Reviews – The Nerd Stash http://thenerdstash.com Video Games, Reviews, News, & More Sun, 22 Jan 2017 02:11:59 +0000 en-US hourly 1 Azkend 2: The World Beneath Review http://thenerdstash.com/azkend-2-the-world-beneath-review/ http://thenerdstash.com/azkend-2-the-world-beneath-review/#respond Sun, 22 Jan 2017 01:12:18 +0000 http://thenerdstash.com/?p=54657 Title: Azkend 2: The World Beneath Available On: PS4, PC, Xbox One, PS Vita, iOs, Android Developer: 10tons Ltd Publisher: MythPeople Genre: Match-3 Puzzler Official Site: www.azkend2.com Release Date: 03-14-12 (Steam), 05-03-16 (PS4, Xbox One, Switch) Where To Buy: PSN Store, Xbox Store, Steam, Google Play Store, App Store While there have been a plethora of puzzle-like titles that […]

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Title: Azkend 2: The World Beneath

Available On: PS4, PC, Xbox One, PS Vita, iOs, Android

Developer: 10tons Ltd

Publisher: MythPeople

Genre: Match-3 Puzzler

Official Site: www.azkend2.com

Release Date: 03-14-12 (Steam), 05-03-16 (PS4, Xbox One, Switch)

Where To Buy: PSN Store, Xbox Store, Steam, Google Play Store, App Store


While there have been a plethora of puzzle-like titles that have filled the PC and mobile spaces, most focus solely on procedurally generated gameplay that makes them approachable. Rather than implementing a story that makes the game memorable or adding interesting gameplay techniques, the vast majority fall to the wayside and are forgotten. Fortunately, Azkend 2: The World Beneath breaks from this formula and gives players something worth remembering.

Azkend 2: The World Beneath is a match-3 puzzle game set inside of a storybook adventure. You play as a sailor aboard the brigantine Celestia traveling between Liverpool and New York in the late 19th century. The game begins with your ship being berated by heavy rainfall before falling into a whirlpool and stranding the player in a strange world beneath the sea. From here, it’s the player’s job to craft the necessary materials to traverse this dangerous and magnificent landscape and try to make it back to the surface.

The story is told through the narration of your female protagonist over active artistic landscapes. Each of these set pieces requires the player to craft a new tool in order to advance, each of which adds a new element to the gameplay. While most if not all games need a suspension of disbelief in order for the story to make some sense, it seemed strange to me that your character has the ability to craft everything from binoculars to submarine parts later in the game. While certain things I could understand, such as a working raft, it seems unlikely that your character would know how to assemble and use depth charges at a whim.

Charge Tesla Coils and Unleash Their Charge to Clear Obstacles.

Normally, the Bejeweled style gameplay of match-3 puzzlers tends to be limited and only gets harder by limiting moves or time. This was not the case with Azkend 2. The gameplay starts simply and basically with a relatively small and easy level design with plenty of opportunities to succeed and not much to get in the way. Quickly, though, the difficulty curve ramps up and continues to add new challenges to keep the player on their feet as they race against the clock to clear obstacles and obtain the missing pieces of their construction.

While most of them were fairly easy to figure out, such as locks blocking half the level, fire that threatens to consume schematics, ice that freezes pieces, and steel pieces that require twice as many matches to clear them, the one that challenged me the most were the bugs. Each bug requires a certain number of adjacent matches in order to eliminate and easily became the most frustrating part of the game. I genuinely can’t remember how many times I almost beat a level only to have one of those bugs narrowly making it to the top just before I squashed it, causing me to restart the whole sequence again.

Fortunately, the game gives you complete control over how you want to beat stages. At no point in time does the game try to stop the player from using a specific active or passive power-up, but rather hints to you at most load screens that you should mess around and try new techniques. This alone adds some flavor and changes up how difficult the stages are, as well as helps the player play off their strengths and alleviate their weaknesses.

Each Stage Has Its Own Unique Art Still.

I was surprised at how much I enjoyed the mix of the challenges and story that Azkend 2 manages to deliver. It was never so difficult I wanted to stop playing, and while the story told isn’t incredibly intimate or personal, I felt intrigued to find out where I would end up as I progressed. The story is incredibly short, which isn’t necessarily a bad thing as it made it a tight experience. That being said, it left me wanting more, especially as it ends with a sort of cliffhanger with many questions unanswered. I’m fully expecting more additions to the series and am looking forward to the continuation of this adventure.

When you finish the story, the game has two separate activities for you to explore: a sort of new game + mode that lets you replay the story with all of the powerups unlocked in the first playthrough, or a set of challenge stages based around each set piece from the story. These extra stages change the level layouts and push the player to adapt in order to conquer.

As someone who tends to steer clear of puzzle games (as I find them too repetitive and pointless), I admire Azkend 2: The World Beneath for integrating an interesting storybook adventure into their game. It felt great to finish the more challenging stages and getting more clues into what was happening in the world they created. It’s a game worth picking up, and I look forward to finding out more of the tale they’ve created.


  • Gameplay: Easy to pick up, difficult to master
  • Graphics: Very pretty art stills
  • Sound: Simple, typical soundtrack
  • Presentation: Interesting story, personalized gameplay, difficult but enjoyable

Azkend 2: The World Beneath Review

Azkend 2: The World Beneath is a match-three adventure game set in an underground world. Enjoy matching puzzle gameplay, a storyline with voiceovers, and hidden object minigames.
Overall Score
Good
Pros:
  • Personalized Playstyle
  • Beautiful Art Style
  • Replayability
Cons:
  • Procedural-Generation Can Become Tedious
  • Requires Heavy Suspension of Disbelief
  • Fairly Short Story, Feels Unfinished

User Rating:

/5
(0 votes)

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Let It Die Review http://thenerdstash.com/let-it-die-review/ http://thenerdstash.com/let-it-die-review/#respond Wed, 18 Jan 2017 22:22:12 +0000 http://thenerdstash.com/?p=54589 Title: Let It Die Version Tested: PlayStation 4 Available On: Playstation 4  Developer: Grasshopper Manufacture Publisher: GungHo Online Entertainment Inc Genre: Hack and Slack Official Site: Letitdiethegame.com Release Date: December 3, 2016 Where To Buy: Playstation Store Let It Die can be a difficult game to put your finger on. It’s tons of fun when you […]

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Title: Let It Die

Version Tested: PlayStation 4

Available On: Playstation 4 

Developer: Grasshopper Manufacture

Publisher: GungHo Online Entertainment Inc

Genre: Hack and Slack

Official Site: Letitdiethegame.com

Release Date: December 3, 2016

Where To Buy: Playstation Store


Let It Die can be a difficult game to put your finger on. It’s tons of fun when you first jump in. The quirkiness in the presentation and the easy to figure out gameplay keeps you curious to dive deeper and you begin to wonder how this game is F2P. You soon realize, however, that the thin exterior that looks so good at first is incredibly shallow and doesn’t hold up to prolonged investigation.

There isn’t much of a story to speak of in Let It Die. You are a person inside an arcade run by the Grim Reaper, or Uncle Death as he’s known in the game, and you are playing Let It Die. There’s a smug video game genius in there to give you game tips and a stereotypically annoying, teenage valley girl behind the desk giving you in-game quests. Then you jump into the game, a roguelike where you start in your waiting room, a base camp at the bottom of the Tower of Barbs where you have your storage, fighters and a couple shops. From there, your goal is to simply climb the tower until you reach the top, which is the 40th floor.

Hmmm, should I go electro punch or buzzsaw? Hmmm… I think I’ll go with the… PUNCH!

The gameplay itself is incredibly simple. You have weapon slots for both hands which are individually controlled by the shoulder buttons where you have a basic attack and a strong attack. You can also sprint, dodge, block, sneak and jump. This simple combat allows you to jump in quickly. While the game is difficult, it doesn’t feel artificial at first. Even though you can be downed in a few hits, so can your enemies. With enough patience you can defeat any enemy you encounter, but mistakes are heavily punished

The first 15 or so floors are a blast and there is a great sense of progression with good pacing. Your original fighter can only level up to 25, but there are benchmarks where you unlock stronger fighters that max out at 49, 74, etc. You level up quickly and that quick advancement keeps you wanting to play. Somewhere around floor 15 and especially when you get into the early 20s, the difficulty ramps up exponentially and the progression slows down. This is when things get frustrating and you realize the draw for spending money.

How did you see me? I’m totally crouching behind this railing.

Let It Die eventually devolves into a brutal grind that requires hours of farming to prepare for battles. Aside from leveling your character, you have to upgrade weapons through finding their blueprints, then farming the materials needed to upgrade them. Then, if (when) your character dies, you have a few options. First, you can use one of the game’s premium currency, Death Metals (gained through in-game rewards or through purchase with real money), to revive your character to full life and continue the battle at the same point where you left off.

If you decline to use a Death Metal, your character dies, at which point you have two other options. You can either live and let die, rolling up a new fighter and leveling them up to speed, or you can spend kill coins, the game’s more common currency dropped from enemies and loot boxes, to salvage them, bringing them back to life with all their gear intact. The higher up in the tower you die, the more expensive the salvage is, eventually reaching obscene amounts when you get to floors 25+. Gaining the kill coins necessary to salvage is another long grind you’ll engage in frequently.

Shhh. Sleeep child. Sleeeeep. Sleeeeeeeeeeep.

Every few floors you’ll encounter a mid-boss that blocks your progression until defeated. They are twisted abominations with cool and interesting designs. At first you’ll be excited to see what you have to face next, until you realize that they just begin reusing the same few mid-bosses over and over, making them stronger to add challenge. Every tenth floor you’ll face that areas big boss before being able to progress to the next set of levels.

