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Back 4 Blood is a zombie shooter game from Turtle Rock Studios. Dubbed as the spiritual successor of Left 4 Dead, it offers a modern twist on the horde shooter gameplay. Along with passive skills and a variety of skins for each Cleaner, you can collect skill cards and craft your own builds that will affect your playstyle in Back 4 Blood. Out of 156 cards you can get in this game, here is the list of the best Back 4 Blood cards that you should consider adding to your decks.
Table of Contents:
Back 4 Blood – The Best Cards for Your Deck
17. Two Is One And One Is None
- Grants the ability to equip a secondary primary
- -25% weapon swap speed
I put this one first simply because who doesn’t want to run around with a light machine gun and a shotgun, running around blasting Ridden’s faces with glee? Especially if you play Hoffman? Oh and I guess it also works well if you need a more flexible build, such as running a sniper + SMG decks as well but who cares about that.
16. Second Chance
- +1 Extra Life
- +5 Health
It’s one of the first cards you get by default in Back 4 Blood, but Second Chance by no means is bad or forgettable. The addition of an extra life is practically the safety net you will need until you completely master the whole game, even on higher difficulties.
15. Face Your Fears
- Gain 3 Temporary Health whenever you kill a Ridden within 2 meters
Although “temporary health” doesn’t sound like it would help much, you will still mow down Riddens in this game anyway. Might as well take something to buff you up and make you practically “invincible”, particularly if you run a melee or shotgun build.
14. Ammo Stash
- Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower
Unlimited ammo, enough said! You might want to pair it with reload cards such as Reload Drills to mitigate the negative side-effect.
13. Life Insurance
- 2 Extra Lives, lose 50 Copper at the start of each level
Good card to use especially in tougher missions in late-game where everything hits harder. At that point, you should be loaded with Copper so you’ll get the maximum benefit with minimum investment.
12. Inspiring Sacrifice
- Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds
This card is actually abusable. Everyone on your team will get a full heal over time anytime someone goes down if all of you use this. An essential card to use in early-game when your build isn’t ready yet, and you really shouldn’t tackle Veteran without this (especially with randoms).
11. Down in Front!
- While crouching you neither take nor deal Friendly Fire damage. +10 Health
An extremely important card to take when playing Back 4 Blood‘s Veteran and Nightmare since friendly fire is active. Practice crouching every time when you take point in Recruit.
10. Fresh Bandage
- Heal 10 Trauma Damage at the start of each level
Trauma Damage buildup is huge in higher difficulties and healing even just 10 points per level actually helps a lot.
9. Breakout
- Hold a button to free yourself from Grabs, 50% Breakout Cooldown reduction
An essential card if you aren’t careful, playing with braindead bots, or teammates that aren’t team players.
8. Money Grubber
- Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper
It’s pretty important to have if you’re making a higher difficulties deck in Back 4 Blood. The extra Copper allows you to save up for the health stations (only 1 free heal in Veteran), buy both team upgrades every time, or stack Medkits and Pipe Bombs.
7. Copper Scavenger
- You can sense nearby Copper, more Copper piles spawn
One of the best starting cards you can pick in Back 4 Blood. More Copper means you (and your team if you’re generous) can easily stock up on items and ammo between each level.
6. Compound Interest
- Gain 10% of your total Copper in each Safe Room
This is also another card you can abuse. Before ending the level, everyone drops their Copper and lets the player who has this card grab all of it. Your team can easily make over 1,000 extra Copper doing that trick.
5. Broadside
- Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters
“Always aim for the head” is good advice, and it gets better with this card since it adds a decent chance to deal additional damage to surrounding enemies.
4. Quick Kill
- 50% Accuracy, Disables: Aim Down Sights
Disabling ADS for 50% Accuracy doesn’t sound like a fair trade-off, but hoo boy, how wrong you are if you thought that. The accuracy bonus actually lets you shoot most guns with great precision even without ADS. And with this, you can use all the other cards that disable or reduce the ADS effect without any worry to reap all the benefits!
3. Marked For Death
- +10% damage to pinged mutations and mutations are highlighted
You should always ping any Mutations you come across in the first place to let your teammates know of any danger so why not add a buff while you’re at it? This card can stack although it doesn’t really reach 40% bonus damage. Still, pair it up with Confident Killer and Ridden Slayer to maximize your damage output.
