Square Enix recently gave us a closer look at two new characters for Dragon Quest XI: the martial artist Martina and the old man Rou. They’ve also outlined how in-game battles will actually work. In previous videos, we saw the hero mowing down monsters in the field on horseback. Those monsters would lie there on the ground, stunned, while the player simply rode right on past. That was on the PS4 version, by the way, and we now know that the monsters we saw, if touched, would cause the player to enter into the actual battle, where the combatants on both sides would join in. Hitting a monster in the field nets you a first strike in the actual battle.
In the PS4 version of Dragon Quest XI specifically, you have free movement battles and auto camera battles. The former allows you full control over the camera and your character’s movement as you ready your attacks and defenses. You’re even able to sneak up on monsters from behind in this mode. If, however, you’d prefer the game itself to direct the choreography, you can enter auto camera battle. Here, the game will position the camera as you fight, angling for those perfect dramatic action shots.
The 3DS port of Dragon Quest XI takes advantage of its two different play modes while battling. In 3D play, monsters will spot you as you go and chase you down, while 2D mode brings back random encounters. As for the battles themselves, you’ll get to watch the action unfold in 3D as the combatants make their moves, while the latter style simply shows you the monsters you’re fighting and the attack animations.
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Matt Eschbach is a PC, Mac and Android indie game developer and fiction writer. His works have won multiple monetary awards from various contests. Graduating college in 2012 with a major in Game Design, Matt spends his time making stuff up and then building it. His favorite hobby… is sleeping.