Aside from the base PVE gameplay, there is a pseudo-PVP raid system where you can raid other players’ waiting rooms for gold and splithium (yet another currency). They set up defenses, which is just fighters that they have, and you try to beat them up and destroy their banks before the three-minute time limit runs out. All their fighters are bots, however, so you never actually get to take on another PC. You do this over and over again to farm currency and gain rankings within the system.

I was just trying to light his cigarette

You also join a team named for a state or country which will periodically fight with another team through raiding each other, but the gameplay stays the same. Unfortunately, California has snowballed into having so many more members than any other team that most people just join them as they will win most fights. This raiding system loses all fun very quickly, but you are often forced to return to it for farming purposes because the rewards are just so much better than random exploration.

The sound design is decent in Let It Die. The game uses changes in music and certain environmental noises to indicate the presence of certain enemies and beasts which is a welcome warning. The voice acting is thin with each character only having a few lines. Uncle Death’s voice sounds like someone doing a bad Cheech Marin impression and can take a while to grow on you. There’s also a radio in the arcade with so many different music choices you probably won’t go through all of them. There is a lot of J-Pop and J-Metal which sucks if you’re me. You’ll most likely just end up picking the least annoying one or completely turning it off.

In a world without pants, the man with the crossbow is king

It has a great cel shaded art style and a unique anime-inspired presentation. It’s incredibly bizarre and charming enough to pull you in at first, but lacks any depth. Uncle Death and the other two character in the arcade repeat the same few lines over and over quickly losing their charm. After a few hours of play, you’ll have seen and heard almost everything the game has to offer aside from the actual tower-climbing gameplay. There is a small story sequence for each area boss which looks intentionally crude and low budget to fit the 80s arcade feel, but they didn’t completely go all in on this idea leaving it feeling like it has no cohesion.

The level design is monotonous. Every 10 floors share a common look and feel and often don’t look different enough to make any memorable. They give off the illusion of being procedurally generated, but really all that changes with each run is the location of the entrance and the exit.

Overall, it is difficult to judge my experience with Let It Die. The thorough enjoyment I had of the first 15-20 hours only seemed to intensify the extreme feelings of hate it evoked later on. It has a good amount of style and it provides a serious challenge that feels like it can be overcome with some patience and preparation. Also, it’s free, so it’s hard not to recommend it. For only the cost of some sanity, you get an experience that provides a lot of entertainment and will kill a ton of hours. Download it. Check it out. If you enjoy a challenge and farming, you’ll love this game. If you don’t, you’ll still have fun, but you probably won’t finish it.


Gameplay: Simple Hack and Slash, Rapidly Increasing Difficulty

Graphics: Great Cel Shaded Art Style

Sound: Decent Voice Acting, Good Environmental Warnings

Presentation: Tons of Style, Bizarre, Unique, Lacks Cohesion Throughout

Let It Die Review

Let It Die is a free-to-play hack and slash video game for the PlayStation 4.
Overall Score
Good
Pros:
  • Tons of Style
  • Good Early Progression
  • Good Selection of Weapons and Armor
Cons:
  • Shallow Presentation, Lack of Cohesion
  • Tons of Grinding and Farming
  • Weak PVP

User Rating:

/5
(0 votes)

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2064: Read Only Memories Review http://thenerdstash.com/2064-read-only-memories-game-review/ http://thenerdstash.com/2064-read-only-memories-game-review/#respond Tue, 17 Jan 2017 19:13:12 +0000 http://thenerdstash.com/?p=53980 Title: 2064: Read Only Memories Available On: PS4 (Eventually Xbox One and PC) Publisher: Midboss Developer: Midboss Genre: Visual Novel, Point and Click Adventure, Indie Official Site: 2064: Read Only Memories Release Date: January 17th, 2017 Where To Buy It: PlayStation Store, Steam There’s nothing better than a modern version of an old favorite. Whenever I play point and click […]

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Title: 2064: Read Only Memories

Available On: PS4 (Eventually Xbox One and PC)

Publisher: Midboss

Developer: Midboss

Genre: Visual Novel, Point and Click Adventure, Indie

Official Site: 2064: Read Only Memories

Release Date: January 17th, 2017

Where To Buy It: PlayStation Store, Steam


There’s nothing better than a modern version of an old favorite. Whenever I play point and click adventures, I can’t help but feel nostalgic about a simpler time in gaming. 2064: Read Only Memories is a title that brings the nostalgia but still has an edgy, modern vibe to it. This cyberpunk adventure is a pleasure for anyone who enjoys a good story, point and click adventures, or pixelated games in general!

2064: Read Only Memories is a colorful, beautifully detailed, cyberpunk point and click adventure game that takes a look at some pretty serious issues. The game takes place in the year 2064 in Neo-San Fransisco. Scientist have developed the technology to genetically manipulate someone’s body. It is not unusual to see people with robotic limbs, green skin, or cat ears (or the people protesting their modifications) as you traverse the city. ROM’s, almost sentient robots, are also readily available for conversation or help throughout the world. Your character is a journalist who’s apartment gets broken into by Turing. Turing, a robot a little different from the other robots, has come to ask for your help in finding Hayden, his creator and a personal friend of yours. From there, you are swept into a story of murder, secrets, and shady characters. Hopefully, you survive to write your big story!

2064: Read Only Memories

It would be impossible not to first comment on the sound design for the game. Everything about the sound design is just perfect, from voice acting to the soundtrack itself. The voice acting throughout the game is just amazing. With voice actors like Melissa Hutchinson, Austin Creed, Erin Yvette, and many more on board, how could the voice acting be anything less than perfection? Each character has a unique personality that is only made brighter and more distinct with these very talented voice actors behind them. Aside from some impressive voice acting, the soundtrack is super immersive and provides the perfect background music for the game. The music is pretty catchy and it really does its part in setting the place and mood for the game. Each area’s music is a little different, and the music also changes depending on what is being said by the characters. The voice acting and the soundtrack blend together beautifully to provide an immersive experience.

There’s nothing worse than fabulous voice acting and bad writing; thankfully, 2064: Read Only Memories does not have this problem. The writing is smart and witty and the player actually feels like their choice of words make a difference. For example, you spend a lot of time in the game talking to Turing. In your responses to him, you can be nice, mean, or indifferent. Turing actually reacts to you and treats you differently depending on how you answer him. Throughout the game, you must choose who to trust and who the best person would be to discuss the current problem with and these choices actually have consequences. The writing keeps you intrigued in the story and is a great mix of humor and information.

That being said, it is a ton of reading. Like, mostly reading. Which isn’t a problem, but I had to take breaks often due to information overload. Every time I would actually have a small mini game or I would have to physically do something in the game, I would get super excited. 2064: Read Only Memories could definitely use a few more puzzles. As I stated before, the writing is fabulous, but the game would definitely benefit from a few more breaks from all the words.

2064: Read Only Memories

One of my favorite things about the game is all of the little things. There is nothing I enjoy more than a game that pays attention to the small details, and this title does that exceptionally. Every item in a room can be looked at, touched, or listened to and each one has its own little story. From the extensive list of cocktails to choose from in the bar to Turing’s love of Bob Ross, it’s obvious that the developers really thought of everything. Not only did they think of everything, but they took their time making it happen. It’s obvious from all the little details just how passionate the developers of this game are, and it’s always a pleasure to be a part of an experience like that.

The game is bright and beautiful and the art style is a pixelated dream. The genetically modified characters are fun and were obviously crafted with extreme care. The game, in general, is just charming. From the facial expressions of the characters to moving about the town, everything looks crisp and sharp. As is the trend with 2064: Read Only Memories, graphically the game was made with a lot of care and hard work.

Overall, 2064: Read Only Memories is a colorful, well thought out, witty experience that I would highly suggest to anyone. If you’re not a huge fan of a lot of reading, I would suggest taking the game in smaller chunks. It is too much fun, too well made, and too interesting to be overlooked for being a bit wordy. With numerous different endings, I hope you enjoy 2064: Read Only Memories over and over again!


  • Gameplay: The controls are pretty straightforward. And while there isn’t actually much in actual gameplay, there are a few puzzles and there’s a lot to explore in each area of the game.
  • Graphics: The game is so bright and colorful and the pixelated art is extremely well done. The game is definitely a lot of fun to look at.
  • Sound: The soundtrack and the voice acting are just superb. 2064: Read Only Memoires stars some pretty talented voice actors and they did not disappoint.
  • Presentation: Overall, the game comes together beautifully. The developers crafted each aspect, from writing to graphics, with such care. 2064: Read Only Memories is a true pleasure to play and it is so much fun seeing something made with so much passion.

2064: Read Only Memories Review

2064: Read Only Memories is a point and click adventure game set in a future where people can genetically modify their bodies and have polar bears as pets. You play as a journalist trying to solve a kidnapping gone bad with the help of your trusty robot friend, Turing. However, you quickly find that you're in over your head; can you discover the secrets your friend was trying to hide? 
Overall Score
Great
Pros:
  • Smart, interesting writing
  • Your choices matter
  • Great voice work
  • Replayable
  • Bright, fun graphics
  • Great attention to detail
Cons: 
  • Lots of reading
  • Wish there were more puzzles or actual gameplay

User Rating:

/5
(0 votes)

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Gotham: “Ghosts” Review http://thenerdstash.com/gotham-ghosts-review/ http://thenerdstash.com/gotham-ghosts-review/#respond Tue, 17 Jan 2017 02:13:27 +0000 http://thenerdstash.com/?p=54426 Title: Gotham: “Ghosts” Release Date: January 16, 2017 Network: FOX Genre: Crime, Drama, Action I’m not going to beat around the bush, Beware The Green-Eyed Monster left a massive hole in my heart. While not a perfect season, Gotham‘s third season had been consistently good and, at times, even great. But after sitting through the worst […]

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Title: Gotham: “Ghosts”

Release Date: January 16, 2017

Network: FOX

Genre: Crime, Drama, Action


I’m not going to beat around the bush, Beware The Green-Eyed Monster left a massive hole in my heart. While not a perfect season, Gotham‘s third season had been consistently good and, at times, even great. But after sitting through the worst episode of the season thus far, was the mid-season premiere an improvement? In some ways, yes. Ghosts is a much better and more interesting episode than Beware The Green-Eyed Monster. However, I still can’t manage to bring myself to call it great. It still had many problems, making it feel vastly underwhelming in certain moments. Ghosts was a good episode and a nice return to form. I just can’t help but think that certain elements could have been handled better.

