As a huge open world where players are free to do what they want, the game nonetheless pursues the idea of defining the genre by putting sandbox style creativity back into next generation games. This particularly came out in the versatility of Rico’s tools:
The wing suit has been added and the parachute stabilized so that Rico can now “rain epic destruction from above,” and the gameplay footage shown definitely supported this. One- and two-handed weapons can be used while parachuting. And the adrenaline was almost palpable as Rico soared high and low over land and water in his wing suit.
Likewise, modifications have come to the grappling hook. Players can now attach multiple hooks to multiple things—apparently literally anything—at once and use reality-based physics to tear things apart, attach cars or enemies to speeding vehicles (even planes), and otherwise engage in awe-inspiring, bad-ass maneuvers.
The Mediterranean-inspired world looks truly gorgeous as well as versatile, taking advantage both of a modern technological landscape and a modern military presence as well as the innate tranquility and beauty of tropical nature. Presenter Roland Lesterlin, game director of Just Cause 3 from Avalanche Studios, assured us that this 400-square-mile world was no small task to create, but it’s one he and his team have dedicated themselves to deliver.
We’ll see how this game compares to others like Far Cry 4 on December 1, 2015 when the game launches globally on PS4, Xbox1, and PC. Then gamers can start living out and capturing their stunts, action sequences, and competitive gameplay moments of glory to share with the real world.
Pyromaniacs, adrenaline-junkies, revolutionaries: Are you game?
T. Cooley is a scriptwriting/ production student at university. If there’s a story, visual or textual, you can bet she’ll want to talk about it. So pull up a chair, and let’s dig into those stories we love!