forbes reports that this busy schedule leads to a high amount of frustration and exhaustion.

 

The Batman Star Ben Affleck

 

According to Forbes, the fate of Affleck’s current script will stay unknown until a new director is chosen. Some the current candidates include George Miller (Mad Max), Gavin O’Connor (Warrior, The Accountant), Denis Villeneuve (Prisoners, Arrival) and Matt Ross (Captain Fantastic). Although rumor has it that War for the Planet of the Apes’ Matt Reeves is the current frontrunner.

If you’re looking for more content Dark Knight related you can check out Thenerdstash.com’s list of the top 5 Batman experiences in gaming. And for everything else Batman or Affleck related, stay tuned to Thenerdstash.com

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The Indie Corner: Trespasser http://thenerdstash.com/indie-corner-trespasser/ http://thenerdstash.com/indie-corner-trespasser/#respond Thu, 09 Feb 2017 22:52:28 +0000 http://thenerdstash.com/?p=55686 Aliens are definitely one of those things that are always interesting….Whether a wild-haired historian is arguing for their existence or you’re blowing them to pieces in Saints Row, aliens are just fun. As a kid, I was totally enamored by the movie Signs. I would watch it over and over again to the point where some of my […]

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Aliens are definitely one of those things that are always interesting….Whether a wild-haired historian is arguing for their existence or you’re blowing them to pieces in Saints Row, aliens are just fun. As a kid, I was totally enamored by the movie Signs. I would watch it over and over again to the point where some of my family members still can’t watch it without getting annoyed (I may, or may not, have it playing in the background as I write this). As an adult, X-Files quickly became an obsession of mine. So, I guess you can say I kind of grew up with aliens…But only in the best way! This week’s Indie Corner will feed your need for a little alien lore in your life with the graphic novel, Trespasser. 

Trespasser, by Justin Ryan and his team, centers around a father, Hector Ramos,  and daughter, Maria. Society has collapsed; the air is deadly and the food is scarce, but Hector keeps his family alive. However, their peace is disrupted when an alien visitor trespasses onto their property. Does this interloper have the answers? Is it friend or foe? Time will only tell! Despite the collapsing society and alien invaders, this is really a story about the relationship between a father and daughter. As the novel progresses, we get the chance to see how their relationship changes and evolves in a desperate situation.

Trespasser

When I first saw Trespasser on Kickstarter, I immediately loved everything about it. After asking Justin what his inspirations were while making it, everything made total sense. While the two are very different story wise, Ryan appreciated the way Signs, “used the alien invasion narrative to tell a more tightly focused, character-based story.” So he modeled his own alien invasion story in a similar way. Continuing the trend of bringing family’s together in post-apocalyptic scenarios, Ryan also said that The Walking Dead graphic novels were a source of inspiration. And after seeing some of the artwork from Trespasser, I can totally see the connection.

Trespasser, which started off as a much smaller project before being picked up by Alterna Comics, has been in the works for over 2 years now. And it all started from Ryan’s image of an alien stuck in a bear trap.  This was the first project the team had worked on together, and obviously, it went quite well. Justin Ryan is the team lead and script producer, Kristian Rossi (Moonshine) made all of the beautiful artwork, and DC Hopkins (Darkwing Duck) developed the logo and handled the lettering for the novel. Ryan had this to say about their experience, “I’d like everyone to know how hard everyone worked on Trespasser to make sure it was the best it could be. We tried to make it unique, entertaining, and the kind of story which would linger with the reader for a long time after they finished it.” The team is continuing to work together on a project called ‘Fifty Teeth’ which is included in one of their Kickstarter’s stretch goals.

Trespasser

When I write these articles, I always love to see the most difficult and most rewarding parts of a creator’s process. From games to novels, every creator has a different story to tell and a unique way of telling that story. As a writer myself, I felt like Ryan’s remarks were a good reminder to anyone out there striving to make something wonderful:

The most challenging part is overcoming doubt. Every decision made in the writing process is like a fork in the road. You eventually have to settle on just one path, but all the other options, all the other ways the story could have gone, occupy just as much of your mind when you’re writing as the ones you chose. In the end, all you can do is just try to go forward and be confident you told the story as best you could.

The most rewarding part is hearing from readers. Thankfully almost all of the feedback we’ve received on Trespasser has been positive, but good or bad, if someone takes the time to tell you how they felt about it or write a review, it serves not only to justify the time and effort our team took to produce the story but it also gives me the information I need to grow as a storyteller. I write to share, and the reader response is my most valuable compensation.