Oswald Cobblepot (Robin Lord Taylor) found himself visited by the ghost of his father (Paul Reubens), which slowly made him lose his mind. However, Oswald wasn’t the only one with problems in this episode. With Falcone’s (John Doman) son dead at the hands of Jim Gordon (Ben Mackenzie), tensions flared throughout the city. Lee (Morena Baccarin), outraged that the police wouldn’t arrest Gordon, gave Falcone the okay to put a hit on him. Meanwhile, Selina hesitantly reconnected with her mother, Nygma plotted his revenge and Jerome (Cameron Monaghan) made his return with stock footage from season two. Gee, thanks, guys. So glad you made such a big deal about Jerome’s return in the advertising.

Gordon & Bullock discover The Cult of Jerome

First and foremost, let’s get the Jerome thing out of the way because this was the part that truly bothered me about this episode. Not necessarily that Jerome didn’t return in the episode but because the promos and previews made such a big deal out of it. Not only does Jerome not come back, but the whole storyline behind it is completely superfluous to the rest of the episode. If you removed this small segment from Ghosts, nothing would be different. In the center of the episode, Gordon and Bullock (Donal Logue) investigate an abandoned building. Inside they find followers of Jerome, wearing clown makeup, worshiping stock footage of him. The leader of the gang (or Jokers, I guess) is Dwight Pollard (David Dastmalchian). On a side note, Dastmalchian also played the schizophrenic Thomas Shiff in The Dark Knight.

Pollard appears the end with a doctor, evidently hatching their plans to bring Jerome back to life. Honestly, I don’t know why they even went this route. I do appreciate The Jokers, the worshipers of the clown prince of crime, being introduced into the show. I also like that they got David Dastmalchian to play their leader. However, there was no reason to have this whole plan to bring Jerome back to life. They had Indian Hill so why didn’t they just use that? Indian Hill was able to resurrect Mr. Freeze (Nathan Darrow) and Fish Mooney (Jada Pinkett Smith). Ghosts had a clear excuse for Jerome to come back staring them right in the face and it bothers me that they just created this entirely ridiculous subplot instead. Oh well, we’ll see where this goes, I guess.

The Penguin is haunted by visions of his deceased father

Like I said, that was just a small part of the episode that had major problems. The title Ghosts truly refers to the “return” of Paul Reubens as Oswald Cobblepot’s deceased father. Oswald sees ghostly visions of his father throughout the episode, causing him to lose his grip on reality and grow increasingly more paranoid. The fact that his “best friend”, Edward Nygma (Cory Michael Smith), is not by his side anymore isn’t helping him either. This ultimately culminates in him killing his new assistant and hiding the body. Now, I’ll admit, when I saw the ghost of The Penguin’s father, I was a bit bewildered by it. I figured, “okay, something has to be up here. There’s no way the episode can be this stupid.” Sure enough, I was absolutely right.

The “ghost” that Oswald saw throughout the episode, turned out to be Clayface (Brian McManamon) in disguise, working for Edward Nygma. This was honestly, in my opinion, the best part of the episode. Cory Michael Smith cements for us once again why he is the perfect actor to play this character. Ghosts, just like some episodes have done in the past, utilizes Smith’s talents not just as Edward Nygma but also in playing The Riddler. Smith is clearly having a ball with this performance and although he isn’t in much of the episode, he steals the show whenever he’s on screen. It’s so good to see Edward Nygma being The Riddler again and Smith pulls it off beautifully. A small part of the episode but undoubtedly the best thing in it.

Lee wonders if she can live with herself if Zsasz kills Gordon

One of my biggest issues with Beware The Green-Eyed Monster was that Gordon killed Mario. It felt so unnecessary and forced and Mario randomly having the virus was just as dumb. It seemed to only be there to force some convoluted drama between Lee and Gordon. However, the first time they are on screen together in Ghosts, the scene is perfectly handled. Aside from Lee being great from a character standpoint, Morena Baccarin shows again why she is one of the best actresses to ever grace this show. Lee demands that Bullock arrest Gordon but Bullock obviously won’t do that. They try to make excuses that the kill was justified but Lee immediately calls them out on it, pointing out that Barnes (Michael Chiklis) had the same virus and that Gordon didn’t kill Barnes.

Thank you! Lee, you could not be more right. I’m sorry, but there was no reason why Gordon had to kill Mario. He could have just shot him in the shoulder or the leg and Mario would have been down. Gordon is a trained police officer and should have known this. Like I said, it was just to force drama and I’m not even sure why they bothered because it is all resolved by the end of this episode. Lee calls off the hit on Gordon, Falcone tells him “if it were up to me, you’d be dead”, and Victor Zsasz (Anthony Carrigan) goes home like a boss. That’s it. End of conflict. What was even the point? I’m sure some of this may lead to further conflicts down the line but for a season that had drama develop naturally, for the most part, this is just sort of underwhelming.

“If it were up to me… you’d be dead!”

As far as Selina (Camren Bicondova) and her mother (Ivana Milicevic) are concerned, it’s the typical “why weren’t you there for me” mother/daughter drama we’ve seen a million times before. There is actually a line of dialogue from Selina that is so stupid it actually bears repeating. When Bruce (David Mazouz) is trying to have her reconnect with her mom, Selina actually says “No, she’s a thief!”. Okay, so did Selina forget that SHE IS A THIEF TOO or did the writers just decide to take a day off? I don’t know but either way, it’s a really dumb thing for someone as intelligent as Selina to say. Some of the moments were nice but given Maria Kyle’s big (albeit incredibly random) reveal in the last episode, I felt this should have had more punch to it.

Also, there’s a map in the glass owl. I don’t know why there’s a map in the glass owl. I don’t know who would bother hiding a map in a glass owl. They could have just as easily hidden an actual map. But, it exists so enjoy that.

Overall, Ghosts represents a flawed, yet solid episode for Gotham. It has its dumb, underwhelming and often cheesy moments but it also has enough good things to keep it afloat. Cory Michael Smith and Morena Baccarin give great performances. Anthony Carrigan hams it up beautifully as Victor Zsasz. Even Robin Lord Taylor gives a complex performance as a man whose mind is slowly breaking. Some of the drama is forced but some of it also works nicely. The Jerome thing was disappointing. However, I’ll admit it wouldn’t have bothered me that much if I hadn’t seen the advertising for the episode. So, take it for what it’s worth. Not a perfect episode but it got the job done.


Gotham: "Ghosts" Review

Oswald Cobblepot is haunted by visions of his dead father. Meanwhile, Edward Nygma plots revenge, Jim Gordon is being hunted by Victor Zsasz and Selina Kyle reconnects with her mother.
Overall Score
Good
Pros:
  • Great Performances All Around With Morena Baccarin And Cory Michael Smith Being Standouts.
  • Brilliant Scene Of Lee Condemning Gordon
  • Nygma's Revenge Against Oswald
  • Victor Zsasz Is Hilarious
  • The Introduction Of The Jokers
  • Oswald's Paranoia & Actions
Cons:
  • Forced Drama
  • Underwhelming Conclusion
  • Selina's Relationship With Her Mother Is Beyond Cliche-Ridden
  • NO JEROME! Why was he even in the advertising?

User Rating:

/5
(0 votes)

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Stardew Valley Review http://thenerdstash.com/stardew-valley-review/ http://thenerdstash.com/stardew-valley-review/#respond Mon, 16 Jan 2017 22:03:07 +0000 http://thenerdstash.com/?p=54404 Title: Stardew Valley Available On: PS4, PC, Xbox One, Nintendo Switch (coming soon) Developer: Eric Barone Publisher: Chucklefish Games Genre: Role-playing Game Farming Simulator Official Site: http://stardewvalley.net Release Date: 02-26-16 (Steam), 12-13-16 (PS4, Xbox One), TBA (Switch) Where To Buy: PSN Store, Xbox Store, Steam, Local Retailer Back on the Gamecube, a little game call Animal Crossing came across my lap […]

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Title: Stardew Valley

Available On: PS4, PC, Xbox One, Nintendo Switch (coming soon)

Developer: Eric Barone

Publisher: Chucklefish Games

Genre: Role-playing Game Farming Simulator

Official Site: http://stardewvalley.net

Release Date: 02-26-16 (Steam), 12-13-16 (PS4, Xbox One), TBA (Switch)

Where To Buy: PSN Store, Xbox Store, Steam, Local Retailer


Back on the Gamecube, a little game call Animal Crossing came across my lap and quickly consumed an excessive portion of my life. Never before had a game captured my attention with tasks as simple as decorating a house, tending to my neighborhood, collecting fish and bugs, and even pulling weeds around the town as the seasons changed. So you can imagine my surprise when that same feeling of enjoyment in the menial came from a $15 indie game.

