As covered in an article nearly two weeks ago, a PC Beta patch was released for Fallout 4 on Steam. Finally, Bethesda released the official patch for PC, and consoles are soon to follow.
The first patch for Fallout 4 has spent nearly two weeks in Beta stage and was only available for PC Steam Beta participators. Today, Monday December 7, update 1.2 has been officially released on Steam, and coming later this week, consoles will also receive the first Fallout 4 patch. Bethesda has added a few fixes to their patch notes, just as presumed in the initial Beta Patch announcement article.
— Fallout (@Fallout) December 7, 2015
The official PC Patch has undergone a few changes compared to the Beta released on November 24, and as of now, Bethesda claims these patch notes will be the same for each platform—besides the fixes for PC’s number pad keys. Noticeably different from the Beta is the fact that they improved performance issues inside of the “Corvega Assembly Plant.” They also optimized rendering of “skinned decal,” and remedied problems with “players becoming stuck in terminals.”
However, a catch has emerged. Players have noted that the patch may inadvertently disable a few Fallout 4 community-created mods. This problem has been reported on Reddit and one user suggests a simple workaround. “Just launch the game and don’t click ‘PLAY.’ Then open Nexus mod manager and activate the mods, then on the launcher click ‘PLAY’ and mods will be active.” With all patches it seems new problems emerge, and it’s so far unknown if Bethesda will address this issue. Concerning unintentional consequences, a Bethesda Game Studios representative wrote:
“It’s true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever, and we’d like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we’re hard at work addressing the top issues.”
There will likely be plenty of more patches to come, and the Modding community will hopefully receive a bone.