The world of Weyard is governed by the powers of the four elements: fire, water, air, and earth. And the balance between these forces is maintained by the four great lighthouses placed around the continents. But the lighthouses have long been extinguished, and the edge of the world grows inward every day, threatening to send the landmasses tumbling off into oblivion. Golden Sun is the story of a group of heroes who set out… to keep it that way? What? Well, that’s how it is at first, but the truth is uncovered soon enough. Now, let’s see how fast we can save the world. Ready, go.
First, an all-Djinn run. Combat in Golden Sun relies heavily on these little creatures, as they’re the key to raising your characters’ classes and unleashing the epic Summon attacks. RNG manipulation for GS1 runs is important, and each action in battle changes the random number by a certain count. This run was chosen because many of the any% runs skip the intro gameplay.
This next one’s an any% run of Golden Sun: The Lost Age. RNG manipulation is used less here and is mostly limited to puzzles being based on Felix’s file name. That’s why the runner erases it eleven times. It also determines the Djinn you get when Isaac’s party form the first game joins up with you partway through.
Ladies and gentlemen, allow me to present the one and only existing run of GS3. Golden Sun: Dark Dawn is usually considered the black sheep of the series. Unlike the previous game, there’s no option for carrying over save data, and points of no return are rampant throughout, making it incredibly easy to miss several things. The length of the dungeons and general difficulty have also been dumbed down quite a bit. Nevertheless, Dark Dawn is a solid game in its own right. Isaac even named his son after me!
It’s been a while since the last run, so here’s a reminder if you didn’t catch Yooka-Laylee. And if you’r curious what went on in between, feast your eyes on our exclusive interview with speedrunner 8bitisgr8.