Each Season Has Different Crops to Plant and Harvest

Stardew Valley is a 16-bit top-down RPG where the player gets fed up with the meaninglessness of city life, boards a bus, and takes over the farm handed down to him by his grandfather. When you show up, the land is overgrown and rugged, but, with the help of some friendly townsfolk, quickly becomes a fertile landscape. But upon your arrival, you figure out that the Joja Corporation is trying to take over and modernize the simple town, running the Mom and Pop shops out. With some hard work and a lot of patience, you can help keep them afloat and Stardew Valley alive.

The gameplay can be as simple or as complex as you make it. Each day has a timeframe to do work, where you wake up at 6 a.m. and have to be back in bed by around 1 a.m. In addition to this, the player has an energy bar, where only a certain amount of effort can be put forth, such as cutting down trees, breaking up rocks, plowing the land, and watering plants. Once the day’s work has been done, the rest of the day can be spent talking to the town’s NPCs, exploring the mines, and planning the next day’s work.

In Addition to Farming, Fishing Can Bring In Money

Interestingly, there doesn’t seem to be any real time rush, and players can take as long as they need to play. In fact, the game tends to try to slow the player down, as I found working my way through the mines where I was quickly overwhelmed and ran out of energy. In a world where every game tends to try to make the player move faster and faster, it felt strange to have a game basically tell me to slow down. That being said, it did make me feel like I wasn’t stressed by the changing of seasons or when things went wrong.

This also gives you time to learn new skills, build out your farm to your liking, produce whatever crops you like, and build relationships with your neighbors, some of whom you can even marry and settle down with. Keep in mind, none of this can be accomplished overnight, but rather takes a significant amount of time and focus to achieve.

Each Season Has Unique Collectibles That Unlock New Sections of the Map

Though the story isn’t overwhelming, it is fairly real. When the corporation moves in town and starts trying to take customers, there is a genuine sense of despair for the shop owners who willingly admit that they’re on borrowed time. And the game doesn’t give an “if you accomplish these tasks then you’ll save the town!” feeling, but instead lets common sense push the player to push harder and trade more with the small businesses in town.

What is probably the best thing about the game is the atmosphere it creates. The map is fairly evenly divided between land that the player can cultivate as they see fit and houses, towers, and docks to explore. The music that plays in the background is consistently relaxing and folky, the colors change as the seasons pass from spring to summer to fall to winter, and time really feels like it passes slowly. Nothing about this game pushes you to rush and beat it, but rather goads the player into taking their time, make the decisions they think are best, and build the relationships with the people they want.

Descending the Mine Can Unlock New Rewards and Resources

In fact, the thing I probably liked least about the game is the combat sections. While I felt it had its place in the game, it didn’t seem to mesh with everything else the game was trying to convey. Even the magician, blobs, insects and mysterious creatures residing in the abandoned community center felt like they made more sense than needing to descend numerous floors in the mine and kill things.

Stardew Valley was a fuller experience than I could ever have expected. It gave me the reminiscent feelings of needing to get things done so my town could be successful. I got to play the game as myself and become the best farmer that town had ever seen. For $15, Stardew Valley gave me an experience that made me slow down and enjoy myself. I haven’t finished it, but it’s a game a constantly feel a call to come back to.


  • Gameplay: Simple, slow, but definitely enjoyable
  • Graphics: 16-Bit but remarkably beautiful
  • Sound: Wonderful, relaxing music
  • Presentation: Easy-going atmosphere, creative writing, fairly real storytelling

Stardew Valley Review

Stardew Valley is an indie farming simulation role-playing video game developed by ConcernedApe and published by Chucklefish Games.
Overall Score
Great
Pros:
  • Relaxing Atmosphere
  • Intriguing, Real Story
  • Full Control Over Choices
Cons:
  • Strange Combat Sequences
  • At Times, a Little Tedious
  • Not a Lot of Tutorial Direction

User Rating:

/5
(0 votes)

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Gotham: “Beware The Green-Eyed Monster” Review http://thenerdstash.com/gotham-beware-green-eyed-monster-review/ http://thenerdstash.com/gotham-beware-green-eyed-monster-review/#comments Sun, 15 Jan 2017 01:33:11 +0000 http://thenerdstash.com/?p=52645 Title: Gotham: “Beware The Green-Eyed Monster” Review Network: FOX Air Date: November 28, 2016 Genre: Crime, Drama, Action Beware The Green-Eyed Monster opens just before Mario & Lee’s big wedding. James Gordon (Ben Mackenzie) comes to the realization that Mario (James Carpinello) has The Alice Tetch Virus. When he tries convincing people, no one believes him […]

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Title: Gotham: “Beware The Green-Eyed Monster” Review

Network: FOX

Air Date: November 28, 2016

Genre: Crime, Drama, Action


Beware The Green-Eyed Monster opens just before Mario & Lee’s big wedding. James Gordon (Ben Mackenzie) comes to the realization that Mario (James Carpinello) has The Alice Tetch Virus. When he tries convincing people, no one believes him because of his love for Lee (Morena Baccarin). You see, Mario is playing him, making Gordon fall right into his trap every single time in an attempt to make Lee hate him. So, it’s pretty much just Follow The White Rabbit on repeat without any of the charm, urgency or characterizations that made that episode great. Meanwhile, Bruce (David Mazouz) and company attempt to bring down The Court Of Owls. Barbara (Erin Richards) also informs Edward (Cory Michael Smith) of Oswald’s (Robin Lord Taylor) betrayal, leading to an unlikely alliance.

For a great deal of Gotham‘s third season, I have been unbelievably impressed. For the last several episodes, the show was on a serious hot streak and episodes were ranging from great to flat out amazing. Beware The Green-Eyed Monster has officially ruined that hot streak, representing the single worst episode of Gotham‘s third season thus far. Believe it or not, after the dumb twist in last week’s episode, I was dreading this would happen. When they revealed that Mario had been carrying the virus all that time, I was worried. Now I can confirm that I had every reason to be. I actually put off reviewing this episode for a bit because of how much it angered me. However, the time has now come for me to delve into Beware The Green-Eyed Monster.

In the immortal words of Remy Zero, “Somebody, Save Me!”

Barbara tells Edward the truth about Oswald.

Let’s get the positives of Beware The Green-Eyed Monster out of the way first because the episode isn’t ALL bad. The only plot line in the episode that really works involves Edward Nygma and Barbara Kean. It began when Barbara came to Nygma, trying to make him see the truth about Oswald; Oswald is in love with him and killed Isabella (Chelsea Spack) out of Jealousy.  Nygma, for obvious reasons, didn’t want to see the truth at first. However, when Nygma discovered Oswald’s true nature, he resigned from Oswald’s office and vowed revenge. In addition, he formed an alliance with Barbara, Tabitha (Jessica Lucas) and Butch (Drew Powell), much to Tabitha’s disapproval.

To be fair, it was a rather satisfying subplot that led to an interesting setup for the latter half of the season. For all the forced drama in this episode, this was the one part of it where everything seemed to progress naturally. Given what Nygma did to Tabitha in the last episode, this could lead to some interesting conflict down the line. It was also interesting to see Nygma and Barbara, arguably two of the most intelligent characters on the show, team up for a common cause. But what really sold it was Cory Michael Smith’s performance throughout the entire episode. In some scenes, he didn’t even have to say a word. You could see the torment, sadness and anger in just his facial expressions. Overall, this was a good subplot.

Selina is shocked when she sees someone from her past

Aside from that and a nice 2-minute Jervis Tetch (Benedict Samuel) cameo, the rest of this episode was a chore to sit through. Let’s just begin with Bruce’s subplot. After they discovered the key back in The Executioner, the episodes built up to this. Bruce, Selina (Camren Bicondova), Alfred (Sean Pertwee) and Jacob (Julien Seredowych) discover what the key opens. So, they plan this whole elaborate heist to steal whatever is inside and… discover a glass owl. That’s it, just a glass owl. It’s like watching National Treasure with no payoff. Granted it’s only the mid-season so they may want to milk this for awhile. But for how much they were building this up, this was incredibly underwhelming.

But then, they add something else to this subplot. In the end, they are discovered but they are all randomly saved by this hooded figure who… I guess, was following them around this season or something. I don’t know, it was very vague and they didn’t explain it very well. But, anyway, it doesn’t matter because it turned out this mysterious cloaked figure was really… Selina’s mother, Maria Kyle (Ivana Milicevic). Uh… okay? So Selina’s mother is back in town and magically saves everybody. I mean, of course. Why wouldn’t the mother who let Selina live on the streets, sleep in the gutter, watch her friends vanish and join Fish Mooney’s gang want to look out for her daughter after all this time? MOTHER OF THE ‘FRICKIN’ YEAR!!! UGH!!!! I’m sorry, I know they’ll probably explain this in the next episode but it’s so random and so out of place.

Was I watching this subplot to see Selina go through family drama? No! I watched this episode to see what that key unlocked. That was the entire point of this subplot. Instead of giving us that, we just got another clue instead of an answer. Then they completely undermined it by just tacking on Selina’s mom at the end. Why? What does Selina’s mom have to do with any of this? Now, maybe they’ll reveal that Selina’s mom was involved with The Court Of Owls in some way and that’s why she’s here now. Okay, well if that’s the case, then isn’t it just such coincidence that Selina witnessed the murder of the Waynes. Isn’t it also convenient that Bruce and Selina became such good friends over the course of these past two and a half seasons. Case & Point, it would still be stupid and convoluted.

I sincerely hope they prove me wrong in the latter half of the season.

Mario gloats to Gordon.

