Like every big game, there is a big team behind the product. Dead Space made a very successful launch with its release in 2008; the game is still a masterpiece. As we know, there’s an in-development sequel for the game, and the expectations are high for it. The release date is getting closer, and the developer team is making more effort to finish their work. The team’s hard work is praiseworthy, but Dead Space creator Glen Schofield tweets ‘the team loves the hard work.’ He posted a few tweets about the game’s development process and mentioned the working conditions. After a short time, the Dead Space creator got many nasty comments from the fans and showed us something about the crunch culture.
Dead Space Creator Apologizes For His Crunch Culture Tweets
We expect the Dead Space sequel in January; the developers don’t have so much time. The company under Electronic Arts writes thousands of codes every day and runs many tests for the game. Glen Schofield mentioned their hard work and the latest status in the office on his Twitter. The tweets are deleted, but he says the team is working 12-15 hours a day, and they work for 6-7 days a week. He also adds the team has a passion for that, and this is what is the passion of game development. Thankfully, Polygon reached the deleted tweets, and here’s one of them:
“We r working 6-7 days a week, nobody’s forcing us. Exhaustion, tired, Covid but we’re working. Bugs, glitches, perf fixes. 1 last pass thru audio. 12-15 hr days. This is gaming. Hard work. Lunch, dinner, working. U do it cause ya luv it.”
He deleted the tweets the same day and added, “We value passion and creativity, not long hours.” Apparently, the creative boss Schofield is passionate about the game. But this shouldn’t be the work condition for every employee. Electronic Arts wants to release the game in January, and the team is working hard to meet the deadlines. But if the team starts having problems with the long hours, then maybe the company should be humanist and consider the employees’ mental health.
What are your thoughts about the upcoming Dead Space game’s development conditions?