Update 9.1.1 for Dungeon Defenders has arrived, and here are all the changes and improvements mentioned in the patch notes. The update brings a whole host of bug fixes and improvements while adding some quality-of-life changes with a few balance changes. Here is the complete list of patch notes for update 9.1.1 for Dungeon Defenders:
Dungeon Defenders Update 9.1.1 Patch Notes
Bug Fixes
- Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays
- Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage
- Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped
- Fixed Wandering Heart achievement not being awarded on map completion
- Fixed Lover’s Paradise top bridge not blocking the building camera
- Did more collision work on valentines to prevent stuck mobs
- Disabled Wheel of Fortuna ability on wandering heart
- Added thicker outline to pumpkin skeleton on a treadmill
- You can no longer use the easter egg on Lover’s Paradise after the boss countdown starts
- Changed name on black Enchanted Bishop variation to Tormented Bishop
- You can now use the forge on Wandering heart when playing with controllers
- Pet Rock and Jade Island now have proper shadows when in first-person view
- Made hysteresis less prone to get stuck
- Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley
Balance Changes
- Buffed the damage on the Steam Bot pet from Talay Mining Complex
- Increased max base damage spawn on Lover’s Paradise cupid pet
- Decreased absolute damage on Lover’s Paradise cupid pet
- Increased number of max extra projectiles on Lover’s Paradise cupid pet from 2 to 7
- Increased the heal amount on Lover’s Paradise cupid pet
- Made all wasp enemies weak to fire damage (x1.5)
- Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7
- Made all siege mechs weak to electric damage (x1.3)
- Boss fight on Lover’s Paradise now includes Copter Gentleman Mechs that target the player
- Boss fight on Lover’s Paradise should have mob difficulty increased a little
- Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lover’s Paradise
- Copter Gentleman Mechs don’t damage cores anymore, to be in line with Copter Ogres
- Lover’s Paradise only has 5 respawning chests on survival mode now
- Reduced damage on Apprentice’s Fireball Tower by 15%
Quality of Life
- Changed default tower upgrading behavior to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behavior instead
- Changed default tower level to upgrade from 4
- Added final wave to survival mode UI on all maps that have the game mode
- Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu
- Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay
- Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon
- Made hysteresis weight adjustable in the CDT settings
- Player health is now drawn to the HUD of spectators in the competitive game-mode
Update 9.1.1 for Dungeon Defenders is available on PC via Steam. For more information on future updates and patch notes, head over to the official Dungeon Defenders Steam page here.