After finding massive success with Shadow of Mordor, it looks like they are expanding their horizons for the sequel, literally. The latest trailer for Middle-earth: Shadow of War shows off the upcoming sequels thriving open world, and how exactly it affects the experience.
Open world games have been all the rage the past couple years, with games like Grand Theft Auto V and The Witcher 3 setting stories in sprawling landscapes. But if there is any world that is built for the open world system, it’s the one every so lovingly crafted by J.R.R Tolkien, Middle Earth.
Middle-earth: Shadow of War’s open world trailer shows off various new environments and shows that Talion and Celebrimbor journey will stretch far beyond Mordor. A few examples displayed in the trailer are Island of Nurn, Cirith Ungol, Gorgoroth, with many more areas familiar to Lord of the Rings and Hobbit fans promised to pop up.
While Shadow of Mordor did have a fair amount of free range, it was still limited to specific areas of play. But Middle-earth: Shadow of War promises to take aspects from the previous game and use them as the building blocks for new gameplay, using the open world dynamic to create a unique playthrough for each individual.
The most interesting gameplay element that will be carried over and changed by the open world system is the Nemesis system. The fan favorite, innovative rivalry aspect of the first game makes its return in Middle-earth: Shadow of War, as the competition will stretch across even greater plans for this expansion.
Our favorite Middle Earth Ranger and Wraith will return on August 22, 2017, and will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation4 and PlayStation4 Pro beginning August 25, 2017. For more information, be sure to check back to the site for updates, as well as our official review upon its release.
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