Trespasser

It’s no surprise to me that Trespasser’s Kickstarter quickly reached its funding goal and they still have 5 days left! However, they have some pretty amazing perks in their stretch goals from posters to new stories from the world of Trespasser featuring new characters. While the Kickstarter has some really awesome perks at pretty reasonable prices, for $15 you can get a signed print copy of the graphic novel. But the team has gone above and beyond to create some pretty cool merch to go with novels. (I, for one, think Stumpy is a pretty cool bonus.)

This is the first graphic novel I’ve covered in an Indie Corner and I think this was the perfect one to start with. Everything about this graphic novel is interesting and beautiful. From the artwork to the unique storyline, it’s obvious that so much love and care has gone into making Trespasser possible. I’m a huge fan of narratives like Signs, The Walking Dead, and The Last of Us that focus on family situations in a post-apocalyptic world. And I am so excited to add Trespasser to that list! I’ve put in my pledge already, and I hope you do too!

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The Indie Corner: Dead Secret http://thenerdstash.com/the-indie-corner-dead-secret/ http://thenerdstash.com/the-indie-corner-dead-secret/#comments Mon, 16 Jan 2017 22:23:07 +0000 http://thenerdstash.com/?p=54503 I read Ready Player One about 2 years ago, and I remember feeling so bummed out that I would probably have to wait at least ten years before I could see that kind of technology. I definitely didn’t expect to have an affordable virtual reality headset in my home a little over a year later. 2016 brought […]

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I read Ready Player One about 2 years ago, and I remember feeling so bummed out that I would probably have to wait at least ten years before I could see that kind of technology. I definitely didn’t expect to have an affordable virtual reality headset in my home a little over a year later. 2016 brought us many disappointments, but the virtual reality was not one of those things. Over the past year, virtual reality has become a household thing; you don’t even have to have a strong PC to have virtual reality anymore (Thanks, PlayStation!). When I had the chance to try virtual reality for myself, there was one gaming genre I was really looking forward to trying: horror. There have been many horror games developed for virtual reality, but today’s Indie Corner focuses on a truly innovative and terrifying experience.

In Dead Secret, you are Patricia Gable and the year is 1965. You’re a journalist trying to write an exciting, new expose on a recent death that you believe isn’t so cut and dry. The victim is Harris Bullard and you must break into his home to find the secrets behind his potential murder. Our main character finds that this task is not as easy as she originally planned. Patricia discovers a rabbit hole full of blackmail, ghost stories, and some interesting goggles and is soon in over her head. After a man donning a Japanese Noh mask stalks you through the house, Patricia realizes she must solve the murder or risk becoming the next victim.

The creators of Dead Secret, Robot Invader, have labeled this as an “adult brand of fear.” A lot of horror games in the market specialize in cheap, jump scares instead of creating an environment and story that adds on to that level of fear. Dead Secret, however, offers a tense and complex environment that allows your fears and apprehensions to fester and a complicated story that will keep you up late into the night. While virtual reality is still in its early days, developers are still experimenting with everything they are now capable of doing and some VR titles don’t seem to have very intricate narratives. This week’s Indie Corner set out to be one of the first VR games featuring a narrative with some depth to it and they received a lot of praise for their choices.

Dead Secret Monkey

Has a monkey ever looked more terrifying?

Obviously, creating a game for virtual reality is not the easiest task to accomplish well. According to the Robot Invader team, “designing for virtual reality is completely different than designing for any other platform.” The decision to make the game available in virtual reality is one that must be made at the very beginning of the process. The developers of Dead Secret had early prototypes of the game that had to be torn apart and put back together when they decided to make the game available in VR. The introduction of VR in the gaming industry “throws out a bunch of the game design rule book, and imposes some new rules of its own.” The creators of the game said this was the most challenging, and funnest part, of developing their title. The biggest difference in designing a game in VR, according to the team, is the inability to control the character’s’ camera. In a VR game, you can’t control what you want (and don’t want) the player to see, but in virtual reality, they have the freedom to look and go wherever they want. This changed everything for the development process and it seems Robot Invader adjusted just fine.

Robot Invader is a small group of professionals that have created a handful of titles. Their team consists of 4 veterans of the gaming industry that worked on the Wind-Up Knight series, Rise of the Blobs, Hex, and Dungeon Slots. Although Dead Secret is their first horror title, Robot Invader’s founder has been fascinated with dissecting horror games and finding what makes them truly terrifying for years. While making Dead Secret, the team was inspired by anything from classic horror games, like Clocktower: The First Fear and Hell Night, to Japanese folklore. All of these elements come together nicely to create a unique experience.

Dead Secret Study

Welcome to the murder scene.