Then we have the main story of the episode, which involves Mario going on a rampage, killing some random people and somehow using this to make James Gordon look like a pitiful, selfish, jealous moron. Gordon discovers that Mario has the virus after speaking with Tetch. Why does he have the virus? Why not? We need excuses for Gordon to look stupid and to force more unnecessary drama between him and Lee, even after we had that very sweet moment between them in Time Bomb. Never before has an episode of Gotham made James Gordon look like such an idiot. It’s actually a bit insulting to the character when you think about it.

Gordon, at every turn, plays right into Mario’s hand. It’s one thing when a criminal mastermind (Riddler, Tetch) outwits James Gordon. That at the very least makes sense. Mario is intelligent but he’s not a mastermind nor is he a career criminal, even if his father is one. Until the ending of Time Bomb, Mario was seen as a hell of a guy who would do anything to keep Lee safe. This actually created a good conundrum for Gordon, knowing that the woman he loved was in a relationship with a kind, successful doctor who truly cared for her. That’s where much of the season’s heart lay and it really worked. Beware The Green-Eyed Monster chucked all of that out the window by giving Mario the virus and trying to convince us that he’d had it since Red Queen.

Yeah, he’d had it since Red Queen. That’s why he saved Gordon at the end of Red Queen, right? Even though he’s trying to get rid of him in this episode, Mario on Tetch Blood had no problem saving Gordon back then, right? Am I the only one who sees how incredibly dumb this is? I’m sorry, I’m trying to understand this but it doesn’t add up. When Barnes (Michael Chiklis) was infected early in the season, we progressively saw his attitude change as he attempted to fight it. We got absolutely none of that with Mario. This is so unbelievably contrived.

Gordon wonders if he can save Lee from Mario.

But as I said earlier, Gordon tries to convince everyone that Mario has the virus and is a danger to Lee and obviously no one believes him. Of course, everyone is just going to see him as a jealous ex-boyfriend. You think Gordon would be a bit smarter about this whole thing. This ultimately leads to Gordon falling right into Mario’s plans. Lee ultimately tells Gordon that she never wants to see him again and marries Mario. Unfortunately, the jealous rage inside Mario brought on by the virus continues to grow. When Lee tells him that a part of her will always love Gordon, he attempts to kill her but she’s saved when Gordon puts two bullets in his chest. The knife falls in the water, Gordon has killed Falcone’s son and Lee looks at Gordon in horror. This is forced drama at its absolute finest.

The show needed a reason for Lee to hate Gordon again and for Falcone to go after Gordon. Well, it succeeded… why we needed ANY of that remains to be seen.

Overall, Beware The Green-Eyed Monster is a pretty bad episode. The subplot with Nygma works well but the main plot is absolutely ridiculous. The entire Court Of Owls subplot went absolutely nowhere, the addition of Selina’s mother felt tacked on and forced and Mario turning into some psycho beast killer with the virus was the dumbest thing I’ve seen all season. This isn’t a horrible episode. Horrible, in my eyes, is not trying. They tried to do a lot in this episode… it just so happens they didn’t do a very good job, at least in my opinion. Ultimately, Beware The Green-Eyed Monster is just underwhelming and disappointing, especially when you consider how good this season has been.

Hopefully, this is just a minor setback and Gotham can make a return to form with Ghosts when it premieres on January 16th.


Gotham: "Beware The Green-Eyed Monster" Review

Mario and Gordon face off before the wedding, Selina meets an unexpected face and Barbara comes to Nygma with information about Isabella.
Overall Score
Disappointing
Pros:
  • Barbara & Nygma's Alliance
  • Nygma's Realization
  • Tetch's Interrogation
Cons:
  • The Main Plot Is Ridiculous
  • The Court Of Owls Plotline Goes Nowhere
  • Uh... Hi, Selina's mom???? Okay... Lot's Of Questions... The Least Of Which Isn't "WHY ARE YOU ALIVE AND LETTING YOUR DAUGHTER LIVE ON THE STREETS?!"
  • Ridiculously Forced Drama
  • Terrible Ending
  • James Gordon Comes Off As Stupid For Most Of The Episode

User Rating:

/5
(0 votes)

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Dead Rising 4 Review http://thenerdstash.com/dead-rising-4-review/ http://thenerdstash.com/dead-rising-4-review/#respond Thu, 12 Jan 2017 07:06:47 +0000 http://thenerdstash.com/?p=52771 Title: Dead Rising 4 Available On: Xbox One, Windows Developer: Capcom Vancouver  Publisher: Microsoft Studios Genre: Survival Horror, Hack n Slash Official Site: http://www.xbox.com/en-US/games/dead-rising-4 Where To Buy: Xbox Store, Local Retailer The Christmas holiday season and the end of 2016 quickly flew by! While many stars left us last year, at least Frank West is back for more […]

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Title: Dead Rising 4

Available On: Xbox One, Windows

Developer: Capcom Vancouver 

Publisher: Microsoft Studios

Genre: Survival Horror, Hack n Slash

Official Site: http://www.xbox.com/en-US/games/dead-rising-4

Where To Buy: Xbox Store, Local Retailer


The Christmas holiday season and the end of 2016 quickly flew by! While many stars left us last year, at least Frank West is back for more in Dead Rising 4 baby. Set 16 years after the events of the original Dead Rising, Frank West makes his return to Willamette, Colorado. Here, a deadly new outbreak of zombies has overrun the area and it’s up to Frank to uncover the truth behind it all. In this latest and last Xbox Exclusive of 2016, you’ll find yourself battling secret military operators and a whole new breed of deadly zombies. Is this holiday season gore fest worth your time and money? Well, yes… and no.

Frank West with pirate hate and zombie horde

Zombies, Blah!

The original Dead Rising released back in August of 2006 and… it was quite a bit of fun. In the event you didn’t know, a live action version of Dead Rising can be seen on Crackle. Most of what was done in the original Dead Rising hadn’t really been done before. For instance, the ability to have hundreds of zombies on screen at one time was new. I vividly remember being able to drive through the tunnels under the mall and run down what seemed to be an endless horde of the undead. As a huge fan of the George Romero zombie films, this was an absolute blast. It was almost if I was in Dawn of the Dead myself. So, when I finally got into Dead Rising 4, I was happy to see pretty much the same game that I remembered so fondly from its first release. However, that also ended up eventually being part of the turn-off.

This time around, Dead Rising has cast a new Frank West with Victor Nosslo. While the casting news did ruffle the feathers of some die-hard fans, the choice was made because a more “more grizzled, older take on Frank” was wanted. This casting choice works just fine and Frank’s humorous dialogue throughout is one of the high points of the game. I was happy to see Frank West return for a new installment along with the festive makeup of Willamette.

Gameplay Dead Rising 4 Headshot

Painting with colors

Dead Rising 4 essentially follows in the same footsteps as its predecessor, minus a few changes. After just a few hours, I thought to myself, “I’ve done all this before.” Not to mention, despite the classification of a survival horror, there’s little horror or tension that ever truly grips you, as opposed to something like Resident Evil. While the word “zombie” is generally attributed to the horror genre, Dead Rising 4 is more of an open world hack n slash action game than it is anything “Horror.” I feel like the ones who will get the most out of Dead Rising 4 are the new generation of gamers and ones that like to create gaming content for YouTube.

I am happy to say that the countdown timer for completing cases has been removed. I found that to be one of the most frustrating aspects of the original title and often the reason I threw my controller. The aggression of the zombies also no longer changes on a day/night cycle. Instead, some zombies are “fresh.” These fun guys are much more in the vein of your World War Z style zombie. A multiplayer feature is also available which is separate from the main story. This new multiplayer mode gives the co-op a competitive style play. While you are working with your teammates to complete objectives, you’ll receive a score based on how you do.

Dead Rising 4 skill tree

Choose your upgrades to suit your style of play

Aside from that, everything else is pretty much the same. Solve the cases, battle some bosses, kill endless amounts of zombie with ridiculous weapons and you’re done. Don’t get me wrong… you’ll certainly have some fun. For me, though, it was short lived and ultimately Dead Rising 4 came up short of my expectations. That being said, there are plenty of collectibles, hidden rooms to find and areas to explore. If you’re a completionist, you can easily log over 20 + hours in the main game alone searching for everything.

The graphics in Dead Rising 4 remain solid, complimented with some impressive detail. Plenty of zombies can again fill your screen and be blasted to a million pieces or run over with all types of contraptions. However, I did find some clipping issues here and there coupled with occasional frame rate drops.  On one occasion I found myself trying to kill a zombie that was half embedded in a wall, which took me a good minute to maneuver myself properly to kill it.  This was a zombie that I just so happened to have to kill in order to release the survivor I was trying to save.

Chainsaw Zombie kill Dead Rising 4

Let’s split

Do I think Dead Rising 4 is worth your time? Yes, but you shouldn’t be paying full price for it. Currently, on the Xbox Store and Amazon, the game is going for around $40. If you have a crew of friends waiting for you to join and you have some extra Christmas cash you’re looking to burn, then give it a go. If you’re returning to the franchise, then personally I’d wait until the game hits half price.

Have you played Dead Rising 4? If so, what did you think?  Were you digging the electrified, Thor-like hammer you could make? Be sure to let us know in the comments below.


  • Gameplay: Over the top zombie killing remains a staple of the franchise.
  • Graphics: Some clipping, frame rate issues but plenty of zombies and great detail
  • Sound: Amusing dialogue all around, Victor Nosslo does great taking over as Frank West
  • Presentation: Ridiculous weapons, crazy contraptions and plenty of zombies.

