Ask yourself this, have you ever been waiting patiently on your most anticipated game only to have that game pushed back right before you could get your hands on it? This has been the case for years but it would seem these days it is more common than ever. Some would argue that developers now days are still getting used to the new architecture of the PS4 and Xbox One. This can be a valid argument but something else is clearly at play here. These consoles are the most powerful home consoles we have ever seen, in a way this goes without saying. With this, one has to ask “is the potential of these consoles prompting developers to strive for what would have been impossible in the last console generation” the answer being a resounding yes without a doubt.
With a more powerful architecture and more ambitious concepts these studios have to take more time to perfect their ideas. Before you run out and plop down your hard earned money you deserve to feel comfortable that you will receive a quality product. There is no reason from a consumer standpoint to know about a game outside of the same year it is slated to release. A lot of the early announcements don’t have the consumer in mind at all. These early fanfares of release dates and trailers are for investors so they continue to do what they do best…invest.
Game developers need to look at the average consumer as an investor as well. That’s exactly what we do we put our faith in a product and invest in that game developer by purchasing their game. If these companies continue to promise things way too early and continue to not deliver on that they will lose consumers/investors.
“We’ve never been first. We’ve never been cheapest. It’s about being the best. If you can build a better machine, and it’s going to come out a little bit later, that’s better than rushing something to market that’s going to run out of gas.”-Jack Trenton
This quote couldn’t be a better fit for this topic, its better for developers to take there time we don’t need these grand release dates with false promises. If a game is not ready to be seen then there is no reason to show it a game should be released in the same year it is announced but not by sacrificing the quality of the product. This will be a better scenario for everyone involved letting the developers breathe and not feel like they have to hit some finite date on a calendar. On the other hand it helps to give trust back to developers from the consumers because we will know that when a game is announced it is ready to go and when we get our sweaty palms on it we will know our money was well spent.