2. Meth Head
- 40% Melee Attack Speed, 40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights
One of the most important cards for a melee deck in Back 4 Blood. Since it doesn’t just buff your damage and stamina up but also makes your melee attacks much more effective on Mutations.
1. Ignore the Pain
- 20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina
This is also an important Back 4 Blood card if you’re running a Mutation hunter melee deck since it lets you keep whacking their faces without (too much) worry.
Related:
Back 4 Blood: The Best Deck Builds
Back 4 Blood – All Cards List in Deck Manager
Brawn
Vitamins | 15 Health |
Hydration Pack | 25 Health, -15% Ammo Capacity |
Canned Goods | 40 Health, -30% Stamina |
Batter Up | 50% Melee Damage, 5 Health |
Spiky Bits | 25% Melee Damage, 10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity |
Mean Drunk | 75% Melee Damage. Your Melee Attacks cleave through enemies dealing damage in a large area. Disables: Sprint |
Durable | 15% Trauma Resistance, 5 Health |
Body Armor | 25% Trauma Resistance, -15% Ammo Capacity |
Wooden Armor | 40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance |
Grenade Training | 25% Accessory Damage |
Demolitions Expert | 50% Accessory Damage, -15% Ammo Capacity |
Improvised Explosives | 75% Accessory Damage, -25% Swap Speed |
Confident Killer | When you or your team kills a Mutation gain 1% damage (up to 15% until the end of the level) |
Heavy Hitter | Melee hits against Weakspots deal 20 additional Stumble Damage |
Ignore the Pain | 20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina |
Berserker | Gain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds |
True Grit | When you take a single hit for 15 or more damage, heal 8 Health over 5 seconds |
Pyro | 100% Fire damage. Kill with fire grant you 3 Temporary Health. You can sense flammable objects nearby |
Bomb Squad | 100% Explosive Damage, 35% Explosive Resistance |
Scar Tissue | Take 1 less damage from all Ridden |
Battle Lust | Melee Kills heal 2 Health |
Line ‘Em Up | 100% Bullet Penetration with Assault Rifles |
Face Your Fears | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters |
Well Fed | -20% Stamina Regen, Teama Effects: 10 Team Health |
Heavy Attack | Charge: Hold the attack button with Melee weapons to burst forward. Charge attacks deal 100% increased damage |
Sunder | Melee hits cause the target to take 20% increased damage for 5 seconds |
Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target |
Fresh Bandage | Heal 10 Trauma Damage at the start of each level |
Two is One and One is None | You can equip a Primary weapon in your Secondary slot. -25% Swap Speed |
Offensive Scavenger | You can sense nearby Offensive Accessories, more Offensive Accessories spawn |
Chemical Courage | Pain Meds you apply also grant 25% damage for 60 seconds |
Numb | Gain 15% Damage Resistance while you have Temporary Health |
Broadside | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters |
Buckshot Bruiser | When using Shotguns, gain Temporary Health for each pellet that hits |
Second Chance | 1 Extra Life, 5 Health |
Discipline
Ammo Pouch | 25% Ammo Capacity |
Ammo Belt | 50% Ammo Capacity, -20% Stamina Efficiency |
Ammo Mule | 75% Ammo Capacity, Disables: Support Accessories |
Front Sight Focus | 20% Accuracy |
Optics Enthusiast | 30% Accuracy, -20% Stamina Efficiency |
Quick Kill | 50% Accuracy, Disables: Aim Down Sights |
Motorcycle Jacket | 5% Damage Resistance, 5 Health |
Padded Suit | 10% Damage Resistance, 5 Health, -20% Stamina Efficiency |
Motorcycle Helmet | 15% Damage Resistance, 10 Health, Disables: Aim Down Sights |
Combat Training | 5% Bullet Damage, 50% Bullet Penetration |
Large Caliber Rounds | 7.5% Bullet Damage, 100% Bullet Penetration, -20% Stamina Efficiency |
Silver Bullets | 10% Bullet Damage, 150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper |
Antibiotic Ointment | 20% Healing Efficiency |