Dead Rising 4 Review

16 Years after the events of Dead Rising, Retired photojournalist Frank West returns to Willamette, Colorado to investigate a mysterious new outbreak that has overrun the newly built mall and surrounding town with dangerous and deadly predators during the holiday season.
Overall Score
Good
Pros:
  • Countdown timer removed
  • Plenty to explore
  • Crazy weapons
Cons:
  • Repetitive formula
  • Clipping zombies can hinder mission progress

User Rating:

/5
(0 votes)

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Watch Dogs 2 Review http://thenerdstash.com/watch_dogs-2-review/ http://thenerdstash.com/watch_dogs-2-review/#respond Tue, 10 Jan 2017 03:03:43 +0000 http://thenerdstash.com/?p=53986 Title: Watch Dogs 2 Available On: PS4, PC, Xbox One Developer: Ubisoft Publisher: Ubisoft Genre: Third-Person Action-Adventure Official Site: www.watchdogs.com Release Date: 11-15-2016 Where To Buy: PSN Store, Xbox Store, Steam, Local Retailer Most people remember Watch Dogs as the game that failed to deliver on the hype that came with its continual showing. For me, I remember it as […]

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Title: Watch Dogs 2

Available On: PS4, PC, Xbox One

Developer: Ubisoft

Publisher: Ubisoft

Genre: Third-Person Action-Adventure

Official Site: www.watchdogs.com

Release Date: 11-15-2016

Where To Buy: PSN Store, Xbox Store, Steam, Local Retailer


Most people remember Watch Dogs as the game that failed to deliver on the hype that came with its continual showing. For me, I remember it as a game almost completely void of all personality. Aiden Pierce, the main character in the first game, felt as though he had all emotions sand-blasted off of him. Fortunately, the good people at Ubisoft remedied that problem.

Watch Dogs 2 is the second iteration in Ubisoft’s series about hackers and their war on government and corporate corruption. This time around the player explores the online and offline world of San Francisco as Marcus and his ragtag collection of associates in the city’s own Dedsec group.

Sitara Will Teach Marcus to Spread Dedsec Propaganda Around the City

I was pleasantly surprised to see that Ubisoft left the drab, grey streets of Chicago and the past, and instead chose to embrace the bright and colorful nature of ‘Frisco. Whether it’s walls plastered in graffiti, brightly colored houses downtown, or bright green grass in the numerous parks scattered around the map, Watch Dogs 2 brings the players to a city full of life. It’s clear the color was a primary focus for the game, and they definitely succeeded in making me feel like the world ahead of me was alive and breathing.

What was especially remarkable is the personality they brought to Marcus and the rest of Dedsec. Unlike Pierce, who felt like a middle-aged grumpy man devoid of life, Marcus is a young, athletic nerd of a character, capable of both parkouring his way across rooftops and freaking out over the latest action movie stars. His team members each add to this youthful voice with their unique characteristics. Sitara is in charge of the marketing of the Dedsec group, with her graffiti murals and colorful propaganda videos. Josh is a coding genius, albeit with a lack of social or communication skills. Horatio fills the role of operations manager and is actually the closest to your average, everyday citizen. Finally, Wrench, the complete opposite of Horatio, is a masked engineer with a taste for the destructive.

A Wide Outfit Customization Menu Lets Marcus Be Unique to Your Tastes

His team members each add to this youthful voice with their unique characteristics. Sitara is in charge of the marketing of the Dedsec group, with her graffiti murals and colorful propaganda videos. Josh is a coding genius, albeit with a lack of social or communication skills. Horatio fills the role of operations manager and is actually the closest to your average, everyday citizen. Finally, Wrench, the complete opposite of Horatio, is a masked engineer with a taste for the destructive. Together, this group brings a loud voice to the hacking community in San Francisco.

Together, this group brings a loud voice to the hacking community in San Francisco. Is it a voice that I consistently enjoyed throughout the game? No… In fact, at times it was annoyingly over the top. But at no point in time did I ever question whether or not Watch Dogs 2 had a personality. Also, while the story itself isn’t anything unexpected for a game about corporate irresponsibility, it surprisingly had some genuine moments where the characters shed their loud walls and actually showed real emotions and personalities. Even the main “villain”, Dusan Nemec, plays the perfect role of a Silicon Valley young CEO, complete with narcissism and sarcasm.

Other Hacker Groups Can Manipulate the Player’s Interface

The gameplay is fairly easy to pick up, especially if players have played the previous entry in the series. The team definitely improved the level structure of missions from being repetitive and simplistic to actually having some decent challenges. The driving is nothing to write home about, which was an issue in the first game, but it’s much more functional and is capable of filling the gaps between fast traveling. Creatively, all mission, side quests, activities, and entertainment choices (including a pretty remarkable and eclectic soundtrack) are run through Marcus’ cell phone, making them feel connected to the overall context of the game.

The only change over the first game that didn’t seem to make much sense was that I could reasonably see someone as bitter and moody as Aiden Pierce using guns and grenades to kill those in front of him, while for Marcus’ story, it doesn’t make any sense. Marcus is framed at the beginning of the game as a potentially violent criminal, so having guns and explosives available to him didn’t exactly add to his credibility. In fact, without spoiling, only one mission made me feel like the people I was fighting actually deserved fatal violence. Every other occasion, I felt much more inclined to use my RC car, my drone, and my access to technology to navigate things stealthily.

Take Control of Ctos Infastructure to Gain Vantage Points

Watch Dogs 2 surprised me. I went in expecting a slight improvement to the first game. What I got was a story that ended up making me care about the characters, one that gave me the keys to the city but continually pulled them away from me to keep me in check. While it has minor flaws throughout, its loud and vibrant personality doesn’t shy away from making itself known and reframing the franchise. No longer are the days of grumpy Aiden Pierce. Today is for Marcus and the Dedsec team.


  • Gameplay: Interesting and increasingly complex
  • Graphics: Colorful and beautiful, No Mocap is noticeable
  • Sound: Excellent soundtrack and sound design
  • Presentation: Interesting characters, fun and bright world, typical story

Watch Dogs 2 Review

Watch Dogs 2 is an open world action-adventure video game developed and published by Ubisoft. The sequel to 2014's Watch Dogs, it was released worldwide for PlayStation 4, Xbox One, and Microsoft Windows in November 2016.
Overall Score
Great
Pros:
  • Colorful world
  • Increasingly Great Characters
  • Well Designed Mission Systems
Cons:
  • Uninventive Story
  • No Reason for Guns/Explosives
  • Personalities Can Be Too Much

User Rating:

/5
(0 votes)

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Rogue One: A Star Wars Story Review http://thenerdstash.com/rogue-one-star-wars-review/ http://thenerdstash.com/rogue-one-star-wars-review/#comments Sat, 31 Dec 2016 02:37:42 +0000 http://thenerdstash.com/?p=52855 Title: Rogue One: A Star Wars Story Release Date: December 16, 2016 Studio: Disney / Lucasfilm Director: Gareth Edwards Release Format: Theatrical I remember when I actually had to wait for a new Star Wars film to hit the theaters. The Star Wars films contained in both The Original Trilogy and The Prequel Trilogy were released […]

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Title: Rogue One: A Star Wars Story

Release Date: December 16, 2016

Studio: Disney / Lucasfilm

Director: Gareth Edwards

Release Format: Theatrical


I remember when I actually had to wait for a new Star Wars film to hit the theaters. The Star Wars films contained in both The Original Trilogy and The Prequel Trilogy were released three years apart. Both trilogy’s themselves had a sixteen-year gap between them. And even after The Prequels ended, The Force Awakens wouldn’t be released for another decade. But now, we are apparently getting a new Star Wars film every year. We still have a two-year gap between the “episodes” but for the years in between, we will be getting spin-offs.

It’s disappointing in a way. Looking forward to a Star Wars film was part of the experience. I mean, yeah, the wait doesn’t always pay off. I know that many people were incredibly disappointed with The Phantom Menace after such a long wait. But my point still stands. Going to Star Wars was an event that even the tiniest fan could enjoy and now, sadly, that experience seems to be lost to us. In addition, if I’m being honest, I was skeptical about this whole thing. I just saw it as Disney not caring about the Star Wars tradition and, in addition, milking a cash cow for all it was worth. However, if we end up with more spinoffs with the same brilliant quality, uniqueness and heart as Rogue One: A Star Wars Story, Disney can milk this cash cow dry with my sincerest blessing.

Jyn Erso tries not to get caught as she makes a run for The Death Star plans

The story, for the most part, was exactly what we assumed it would be based on the advertising. Rogue One: A Star Wars Story involves the rebels who retrieved the Death Star plans for the rebellion. And, of course, this leads into A New Hope. The entire film, however, isn’t just one big mission. Granted, the mission throughout the film is to retrieve the plans in one way or another. However, the film actually takes its time in the first half building up this new group of characters, making us care for them in different ways without having to rely on a ton of nostalgia (take notes, J.J. Abrams). So, when the second half kicks the story and the action into overdrive, we’re already invested in the characters and we can genuinely care what happens to them.

The characters are what lend so much emotional weight to this story. Jyn Erso (Felicity Jones) was our main heroine this time around and I felt myself falling absolutely in love with this character. She was separated from her father (Mads Mikkelson) at a young age and has since been trying to find him. When the rebellion finds her, they inform her that her father is the designer for The Death Star’s ultimate weapon. However, without giving too much away, things are not what they appear to be, at least not in the rebellion’s eyes. For the entire duration of the movie, it is impossible not to feel for and root for this character. There are so many scenes with her, regarding her father, that are genuinely touching and even heartbreaking.

Cassian and K-2SO look on in worry

The same can be said for the other characters in Rogue One. They weren’t developed on the same level of Luke, Han or even Darth Vader but there’s a reason for that. Those characters had several movies for them to develop whereas this film only has one. Again, this is the first spinoff film for the Star Wars series. For what they do with these characters, they are more than reasonably well done. Cassian Andor (Diego Luna) was a genuinely great character whose backstory was revealed more as the film went on. His relationship with Jyn Erso becomes one out of mutual respect. Any other film, even The Empire Strikes Back would have just settled for something romantic. The fact that these two do not have a romantic relationship was something I found incredibly refreshing.