Indie horror games have definitely created a sort of cult following, and whether a game is good or bad, we still enjoy them for what they are. However, it is always a special surprise to find a unique, immersive, and terrifying indie horror title, and Dead Secret is one of those special treasures. From the very start, the game does a phenomenal job of creating an environment that appears normal but provides an uneasy feeling. Within the first 5 minutes of playing, I had gotten pretty scared by an event I wasn’t expecting and I was hooked. I would suggest Dead Secret to anyone who is a fan of horror, and I promise, it’s just as scary on a monitor than it is in VR.

Dead Secret is available now in the Steam store and it is compatible with Oculus Rift, HTC Vive, and the Samsung Gear. For those of you not ready to jump on the VR bandwagon, don’t fret! You can experience Dead Secret in all of its creepy glory normally on your PC.

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The Indie Corner: Tattletail http://thenerdstash.com/the-indie-corner-tattletail/ http://thenerdstash.com/the-indie-corner-tattletail/#comments Mon, 09 Jan 2017 05:00:39 +0000 http://thenerdstash.com/?p=53982 All of you 90’s kids, take a moment to go back to your childhood. Imagine you are snuggled safe and warm in your bed with your favorite Toy Story sheets pulled closely to your chin. Your eyes begin to slowly drift shut as you hear a click from your closet. Panicking, your childhood eyes fly open and […]

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All of you 90’s kids, take a moment to go back to your childhood. Imagine you are snuggled safe and warm in your bed with your favorite Toy Story sheets pulled closely to your chin. Your eyes begin to slowly drift shut as you hear a click from your closet. Panicking, your childhood eyes fly open and beeline to your closet door that you swore was fully closed before. The season’s hottest toy falls out of the closet and looks at you with big, unblinking eyes as it slowly starts to sing to you. Weird, you thought its batteries died weeks ago.

Tattletail

Everything about Tattletail screams 90’s from the games trailer to its premise. The game was inspired by the fear of our slightly creepy childhood toys. Tattletail, the season’s hottest toy which the game focuses on, obviously resembles a Furby. Not that I would know, I never got the Furby I wanted all those years ago…Anyway! Furbys and Teddy Ruxpins (the inspiration behind Mamma) were notorious for giving children nightmares with their supernatural behaviors. The toys were rumored to appear in places where they hadn’t been left, would speak with no batteries, and say some pretty dark things. Just look it up on YouTube and enjoy that rabbit hole! Even lead programmer, Tom Astle, shared his own Furby nightmare: “I’m pretty sure I had one as a kid, I have very distinct memories of trying to teach it to say its name, but I have no idea where it is now and my siblings and parents tell me they don’t remember anything about it…”

Waygetter’s Electronic’s Tattletail is a game that plays on that very fear. Our main character is a child waiting anxiously for Christmas to come. Despite only being a few days aways, the excitement is just killing you and you can’t wait any longer. So, you sneak to the basement in an attempt to find the stash of presents you know your parents have hidden away. (You know what they say about curiosity!) You discover your gifts and find a talking baby Tattletail toy…out of his box. The toy won’t stay in his box and now you have an even bigger problem. His overprotective Mamma is there and will do anything to protect her baby.

It’s no surprise that a lot of horror games and movies, like Chucky or Emily Wants to Play, focuses on children’s toys. However, Tattletail handles itself in a unique way, and not only because it’s the first game to take inspiration from furry robots. The developers have a healthy respect for the indie horror genre, even if some of them may be too afraid to participate in the games themselves. They knew their concept was wonderful and silly but they wanted to create something that would also unsettle you as well. Tattletail is a perfect blend of horror and comedy that is rarely easy to do or done well. In my opinion, there’s nothing better than a horror game that doesn’t take itself to seriously. A well-placed giggle between the screams can really set the pace of a game.

The team that brought us Tattletail began working on the idea pretty early in 2016, and they worked really hard to get the game released right before Christmas. After realizing how little time the developers had to work on the project, Tattletail’s visuals and gameplay are even more impressive than before. The 4 person team includes Ben Esposito and Geneva Hodgson (the concept creators), Ryann Shannon (the voice behind Tattletail), and Tom Astle (lead programmer). Ben and Tom have worked on a few games in the past but this is their first project as a team. With how well their first project turned out, let’s hope we see more from them in the future!

Tattletail

Waygetter Electronics released Tattletail on Steam on December 28th, 2016. The game is only $4.99, and I promise you’re going to have a fun time playing it. The game has picked up some pretty great review from Steam users and is well liked in the Let’s Play community. The developers had this to say about the positive response to Tattletail, “Ultimately we wanted to make something people would play with their friends to get scared together and we’ve seen a lot of that!”