EMT Bag | 40% Healing Efficiency, -20% Stamina Efficiency |
Field Surgeon | 60% Healing Efficiency, -50% Use Speed |
Energy Bar | 20% Stamina Regeneration, 5 Health |
Cold Brew Coffee | 40% Stamina Regeneration, -10% Stamina Efficiency |
Natural Sprinter | 100% Stamina Regeneration, -50% Maximum Stamina |
Inspiring Sacrifice | Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds |
Charitable Soul | Healing a teammate also applies 50% of the effect to you |
Hunker Down | While crouching, gain 10% Damage Resistance and 40% Accuracy |
Avenge the Fallen | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds |
Vanguard | Melee kills grant 1 Temporary Health to you and nearby teammates |
In the Zone | Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times) |
Trigger Control | 25% Accuracy with Assault Rifles and Sniper Rifles |
Needs of the Many | -20% Health, Team Effects: 1 Team Extra Life |
Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon |
Meatgrinder | Gain 30% Move Speed and Accuracy while crouched and using an LMG |
Scattergun Skills | 40% Reload Speed with Shotguns |
Controlled Movement | 40% Move Speed while aiming down sights with Sniper Rifles |
Ammo for All | Team Effects: 10% Team Ammo Capacity |
Down in Front! | While crouching you neither take nor deal Friendly Fire damage. 10 Health |
Poultice | When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds |
Group Therapy | When you use a Medical Accessory, all teammates heal for 5 Health |
Medical Professional | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life |
Ammo Scavenger | You can sense nearby Ammo, more Ammo spawns |
Support Scavenger | You can sense nearby Support Accessories. More Support Accessories spawn |
Weapon Scavenger | You can sense nearby weapons. More weapons spawn |
Amped Up | When you exit a starting safe room, your team gains 50 Temporary Health |
Patient Hunter | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks) |
Power Reload | Reloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by 30% until the next reload |
Marked for Death | Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies |
Knowledge is Power | 10% Weak Spot Damage allows players to see values for damage they deal and enemy health bars |
Tactical Vest | 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs |
Experienced EMT | When you use a Medical Accessory, the target gains 20% Maximum Health until the end of the level |
Fortune
Grenade Pouch | 1 additional Offensive Inventory |
Double Grenade Pouch | 2 additional Offensive Inventory, -10% Damage Dealt |
Surplus Pouches | -10% Health, +1 Team Offensive Inventory |
Fanny Pack | 1 additional Support Inventory |
Shoulder Bag | 2 additional Support Inventory, -10% Damage Dealt |
Box O’ Bags | -10% Health, +1 Team Support Inventory |
Mugger | Melee kills have a 2% chance to spawn ammo |
Highwayman | Pistol kills have a 2% chance to spawn ammo |
Admin Reload | When you stow your weapon it reloads, -15% Ammo Capacity |
Bounty Hunter | When you kill a Mutation, gain 10 Copper (up to 300 per level) |
Ammo Stash | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower |
Life Insurance | 2 Extra lives, lose 50 Copper at the start of each level |
Wounded Animal | Kills while at Critical Health recover 1 Health |
Compound Interest | Gain 10% of your total Copper in each Safe Room |
Lucky Pennies | Whenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper |
Money Grubbers | Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper |
Run and Gun | You can shoot while sprinting |
Copper Scavenger | You can sense nearby Copper, more Copper piles spawn |
Share the Wealth | Each teammate gains 100 bonus Copper at the start of each level |
Shell Carrier | 30% Shotgun Ammo Capacity, 10% Damage with Shotguns |
Hazard Pay | Gain 250 bonus Copper at the start of each level |
Saferoom Recovery | Your Team heals 5 Trauma Damage and refills 10% Ammo at the start of each level |
Reflex
Cross Trainers | 20% Stamina, 20% Stamina Regen, 3% Move Speed |
