Clash Mini has today debuted update 2 on both Android and iOS, so here’s the full list of changes and fixes with this patch. The patch notes for today’s update mainly focus on balance changes, but there’s plenty of actual content as well. Including new rewards, four new minis, a new hero, a new mini battle board, and so much more, those who’ve been wanting more content for Clash Mini are sure to get it. And with naturally more planned in the months and years to come, you can expect that train to not stop. Without further adieu, here’s everything new with Clash Mini in update 2!
Clash Mini Update 2 Patch Notes
Heroes
-
Barbarian King:
Base HP reduced to 12 from 13
Lv8 stat reduced to HP+3 from +4
Lv9 stat reduced to Attack Speed +0.15 from 0.2 -
Monk:
Base Attack Speed increased to 0.9 from 0.8
Energy to cast Super is reduced to 9 from 10
Peace Maker damage increased to 9 from 8
Lv5 Bonus Energy increased to 4 from 3
Lv8 Stat reduced to HP+3 from +4
Lv10 Final Peace will directly KO the target -
Shield Maiden:
Super Casting Time slightly increased
Super duration increased to 5s from 4s
Lv4 stat changed to Attack Speed +0.1 from Reduce Super Energy by 1
Lv10 Will Power Boast: +2 Energy -
Countess:
Cast Speed increased
Movement Speed increased
Base Attack Speed increased to 1 from 0.9
Lv10 Backstab now also triggers when attacking from aside
Tooltip fix, Backstab deals +1 damage
Feed now targets the enemy with the lowest HP instead of the farthest enemy -
Archer Queen:
Lv10 Queen’s Rage duration is reduced to 2s from 3s -
Royal Champion:
Attack Ranged increased to 4 from 3
Slightly increased attack animation speed
Bouncing Shield stun duration increased to 1s from 0.4s
Clash Mini Update 2 Patch Notes: Minis
-
Knight:
Super energy cost reduced to 7 from 8
Mocking: Clash – Force nearby enemies to attack Knight for 3s -
Healing Ranger:
Base Attack Speed increased to 0.6 from 0.5
Healing Spear now targets the closest ally instead of the farthest
Slightly increased casting speed
Slightly increased width of healing spear
Bug Fixing – Speed and Heal after Upgrading Inspire can properly work now -
Spear Goblin:
Base Attack Speed increased to 0.6 from 0.5 -
Valkyrie:
Base HP increased to 11 from 8
Base Attack Speed increased to 0.4 from 0.35 -
Mini P.E.K.K.A:
Base HP increased to 9 from 8
Base Attack Speed increased to 0.45 from 0.4
Dissipate: Energy consumption amount increased to 3 from 2 -
Electro Wizard:
Base HP increased to 6 from 5
Base Attack Speed increased to 0.65 from 0.6
Drain now grants 5 Dissipate increased from 4
Electrocute now stuns extra 3s increased from 2s -
Barbarian:
Base HP reduced to 6 from 7 -
P.E.K.K.A:
Humble: Heal 8HP in 4s -
Mega Knight:
Increased casting speed
Shockwave is removed
New Upgrade:
Dark Armor – Attack gain 0 energy, taking a hit +2 energy -
Magic Archer:
Shatter now works on both Block and Shield, and deals 2X damage instead of 3X -
Prince:
True Friend: Pony HP reduced to 5 from 6
Prince will be stunned for 3s if he misses his charge -
Ice Wizard:
Basic Attack Range is increased to 4 from 3
Basic Slow increased by 10%
Ice Bomb – Freeze duration increased to 3s from 2s -
Archer:
Base Attack speed increased to 0.5 from 0.4
Archery will decrease Archer’s attack speed by 0.2 -
Miner:
HP per upgrade reduced to 1 from 2
Base HP increased to 5 -
Bowler:
Base HP increased to 8 from 6
Clash Mini is available on both Android and iOS. For more information regarding this update, check out the official Reddit post.