Update 9.1.0 has arrived for Dungeon Defenders, and here are the changes and bug fixes that arrived with this patch. Dungeon Defenders is a tower defense game with RPG and action elements. Players defend their castles from waves of enemies with different characters and abilities in single-player or multiplayer modes. It’s known for its engaging gameplay and challenging difficulty. Today’s update is filled with changes, and there are many new features. Here are the patch notes for Dungeon Defenders update 9.1.0.
Dungeon Defenders Update 9.1.0 Patch Notes
New Maps :
Lovers Paradise
- Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts
- Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion
Crystal Escort: Wandering Heart - Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory, and guaranteed a Shield of Hearts
New Items :
You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart
The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers
The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase
The staff of Hearts right-click heals allies instead of doing AoE damage
Shield of Hearts heals a percentage of your health on successfully blocking damage
New Hamster, Steam Robot, and Cupid
Quality of Life :
- Removed the ship from Striking Tree and moved the spawn to the center of the map
- Gas and Darkness traps now reset when entering a build phase
- Healing pets no longer try to heal you when they can’t
- You can now see the lab assault EV bosses on the minimap
- Added hysteresis to trip wire towers (buff beam, reflection beam, etc.), which can be toggled with “Control + B.” This means they snap to the max length for each DU option
- Added more Ultimate++ armor seeds
- Staff left + right click charges to 70%
- Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish
- Made the practice dummy more accurate the longer you attack it for
- Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare
- Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave
- Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second
- Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics
- True Boss Rush now has a working timer
- The upgrade tower ability now prioritizes towers that you have enough mana to upgrade
- Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini
- Added config option to bring back old upgrade tower behavior
- Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you
- You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement
- Minimum lobby level requirement is now saved
- Level rewards are no longer automatically locked when they get added to your inventory
- Added unequip all button to hero info UI
- Call of arms now has an indicator when activated, similar to hero and tower boost
- Made unearned achievement appear first when inspecting the crystal
Bug Fixes :
- Added collision volumes where Boss Ev’s usually get stuck on Lab Assault
- Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck
- Fixed kill volume on Spooktacular Bay killing auras and Krakens
- Fixed a bunch of miscellaneous collisions on Spooktacular Bay
- Expanded Overlord bounds on Spooktacular Bay
- Fixed roof collisions on Spooktacular Bay
- Added collision where ogres get stuck under the bay on Spooktacular Bay
- Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay
- Fixed getting stuck when going to the roof on Spooktacular Bay
- Made Mushroom and trees collisions smaller on Striking Tree
- Fixed invisible mushrooms on Striking Tree
- Fixed a bunch of minor collision issues on Striking Tree
- Added back the missing triggers for steam achievements from update 7
- Fixed a typo in one of the names for a Staff of Flowers core drop
- Fixed the old one not shooting fireballs
- Fixed bug where tower boosters would not always affect aura attack rates
- Fixed the broken report bug button to link on the pause menu
- All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons
- Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses
- Fixed Jade Serpent being white when dropped on the ground
- Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab)
- Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core
- Fixed broken links on the welcome screen
- Fixed issue where “toggle other players towers sellable” was impossible to select on a controller
- Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland
- Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent
- Possible fix for Jester Fool skin call-out animation with guns
- Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion
Balance Changes :
- Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased
- Increased range for Wasp Pet and decreased melee range
- Removed ranged attack from Mega Chicken
- Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything
- Made Ult rates for Ember Pony and Fenix better
- Buffed Ember Pony damage multiplier
- Tentatively made Ember Pony float higher when equipped
- Karathiti Monkey buffed to be on the same level as Akatiti Monkeys
- Removed movement speed from Final Patch
- Made all characters and skins, with the exception of Jester, move 10% faster by default
- Decreased mana cost scaling of Squire’s Blood Rage ability
- Decreased the movement speed multiplier on Squire’s Blood Rage ability
- Increased damage scaling of Countess’ Call to Arms ability
- Decreased mana cost of Countess’ Call to Arms ability
- Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range
- Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester
- Added Joust fire trail from Redux, it now scales with ability 2.
- Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25
- Made Hashat’s Recurve max projectile speed upgrade be 75000
- Made Hashat’s Recurve elemental damage type roll between only fire and lightning
- Buffed ember shield to be in line with other shields
- Added Black Knight and Black Bishop weapons to King’s Game
- King’s Game Survival now gives the Campaign weapon rewards
- Coastal Bazaar now has in-game trophies
- Chests now drop more items when open after the first wave on maps
- Made Pirate Patch from Challenge: Pirate Invasion drop with colors
- Added Turkey Bracers to Challenge: Greater Turkey Hunt
- Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender’s Cornucopia, Defender’s Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow
- Added for weapon rewards Halloween Spooktacular on Nightmare
- Staff charge rate can now be upgraded to 128
- Made all Mr. Owl pets 30% bigger
- Reduced Coastal Bazaar survival difficulty
- Old generic Dragon Bracers now are part of the Spooky Accessory Set
- Armguards of Love now are part Pink Temple of Love Accessory Set
- Made Ember Crescent always spawn with 1 extra projectile
- Buffed mage towers drop chance to 15%
- Buffed siege mech drop chance to 80% and drops to 6
- Made Outlander Ranger flight time the same as EV 1.75 skin
- Removed movement speed from Calamity Blade
- Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..)
- Changed type sort to separate accessory types (hats, masks, shields..)
- Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed.
As you see, this update has a long list of changes and bug fixes. The update size will also be insane as a result. The download size might depend on the platform you play, so we can’t exactly know the size. As it is multiplayer, you have to download the update before you can play again. Dungeon Defenders is available on PC. For more information regarding this patch, please visit the official Dungeon Defenders site.