Update 6.1.0 for Battlefield 2042 has just gone live, and the patch notes include gameplay improvements, balance changes, and much more. The newest limited-time event for Battlefield 2042 called Dark Protocol begins today October 31, and ends on November 14. Dark Protocol will feature some fun new additions in the near future. Major gameplay changes include an improved End of Round screen which will now also show the best-performing team in each round. Here is the complete list of patch notes for update 6.1.0 for Battlefield 2042:
Battlefield 2042 Update 6.1.0 Patch Notes
AI, Soldier, and General Improvements
- Fixed an issue where the camera would snap to a certain position when reloading in open vehicle passenger seats and exiting the vehicle at the same time.
- Fixed an issue causing incorrect voice lines to be played when changing Specialists during the pre-round phase.
- Fixed an issue where the vehicle deploy option was present despite there being no vehicles on the map.
- Fixed missing audio before and after holding breath with Sniper Rifles.
- Fixed an audio issue causing Heavy Suppressor SFX to not play correctly when changing fire modes.
Maps and Modes
Redacted
- Players will no longer be able to get on top of the incinerators on Flag A to ensure fairer capturing opportunities.
- Fixed an issue where Ammo and Medical Crates would clip through certain objects.
- Fixed an issue where players could become stuck behind some objects.
- Fixed Out of Bounds scenarios within the Biodome.
- Fixed instances where shadows may appear incorrectly on Flag A, and going from Flag A to Flag B.
Breakaway
- Fixed an issue with fire effects around the silos on Breakaway.
Valparaiso
- Fixed an issue where trees were indestructible by Air Vehicles.
Gadgets & Specialists
- Fixed an issue with EOD Bot falling through Redacted in some areas.
- Fixed an issue that caused Specialists not to transition from climb state to fall state correctly.
- Paik’s EMG-X Scanner will no longer trigger when using certain vehicles.
- Improved an issue where explosions could get through obstacles in the presence of smoke.
- Fixed an issue causing G84-TGM cooldown not to progress if the user controls the EOD Bot after firing a missile.
- The OV-P Recon Drone should now have cooldowns when destroyed by an EMP Grenade or EMP Burst
Vehicles
- Increased the first-person perspective free-look sensitivity for the Jets based on player feedback regarding it being too slow.
- The Penguins have been tampering with the manufacturing processes of Light Air Vehicles, with the MD540 Nightbird, Jets, and Stealth Heli’s now vulnerable to standard bullets.
- Guided Shell on Battlefield™ Portal tanks will no longer fire before the weapon is locked.
- Tanks should no longer be able to climb very steep angles.
- UH-60 (BF3) passengers will no longer face in the opposite direction in the third person perspective while shooting.
- Fixed an issue where the UAV keybinding would show as “unassigned”.
- Controller input should no longer be displayed for already selected weapons.
- UAV – Laser Guided Missile kills will now correctly appear within the XP log.
MD540 Nightbird
- The minimum damage for the minigun is lowered from 10 to 8.
- Minigun damage drop-off will now start at 100, reduced from 150.
- Minigun damage drop-off will now end at 250, reduced from 300.
EMKV90-TOR
- Gunner Seat will now have a 20mm Shotgun, 40mm Grenade Launcher, and 7.62 Miniguns available for selection as loadout options.
- A unique, close-range coaxial canister weapon with a high rate of fire will now be available for use by drivers of the EMKV90-TOR.
- Both main weapons of the EMKV90-TOR will now have increased turret speed.
Weapons
- Fixed an issue that could cause Ghostmaker R10 bolts to despawn too early during flight.
- Fixed an issue that caused the crosshair to still sometimes drift from the center of the screen during recoil on MP28 and MP443.
- Armor Piercing bullets on Avancys had the wrong headshot multiplier (2.1x), it will now have the same as other LMG bullets (2x)
- A variety of minor UI improvements have been made to the Collection Screen for weapons.
- Various fixes to firing, reloading, and other weapon-related animations.
- Fixed instances where using Subsonic Ammo wouldn’t reduce muzzle flash correctly when used in conjunction with some barrel attachments.
- Fixed various cases of incorrect textures being used in certain magazines.
- Fixed cases of clipping when using the M11 scope and firing the Masterkey attachment on the M5A3 or AK-24.
- Fixed cases of clipping when using the Fusion Holo sight on the PF51.
- Fixed an issue on the RM68 that could cause the pros and cons fields on the Loadout Screen of the default barrel attachment to be applied to other barrel attachments when equipped with the weapon.
- Fixed the location of smoke VFX when using the PB Heavy Suppressor on a K30.
- Fixed the ADS walking speed on the RPT-31, which was slower than on other LMGs.
- Fixed the “Toggle Scope” UI hint appearing on the screen when using scopes without that function.
- Fixed an issue that could cause dispersion on the PP-29 to be lower while moving than when stationary.
- Minor rework of AEK-971 handling. Recoil now resets faster, has different multipliers for the first shots in a burst, and has improved recoil camera behavior.
- Overall GEW-46 accuracy has been reduced by 5%, which should only be noticeable at longer ranges.
- ACW-R damage curve has been tweaked slightly and will now be as follows:
- 0 – 15 meters: 28 damage
- (Previously: 0-30 meters: 28 damage)
- 15 – 20 meters: 26 damage
- 20 – 70 meters: 22 damage
- (Previously: 30-75 meters: 22 damage)
- 70+ meters: 18 damage
- Fixed missing suppressor icons on BSV-M and SWS-10.
- Fixed missing pro and cons statistic fields for M1911 reload speed.
- Fixed an issue causing NVK-S22 to appear with a blue tint.
- Fixed an issue where subsonic do not use suppressed muzzle flash when using muzzle brakes and suppressors.
- Fixed various names of default and extended magazines for Vault Weapons
- Fixed several laser and flashlight icons missing the type icon on Vault Weapons
- Fixed an issue with the laser under barrel icon not updating when deployed
- Fixed missing attachment descriptions for MP443, MP412 Rex and M1911
- Fixed an issue that referred to the magazine of the Gewehr 43 as a stripper clip
- Fixed an issue that caused the magazine size of the Gewehr 43 to show as 10 instead of 5.
- Fixed an issue where the MP443 produced a recoil effect where it looked like suppressors were misaligned
For more information on future updates, patch notes, and the Dark Protocol event, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like Destiny 2 and Team Fight Tactics.
Update 6.1.0 for Battlefield 2042 is available on PlayStation 5, PlayStation 4,