Update 2.4.2 for Dome Keeper has arrived, and here are all the changes and improvements mentioned in the patch notes. Dome Keeper is a roguelike survival tower defense game where you defend your dome from aliens. The game has a fairly small but dedicated player base, and it has rave reviews on Steam. This update for Dome Keeper only focuses on bug fixes. Here is the complete list of patch notes along with some developer comments for update 2.4.2 for Dome Keeper:
Dome Keeper Update 2.4.2 Patch Notes
Developer Comments
Again thank you for all the reports in the forums and on Discord! Thanks to that we can deliver a patch today, fixing a few issues.
We’ll wait a bit longer for your feedback regarding the balancing. One thing that made us very happy to see was how well-mixed the prestige scores were. In endless, we are seeing both domes and all primary gadgets in the top score, yay!
Changelog v2.4.2
- fixed repellent delay achievement not triggering
- fixed crash when assessor shoots bundle into resource teleporting teleporter
- fixed drillbert sometimes staying scared after wave was over
** - implemented limit on number of times a repeatable upgrade can be bought. This is set now for the Spire upgrade that would eventually become a negative.
- not showing lock icon for upgrades that have multiple predecessors, but only need one to unlock. A bit cleaner this way.
- fixed autoheal crashing the game when playing fixed cobalt
- added sound to auto heal and impact recuperation
- not spawning punisher monsters in automation mode anymore
Minimum System Requirements If Played on PC
- Requires a 64-bit processor and operating system
- OS: Windows 7 or newer
- Processor: 2.5Ghz or better
- Memory: 512 MB RAM
- Graphics: Support for OpenGL 3.3
- Storage: 500 MB available space
Update 2.4.2 for Dome Keeper is available on PC only via Steam. For more information on future updates and patch notes, head over to the official Dome Keeper Steam page here.