For the team’s first horror game, this is done extremely well. The game is charming, spooky, and it totally makes you feel like a kid again. They have taken a familiar, childhood favorite and really made something entirely their own. Everything from lighting to color to the voice work creates a fun and immersive environment that will keep you up late into the night. Aside from just being a great experience, the team has a great sense of humor that bubbles over into their project. Do your part in keeping Tattletail happy; Mamma is coming!

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The Indie Corner: Cloth Armoury http://thenerdstash.com/indie-corner-cloth-armoury/ http://thenerdstash.com/indie-corner-cloth-armoury/#respond Tue, 13 Dec 2016 05:15:47 +0000 http://thenerdstash.com/?p=52474 As Simon Pegg said once, ‘Being a geek is all about being honest about what you enjoy and not being afraid to demonstrate that affection. It means never having to play it cool about how much you like something”. And as nerds, we aren’t afraid to talk about the things we really love. We will […]

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As Simon Pegg said once, ‘Being a geek is all about being honest about what you enjoy and not being afraid to demonstrate that affection. It means never having to play it cool about how much you like something”. And as nerds, we aren’t afraid to talk about the things we really love. We will gladly talk to anyone and everyone who shows even the slightest interest in our favorite fandoms or video game series. There is one huge way that nerds all over the world share their loves and passions: apparel. My closet is full of nerdy t-shirts, dresses, skirts, shoes … basically, anything I can get my hands on. In today’s Indie Corner, we are focusing on a company making apparel for nerds, by nerds. Everyone, meet Cloth Armoury!

Cloth Armoury is a “premier street wear brand featuring unique designs inspired by all things geek and gaming.” Vadim Zysman and Lenart Nuon, the founders of Cloth Armoury, have set out to break the boundaries of nerdy apparel. While most apparel is very specific to a certain fandom or nerd culture, they have created clothing and accessories that draw inspiration from elements of geek culture that will still attract a more general audience. Geeks, gamers, and fans of street wear everywhere are going to love what they have to offer.

Cloth Armoury Caps

Cloth Armoury Caps

At the moment, Cloth Armoury is making shirts and hats. The boys really did their research before making their own apparel and wanted to bring the best product possible to their audience. Their shirts are 100% cotton, found from sustainable sources and made in an ethical, sweatshop-free environment. They are offering men and women’s sizes from XS to XXL, and are made to fit comfortably and look great doing it.

As of right now, their shirts are divided into four pretty cool categories. The epic series features t-shirts with steampunk goggles and ammo packs. The adventure series features their mascot, Helmsworth, in all of his nerdy conquests for glory. Helmsworth is not only a mascot for Cloth Armoury, but for geeks and gamers alike. He is the embodiment of nerd culture and a loyal companion to all Cloth Armoury fans. The Slang series offers shirts with gaming vernacular, and the Helm series features Helmsworth in different nerdy transformations (Portal, Minecraft, and Star Wars are just some of the designs shown).

Cloth Armoury Epic

One of the t-shirts in the Epic Series

Cloth Armoury Founders

Meet Len and Vad!

Lenart Nuon and Vadim Zysman are the two masterminds behind the creation of Cloth Armoury and all of their offerings. After working for someone else from nine-to-five on the regular, they decided to do their own thing. The two set off to find something that would be fulfilling and would make them happy. Thus, Cloth Armoury was born. While they aren’t new to retail, this is their first venture into manufacturing and designing apparel.  When asked what drew them to apparel, the guys had to say, “We essentially want to be what VANS is for skaters and Quicksilver is for surfers, and that is to create products that cater to their target demographic but was also appealing to the general public as casual wear that can be worn comfortably in any situation.”

Above all else, the creation of their designs is very important to everyone at Cloth Armoury. They collaborate with a team of artists and graphic designers whenever they develop an idea for a new aesthetic. The inspiration for these designs come from everywhere: games, comics, villains, even cool pieces of armor! The two founders grew up playing video games and enjoying nerd culture, so that’s where they pull a lot of their inspiration from. Aside from making their designs come to life, the guys “love being able to interact with like-minded people within the online community at large and help cultivate the same passion for geeky pop culture”. Speaking of the online community, Cloth Armoury  is currently running a Kickstarter campaign, and they are SO close to reaching their goal! They have four days left on the Kickstarter, so if you like what you see, go support them!

