Cyberpunk 2077 has not aged well in regards to its bumpy release. However, CD Projekt Red is working overtime to roll out the much-needed fixes. From quests to teleporting police… here is Cyberpunk 2077’s hotfix 1.22 update notes.
Quests & Open World
Starting with quests & an open world. This Cyberpunk 2077 update hotfix addresses many issues regarding quest completion and Night City bugs. All of which seem to be worked on within this drastic list of previous problems.
- Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
- Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when player approaches Brendan.
- Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny’s appearance in various quests.
- Dennis’ car should now spawn correctly in Big in Japan.
- Players can now enter Dennis’ car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast traveled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
Moving onto gameplay aspects, with around two fixes in total. They seem to fix the main problems players have faced. One is the issue where police officers would teleport to a player on top of a building, which essentially ruined the experience of crime as well as the frustrating setting where a ladder would not function whilst the character V is submerged in water.
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
- Fixed an issue preventing the player from climbing ladders out of water.
Likewise, the notes contain a visual fix—this time in the form of physics, where NPCs’ clothes would clip within other meshes. And with a fix like this, it is good to see the smallest of things getting the attention needed by CD Projekt Red.
- Fixed various issues related to clipping in NPCs’ clothes.
Amongst other things. Cyberpunk 2077’s hotfix contains an updated UI. An interesting addition is the improvement of the scanner, making it less cluttered for users when trying to put their hacking skills to the test!
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability and performance
Crashes are, of course, still being fixed. Now with the addition of memory management essentially helping the game run without fault. However, players will find out in their next session in Night City.
- Various memory management improvements (reducing the number of crashes).
As the list comes to an end, there are still ways to go in making Cyberpunk 2077 the masterpiece we were once promised. But what are your thoughts? Comment below!