K-2SO (Alan Tudyk) is our droid for this movie and to say he’s hilarious would be an understatement. Let’s face it, C-3PO (Anthony Daniels) had jokes but, even all these years later, he gets a bit annoying at times. K-2SO is what you’d get if you sucked all the whining and complaining out of C-3PO. Chirrut Îmwe (Donnie Yen) is another character who lends comedy to the film, while also adding emotional weight. Just don’t try to pronounce his name, your brain will explode. He and his companion, Baze Malbus (Wen Jiang), lose their way of life after their planet is destroyed and they have banter together that is sometimes comedic and sometimes very meaningful. Bodhi Rook (Riz Ahmed) is a pilot who has defected from the empire and wants the team to trust him.

That’s something else that the film has going for it; its themes. Rogue One: A Star Wars Story explores themes of loss, hope, and the willingness to have faith. All of these main characters have lost their way of life in some form or another. They were lost souls in search of a purpose. They have no home, they have no family. When the first act ends and they are all together, they only have each other. Yet, they all have different backgrounds and not all of them are perfect. Some of them have serious demons (even Baze Malbus has an absence of faith in The Force) that they need to overcome by the end. It’s this mission that they take it upon themselves to carry out that gives them that purpose again. It gave them hope and as the film so perfectly demonstrated “rebellions are built on hope”.

The fight for freedom begins

Another huge positive of this film is the action and the visuals. The cinematography of this film is breathtaking. Not even just on the planets but the shots of The Death Star in space are some of the best in any Star Wars film. The climax of this film is brilliant and did something no other Star Wars film has done. Let’s be honest, if you watched the other Star Wars films, you would classify them as Sci-Fi/Fantasy films. Rogue One: A Star Wars Story is the first Star Wars movie that is through and through a War Movie. It, quite literally, puts the “Wars” in Star Wars. The climax on the beach of Scarif is brilliantly handled from beginning to end, as is the battle that takes place simultaneously in space.

There was not a single thing wrong with the climax. It was perfectly paced, perfectly acted, perfectly shot and perfectly brutal. You see so many characters go out in ways you would see in a war movie and, at times, it’s just heartbreaking. When a character died, I gasped. This film puts you right in the war-zone and it never shies away from being brutal and realistic. War is not a pleasant thing and Gareth Edwards perfectly demonstrates that. For a guy who showed us almost no Godzilla in a film called Godzilla, he sure knows how to show a lot of war in a Star Wars film. Well, nice to know he learned. Godzilla (2014) was terrible by the way. Just a side note.

Another aspect of the war that Edwards shows is that no side, no matter how good they may seem, is truly angelic. The rebellion is obviously the lesser of the two evils, fighting for freedom against the empire. However, that doesn’t stop them from giving kill orders, sending assassins or sending spies. The original Star Wars was as black and white about this as you could get. It was simple, yet effective, good vs evil. In Rogue One: A Star Wars Story, the rebels are good but they do terrible things to get what they want. They aren’t as perfect as the other films have made them out to be which is not only realistic but something no one ever really thought about watching the original films. In my eyes, it was welcome and refreshing to see that even the good guys aren’t necessarily “all good”.

Krennic gives an intimidating stare

That brings us to the main villains and the one thing I’m sure everyone is waiting for me to complain about; The Governer Tarkin CGI Face. Yes, Governer Tarkin makes several appearances in the film. While he’s technically portrayed by Guy Henry, the filmmakers used CGI on his face to make him look like the late Peter Cushing. Everyone has complained about this saying that the CGI face was just awkward and honestly, I don’t see it. No, really, the CGI work on his face was absolutely flawless. This isn’t Tron: Legacy or the end of Furious Seven where you can clearly see a CGI’d face. No, this was great work. Guy Henry even did a spot on impersonation of Peter Cushing. The resemblance was just uncanny. Personally, this did not bother me. I really don’t see what the fuss is about.

Then there’s Krennic (Ben Mendelsohn), who acts as the main villain and the one who took Jyn’s father away from her when she was a child.  I found Krennic enjoyable, just not particularly interesting. He’s clearly a stooge for the empire and Darth Vader (James Earl Jones / Spencer Wilding) and he does the job as the film’s villain just fine. He’s not a great character on the level of say Vader or Tarkin, but he’s still an enjoyable addition to the Star Wars canon. Let me ask you something; outside of the way he looked, was Darth Vader an interesting villain in A New Hope? No, he was just a giant, intimidating force. He didn’t get a whole lot of backstory or even depth until Empire and Jedi came around. In A New Hope, he just looked and acted awesome and there wasn’t much character to him yet.

In a way, Krennic is kind of the same thing. He’s intimidating and evil, like a villain in Star Wars should be, just not very fleshed out. Granted, he’s not as memorable or cool looking as Darth Vader but, honestly, who is? If I can forgive A New Hope for this, there’s no reason I can’t let Rogue One slide. Speaking of Darth Vader, if you wanted to see him go absolutely crazy in this movie, you will not be disappointed. He has without a doubt his coolest scene in this movie. He’s not in a great deal of the film but when he does show up, Gareth Edwards certainly makes it count.

Rebellions are built on hope

Do I have any negatives? Well, after seeing the movie twice now, I have only two problems with the entire film. The first being that there is no opening Crawl. Oh, they still say “A Long Time Ago In A Galaxy Far, Far Away…” at the very beginning, but we don’t get the words Star Wars” flashing across the screen, nor do we get an opening crawl to accompany it. In fact, the way the displayed the Rogue One title on the screen made me wonder if the rest of the movie was going to be so cheap. Thank god it wasn’t. My other problem was giving the film the subtitle “A Star Wars Story.” What was wrong with just calling the film “Rogue One“? We’re gonna know it’s a Star Wars movie the second you show the trailer. So, why bother with a dumb subtitle? I don’t get it.

These problems, however, are not the fault of the film itself. This is a fault of the film’s producers. People who apparently thought no opening crawl and spelling out “A Star Wars Story” for us like we’re all eight year olds was a good idea. The opening crawl is something that has been a staple of the franchise since the beginning. I don’t care if this isn’t one of the official “episodes”, a Star Wars movie should have an opening crawl. And as far as the subtitle of “A Star Wars Story” is concerned, the subtitle doesn’t even show up in the title sequence. So, again, I ask, what was the point of that, Disney? With that said, let me clarify again that these are not issues with the film itself. The film is still absolutely outstanding regardless of these things.

Overall, Rogue One: A Star Wars Story isn’t just a great Star Wars film, it’s a great film in general. It represents one of the absolute best this series has to offer. It plays on moral ambiguity, themes of loss and hope and knows exactly how to portray the concept of war in a fantasy setting. The main villain isn’t anything special but it has other villains that greatly pick up the slack. It doesn’t have a crawl and it has a stupid subtitle. However, neither of these things are problems with the actual film. I can’t put into enough words how much this movie floored me. The characters are memorable, the story is simple and effective and the action is brilliant. Is it my favorite Star Wars movie? Well… eh… wow… uh… maybe? Please excuse me, I have to go re-watch The Empire Strikes Back, right now.


Rogue One: A Star Wars Story Review

The Rebel Alliance makes a risky move to steal the plans for the Death Star, setting up the epic saga to follow.
Overall Score
Remarkable
Pros:
  • The First Star Wars Movie That Is Actually A "War Movie"
  • Memorable Characters With Plenty Of Depth To Spare
  • Fantastic Humor
  • One Of The Best Paced Of The Series
  • Magnificently Acted
  • Some Of The Best Action Of The Entire Series, Aiming For A More Realistic Touch.
  • Beautiful Cinematography
  • Emotionally Heartbreaking & Exhausting In The Best Possible Way
  • The Best Darth Vader Moment EVER!
Cons:
  • No Opening Crawl
  • "A Star Wars Story" Is A Dumb Subtitle
  • Krennic Is A Fine Villain But Not That Interesting As A Character

User Rating:

/5
(0 votes)

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Star Wars: Episode VI – Return Of The Jedi Review http://thenerdstash.com/star-wars-episode-vi-return-jedi/ http://thenerdstash.com/star-wars-episode-vi-return-jedi/#respond Fri, 30 Dec 2016 06:56:57 +0000 http://thenerdstash.com/?p=53355 Title: Star Wars: Episode VI – Return Of The Jedi Release Date: May 25, 1983 Studio: 20th Century Fox Director: Richard Marquand Release Format: Theatrical In Loving Memory of Kenny Baker You Were The Droid We Were Looking For There is a common theory that out of all the sequels in a franchise, it’s usually the third film […]

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Title: Star Wars: Episode VI – Return Of The Jedi

Release Date: May 25, 1983

Studio: 20th Century Fox

Director: Richard Marquand

Release Format: Theatrical


In Loving Memory of Kenny Baker

You Were The Droid We Were Looking For

There is a common theory that out of all the sequels in a franchise, it’s usually the third film that’s the worst. X-Men: The Last Stand, Spider-Man 3, Robocop 3 and Alien 3 are all guilty of this. However, unlike those films, Return Of The Jedi isn’t terrible. It just so happens to be the weakest in the original trilogy. There were so many franchises, like the ones I’ve mentioned, that dropped the ball at the finish line. With that said, Return Of The Jedi is a good film, just not a great one. It gave the original Star Wars trilogy a fine conclusion, it just could have been a lot better.