From what I have seen of their merch so far, all I can say is: I want all of it! Portal is one of the most aggravating (I’m talking broken control type fits of rage) games I’ve ever played, but I have to have their Portal design! These are some very passionate people, and you can tell by speaking with them how much they love what they do. Their designs are edgy and  unique, and truly unlike anything in the market at the moment. So I can’t stress it enough, support their Kickstarter if you’re interested! I can’t wait to see the designs these guys come up with.

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The Indie Corner: Legrand Legacy http://thenerdstash.com/indie-corner-legrand-legacy/ http://thenerdstash.com/indie-corner-legrand-legacy/#comments Sat, 03 Dec 2016 22:00:51 +0000 http://thenerdstash.com/?p=51819 Hello all, and welcome to The Nerd Stash and to the first edition of “The Indie Corner”! I’m Shelby, and I will, hopefully, have a new Indie Corner up for you all each week. So, what is The Indie Corner all about? Now more than ever, the indie gaming community has developed quite the fan […]

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Hello all, and welcome to The Nerd Stash and to the first edition of “The Indie Corner”! I’m Shelby, and I will, hopefully, have a new Indie Corner up for you all each week. So, what is The Indie Corner all about? Now more than ever, the indie gaming community has developed quite the fan base, and for excellent reasons. Indie games are passion projects; they are projects created with love and care by a small group of people. If you have ever spoken with an indie developer, you know they are some of the most genuine, passionate people around. “The Indie Corner” is here to highlight those people and their projects.

Every week, we will feature an article that we have worked closely with different developers to create. The article will discuss the developers (how they got their start, inspirations, etc.) and their most current projects. At The Nerd Stash, it is important to us that you get the chance to look behind the curtain, and meet the groups bringing you your favorite indie games! And we are always taking suggestions! Enjoy our first rendition of “The Indie Corner” on Semisoft’s Legrand Legacy! 


If you have a Twitter and you follow other gaming related profiles, you have definitely seen the promotions for Semisoft’s Legrand Legacy. With all of the hype surrounding the title already, I couldn’t help but dig into it a little more. And let me tell you, I was not disappointed by what I found!

Legrand Legacy is a JRPG, Japanese Role-Playing Game, that takes place in Legrand. You play as Finn, a now slave suffering from a bit of memory loss, that is forced to compete in the fighting arena. Halfway through the battle, Finn discovers a hidden power within himself and triumphs in the fight. Obviously, this leaves some people upset, but you are rescued by a wise, old man, Geddo, before you can be tortured. Geddo hires you as a bodyguard for his travels across the desert. As you travel, you pick up other characters for your party and discover the secret of a destructive prophecy that has the ability to change the entire world.

Other than the amazing artwork, the game stands out in the way of gameplay. While most RPG’s give you the time to think out your strategy, Legrand Legacy forces you into battle with its fast paced turned based system. After you have chosen your desired mode of attack, you must quickly perform a quick time event to decide the strength or accuracy of your attack. These quick time events offer the excitement of a God of War battle without all of the button mashing. This addition to the usual RPG system really keeps you enthralled in the battles and provides a new experience for an old favorite.

The developers took inspiration from some pretty diverse areas, so there is definitely something for everyone in this game. Their inspirations range from Final Fantasy to True Blood and Game of Thrones to even the biblical story of Joseph.

LL Characters

This expansive, innovative JRPG is being created by SemiSoft. The people behind Legrand Legacy are a group of people who grew up gaming and wanted to make a career of it; so they did. The 27 person team has been working diligently on Legrand Legacy since the very beginning in August 2014 and it is their first project together. This team is not only a team of very talented developers but they are pioneers in the area of Indonesia. Not many JRPG’s come from this area, and they would be one of the firsts in the field to build a game like this. If you want to be a part of gaming history, you can help Semisoft by contributing to their Kickstarter. They have two weeks left on their Kickstarter, and they are almost halfway there! They offer many tiers with tons of goodies, and you can even download a pre-alpha demo (that can last up to three hours!) of the game there as well.

If the actual game is anything like the demo, we’re in pretty great shape. For someone that doesn’t normally gravitate toward JRPG’s, this game is a total blast. The quick time events really add an extra element of excitement, and it really keeps you on your toes during battles. Aside from just being really fun to play, the game is great graphically. The art direction from cinematic cutscenes to actual gameplay is just wonderful. The game features different art styles and they all come together to form a wonderful experience. So, if you have the chance, go download the demo for free from their site!

LL Combat

The full Legrand Legacy experience is set to release in September of 2017 on Steam and potentially GOG! Be sure to keep an eye out for more exciting Legrand Legacy news by following them on Twitter.

For all of your other indie gaming loving needs, be sure to keep an eye on The Nerd Stash!

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