Dwarf Fortress is a dwarven-life simulator where you are tasked to build and maintain the best and biggest dwarven hold there is. As one might expect, your dwarves will come with a myriad of flavors in the shape of their jobs and skills. One of them is the Dungeon Master. Let’s see how you can appoint a Dungeon Master to one of your dwarves and their purpose in Dwarf Fortress.
Dwarf Fortress: How to Appoint Dungeon Masters
A Dungeon Master is a type of Noble, and a dwarf can be appointed as one after your Fortress has a Mayor. As a diplomat that has to handle all social problems inside your Fort and build relations with foreign diplomats, the Mayor will be automatically chosen from the most social dwarf in your Fortress once the population has reached 50 units — more often than not, the Expedition Leader will be elected as the Mayor.
Now back to Dungeon Master; this Noble’s role seems to recruiting and discovering Agents that can infiltrate foreign towns and taverns to obtain important information and concoct various schemes. For that reason, they usually favor citizens with the Schemer Skill and have mild Room requirements. Nevertheless, even if you do not find the need to own a Dungeon Master, there are no downsides to their existence since they do not make mandates or demands.
In the older versions of Dwarf Fortress, Dungeon Masters exists only in the game files and seems to be made as some sort of exotic animal tamer. However, as the game keeps getting updated, nowadays the role of animal trainers can easily be done by any dwarf who has the Animal Training Labor enabled instead. Aside from that, Dungeon Masters used to come with Skills such as Furnace Operator, and Metal Crafter and has Armorsmithing, Weaponsmithing, and Metalsmithing Labor enabled even though they have no base Skill for them.
All Exotic Weapons in Dwarf Fortress
Dwarf Fortress is now available on PC via Steam and itch.io.