One year after the events of The Empire Strikes Back, our heroes decide to rescue Han Solo (Harrison Ford) from Jabba The Hut (Larry Ward). Yeah, I’m not sure why they waited so long. I mean, they clearly knew where Han was being taken but whatever. In their attempt to rescue Han, they get caught themselves and Leia undergoes a change of wardrobe. I’d say this was unnecessary but it’s Leia in a gold bikini so I can’t complain. After an opening action sequence that seems to go on forever, they finally rescue Han, kill Jabba and escape. Luke (Mark Hamill) goes back to The Dagobah System to finish his training with Yoda (Frank Oz), only to find out that the great Jedi Master is on his death bed.

After Obi-Wan’s force ghost explains to Luke why he didn’t tell him about his father, he then reveals another head-scratcher; Leia (Carrie Fisher) is his sister. You guys ever seen Eurotrip? “Oh, here’s a fun fact… You made out with your sister, man!” So Luke realizes he must confront Darth Vader (James Earl Jones / David Prowse) but is obviously conflicted about killing his own father. Meanwhile, the rebellion learns that the Empire has almost finished building a new Death Star. Only this time, The Emperor (Ian McDiarmid) will be on board to oversee the production. As Luke confronts Vader, Han and Leia join the rebellion and the Ewoks on the planet Endor to take down the Death Star’s shields and destroy the empire once and for all.

Warning: Spoilers Ahead

X-Wings attack The Death Star… Again.

So, why do I and so many others consider Return Of The Jedi the weakest in the original trilogy? Well, for me, much of the film feels like it’s on autopilot, especially the climax. It’s the rebellion taking out The Death Star and we’ve seen this already in a more thrilling film. After the climax of A New Hope, I sat back and said to myself, “that was intense.” When they blew up The Death Star in Return Of The Jedi, I sat back and said, “meh.” With the exceptions of it being a half completed Death Star and The Millennium Falcon joining the X-Wings in the fight, it is almost the exact same scene, just not done as well.

And, I’m sorry, I have to dwell on this; how in the heck did the Empire manage to almost complete construction on another Death Star AND make it fully operational in the span of a year? It took almost two decades to complete the last one and make it operational and now they have the manpower to do it 5% of the original timeframe? I know it sounds like a nitpick but it just doesn’t add up. Unless Magneto is aboard that Death Star, I’m just not buying it. I can’t say the space battles don’t look good. There’s still great effects work and impressive action but nothing really feels new or inventive about it and coming off the heels of two movies that thrived on doing just that, this just feels a bit underwhelming. Not terrible, just not great.

Jabba keeps Leia as a trophy.

The first act raises another issue for me in that it feels in complete disconnect with the rest of the story. I don’t have a problem with them getting Han. This was actually something we were all waiting to see after The Empire Strikes Back ended. That being said, it takes up the entire first act of the film and goes on for way too long. You could have cut out so much of what happens in this first act and nothing would be different. Now, I like looking at Leia in a gold bikini like every other man on the planet and, to be fair, the sequence is pretty cool. Jabba The Hut is also a cool villain. I love his menacing voice, I love his look, I love that he’s a gangster. Furthermore, I’m actually annoyed they killed him so quickly instead of using him more.

But, again, it’s just too long and needed to be edited down if only to give the film a more even flow because in regards to the rest of the movie, it doesn’t add much. They get Han back and kill Jabba and that’s it. That is honestly all that happens of importance in this entire sequence and it doesn’t connect to the Empire or the Rebellion striking back at the Empire or the destruction of the new Death Star or Luke confronting Vader. It’s just something that happens. It looks cool but, for the most part, the entire sequence is feels like filler. On top of that, why did it take so long for them to get Han? Leia and Lando knew he’d be taken to Jabba’s palace so why did it take them a year to get there?

Leia confronts Wicket.

Funny enough, the one thing in Return Of The Jedi everyone seems to hate about this film is the one thing that doesn’t bother me that much. The Ewoks aren’t as bad as everyone makes them out to be. Now, let’s clear the air here. Originally, this final battle was going to take place on Kashyyyk, the Wookiee planet, and the Wookies were going to help take down the Empire. However, budget constraints prevented that from happening, causing writers George Lucas and Lawrence Kasdan to create the Ewoks and Endor instead. I also understand the frustration that after a sequel that was so dark, we now have walking, gibberish spewing teddy bears.

However, when you actually think about it, the Ewoks, despite looking like Care Bear castaways, actually serve the story. They fight with the Rebellion, their home is the planet at stake and when they need to they know how to throw down. It would have been cooler to see the Wookies but the Ewoks aren’t useless like so many say they are. Furthermore, it creates a nice commentary on Nature vs. Technology, which is something I’ve liked in many other movies. I even like the way they react to some of the other characters. It leads to some sweet and even funny moments. I thought them worshiping C-3PO (Anthony Daniels) as a golden god was hilarious. Yeah, they seem a bit too cute for a movie like this but they just never bothered me. Unlike the Jabba sequence, they at least have purpose in the story.

My last complaint about this film is actually the reveal of Leia being Luke’s sister. Now, I’m not saying it was a bad reveal or even that it wasn’t welcome. After the connection they had on Bespin, it kind of makes sense. However, what does this reveal add to the movie or even to the series? Leia didn’t act or do anything different after it was revealed so what was even the point? When you stop to think about it, it feels like such a superfluous addition to the series. Again, it’s not a bad idea, it’s just kind of a throwaway one. It does nothing to service the story. Yeah, Darth Vader taunts Luke with his sister towards the end and it makes him go nuts but the scene could have easily done without that. You didn’t need this reveal to make that work, it was already working.

Luke and Vader battle in front of The Emperor.

So after all my complaining about Return Of The Jedi, I’m sure you want to hear about what I actually like about it. First and foremost, The Emperor. Ian McDiarmid’s performances is frightening, poetic and one that truly stands the test of time. I absolutely love this guy. He’s old and frail but he has such a strong, dark, intimidating presence. When Darth Vader is taking orders from this guy, you know he’s the real deal. Whenever he shot a stare at any character, I got chills. When Luke arrives, he doesn’t attack him right away. No, he taunts him to no end. This allows us to see the darkness inside of Luke, making us wonder if he really will turn to the Dark Side. And in a few shots, it looks like he’s about to.

There’s actually a really cool shot in the movie after Vader and Luke begin fighting, where Luke is hiding from Vader and the lighting is on half of his face while the other half is covered in darkness. It’s a perfect visual representation of Luke’s inner conflict. In that moment he can go towards the Light or the Dark Side. Something Return Of The Jedi plays on beautifully is the relationship between Luke and Vader and their interactions together. We see Luke trying to save him from the Dark Side, telling him that he feels the good in him.

This all leads to a thrilling climax where they do battle and Luke refuses to kill him. When the Emperor tries to kill Luke, Darth Vader kills his master, saving his son’s life. After all the killing and destruction Darth Vader’s caused, it was an act of love that ultimately ended his life. The final scene of Luke and Vader is perfect, with Vader instructing Luke to take off his mask so that he can look on Luke with his own eyes. He doesn’t say something cliche’ like “I love you, son” or “Tell your sister I love you both.” No, he says “You were right about me. Tell your sister, you were right.” This scene, for me, was the most heartbreaking moment in the original trilogy. The fact that something so meaningful and sad came from the lips of Darth Vader was just mind boggling. It was perfect.

Han being cocky as ever.

Lastly, while I stated earlier that the fight on The Death Star during the climax did nothing for me, The Battle For Endor is fantastic. In fact, most of Endor is fantastic. It looks great, there’s beautiful cinematography and set designs and the speeder bike chase is always fun to watch. And, I’m sorry, watching The Ewoks, these little teddy bear creatures, beat the empire to a pulp is both hilarious and awesome. There’s even some great moments with Han and Leia. That scene where they reverse the whole “I love You”, “I know” line from Empire was a nice touch. Furthermore, I always loved that look Han Solo gave the troops when they tricked them into coming out. I mean, look at that grin. He’s Han Badger, Han Badger don’t care.

Overall, Return Of The Jedi is a bit of a mess. Some of the film feels like it’s on autopilot and it has some superfluous moments that don’t add much to the story. However, the stuff that is good more than makes up for that. The Battle For Endor is great, the action is awesome and the whole story regarding the actual Return Of The Jedi really pays off in the end. Everything done with Luke and Vader was incredibly well handled and The Emperor is just a ton of fun. And again, I appreciated the theme of Nature vs. Technology regarding The Battle For Endor. Many things don’t work but for every bad thing in this movie, there’s a good thing. It isn’t a perfect ending to this trilogy, but it’s a satisfying one. Return Of The Jedi is simply a satisfying conclusion to a great trilogy.

Just a fun little tidbit, one of the Ewoks, Wicket, was played by Warwick Davis, who would later go on to star in another George Lucas production, Willow.

Another Ewok was portrayed by Kenny Baker, who played R2-D2. Rest In Peace, Kenny. We miss you.


Star Wars: Episode VI - Return Of The Jedi Review

After rescuing Han Solo from the palace of Jabba the Hutt, the rebels attempt to destroy the second Death Star, while Luke struggles to make Vader return from the dark side of the Force.
Overall Score
Good
Pros:
  • The Emperor
  • Luke & Vader's Relationship And Interactions
  • Good Action
  • The Theme Of Nature vs. Technology
Cons:
  • Rehashed Climax
  • Another Death Star? Really? It Took How Many Years To Build The Last One And You Somehow Have A New One In Less Than A Year? C'mon.
  • What Does Leia Being Luke's Sister Add To Anything?
  • Why Did They Wait So Long To Rescue Han?

User Rating:

/5
(0 votes)

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