Energy Drink | 40% Stamina, -5% Damage Resistance |
Rhythmic Breathing | 60% Stamina, -20% Slow Resistance |
Reload Drills | 20% Reload Speed |
Widemouth Magwell | 30% Reload Speed, -5% Damage Resistance |
Mag Coupler | 50% Reload Speed, Disables: Aim Down Sights |
Slugger | 5 Health, 10% Melee Stamina Efficiency, 20% Melee Attack Speed |
Brazen | 30% Melee Stamina Efficiency, 30% Melee Attack Speed, -5% Damage Resistance |
Meth Head | 40% Melee Attack Speed, 40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights |
Ridden Slayer | 20% Weakspot Damage |
Reckless Strategy | 30% Weakspot Damage, -5% Damage Resistance |
Hyper-Focused | 50% Weakspot Damage, -75% Aim Down Sight Move Speed |
HI VIS Sights | 30% Aim Speed |
Tunnel Vision | 50% Aim Speed, -5% Damage Resistance |
Steady Aim | 80% Aim Speed, -50% Aim Down Sight Move Speed |
Shooting Gloves | 25% Weapon Swap Speed |
Guns Out | 50% Weapon Swap Speed, -5% Damage Resistance |
Cocky | 75% Weapon Swap Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds |
Smelling Salts | 100% Revive Speed |
Pep Talk | 150% Revive Speed, -5% Damage Resistance |
Rousing Speech | 225% Revive Speed, Disables: Offensive Accessories, Team Effects: 20% Reduced Incap Trauma |
Dash | 5% Move Speed |
Fleet of Foot | 10% Move Speed, -5% Damage Resistance |
Run Like Hell | 15% Move Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds |
Superior Cardio | 20% Stamina, 20% Sprint Efficiency, 5 Health |
Olympic Sprinter | 30% Sprint Efficiency, -5% Damage Resistance |
Reckless | 40% Sprint Efficiency, When you take damage while Sprinting, you lose all Stamina |
Breakout | Breakout: Hold a button to free yourself from Grabs, 50% Breakout Cooldown Reduction (Base 60 seconds) |
Combat Medic | 50% Use Speed, Heals teammates for an additional 20 Health when you revive them |
Fire in the Hole! | When you throw and Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 5 seconds |
Medical Expert | 15% Healing Efficiency, When you use a Medical Accessory, you gain 15% Move Speed for 15 seconds |
Rolling Thunder | 35% Move Speed while firing with Shotguns, 10% Damage with Shotguns |
Speed Demon | 6% Move Speed while using an SMG, 35% Reload Speed while using an SMG |
Hellfire | 45% Move Speed while firing, 5% Move Speed while not firing |
Marathon Runner | No Movement Penalty for strafe and backpedal, Disables: Sprint |
Mandatory PT | Team Effects: 15% Team Stamina |
Pep In Your Step | Precision Kills grant you 10% Move Speed for 5 seconds |
Shredder | Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%) |
Glass Cannon | 25% Damage, -30% Health |
Sadistic | Gain 5% Weakspot Damage for each Precision Kill in the last 10 seconds |
Evasive Action | When you take a hit for 10 or more damage gain 20% Move Speed for 3 seconds |
Adrenaline Fueled | 100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds |
Miraculous Recovery | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect |
Screwdriver | 50% Use Speed, 10% Stamina |
Multitool | 75% Use Speed, -5% Damage Resistance |
Headband Magnifier | 125% Use Speed. When you take damage, you have a chance to be blinded for 1 second |
Utility Scavenger | You can sense nearby Quick Accessories. More Quick Accessories spawn |
Stimulants | Pain meds you apply also grant 10% Move Speed, 10% Reload Speed, and 10% Weapon Swap Speed for 30 seconds |
On Your Mark | When you exit a starting safe room your team gains 15% Move Speed for 30 seconds |
Killer’s Instinct | 30% Weakspot Damage, Disables: Aim Down Sights |
Power Swap | Changing weapons within 0.75 seconds of reaching low ammo grants 20% Damage for 5 seconds |
Stock Pouch | 30% Sniper Ammo Capacity, 10% Damage with Sniper Rifles |
Mag Carrier | 30% Pistol/SMG Ammo Capacity, 10% Damage with Pistols and SMGs |
Mad Dash | 20% Sprint Speed, 30% Sprint Stamina Efficiency |
Back 4 Blood is now available on PS4, PS5, Xbox One, Xbox Series X, and PC via Steam as well as Xbox Game Pass.