While adventurous Halo fans have made and published their own Halo: MCC mods since the release of Halo: Reach on PC, the feature is still not officially supported by 343 Industries either on PC or consoles. Modders basically have to brute-force new textures, assets, and even gameplay overhauls into the game. Nevertheless, 343 has repeatedly said that official mod support is coming to Halo: MCC. And this month it might’ve made a breakthrough.
Since early this month, turns out 343 has started a beta test for Halo Custom Edition maps to be loaded into the PC release of Halo: MCC. And the team is currently hard at work expanding the mod support from other titles, notably Halo 2 Vista. Although there is progress on the PC front, 343 admits that they have no plans to bring mods to the console versions of Halo: MCC. At least for now.
Our goal for this year is to roll out and improve the modding experience on PC before we begin evaluating how we would, should we choose to, bring that to consoles. We have seen quite a bit of chatter around it and want to set expectations accordingly that as of right now, there is no official plan of record to make it so. This could possibly change in the future, but it is not in the current roadmap.“
With the release of Season 6, 343 also made a new End User License Agreement regarding Halo: MCC modding. The EULA opens with 343 saying that while selling mods isn’t allowed right now, the company is open to ideas on how to let modders profiting off of their works in the future. It also stated that only assets (music, texture, and models) that you’ve personally made it yourself, have explicit permission to use and share, and contained within MCC are allowed to be used for mods. Otherwise, it could get taken down and your account might get banned. Even using unreleased assets from beta tests could potentially “open yourself up to legal action.”
However, simply using a mod that later found to be breaking the EULA is safe. But if you do modify and replace it, you are deemed complicit. The new EULA also specifically mentioned that any attempt to “emulate” and connect to unauthorized Halo: MCC server is deemed illegal. Not surprising, but say goodbye to private servers. The EULA is actually not that long though. You can read it here along with the FAQ page if you need to dig for more details. Do you think 343 Industries will be able to push out the mod feature this year? What kind of mods are you waiting for? Tell us what you think in the comments.