As is the norm, Icarus is having its weekly update today, March 10, 2023, and we have compiled the complete list of changes for the Icarus Week 66 patch. This week, RocketWerkz is introducing a new mission to Icarus, Ironclad. The mission needs players to deploy protective plating to three different locations while preparing for deployment into a research station.
Additionally, today’s update on Icarus will include an update on Galileo’s project. At the same time, you will find the team’s progress on fishing and bestiary features. Without further ado, let’s get into the complete Icarus Week 66 update patch notes.
Icarus Week 66 Update Patch Notes
Introducing our Icarus roadmap 🗺️
Here, you'll see the large features we'll be working on over the coming months 🔧
To read more detail, check out our Week 65 update:https://t.co/YaAb6RupSX pic.twitter.com/HjIQWI5HqI
— Icarus (@SurviveIcarus) March 3, 2023
Mission: Ironclad
- This week brings a new mission to Icarus, Ironclad.
- Your task is to deploy large metal plates in three different locations on the map in preparation for a research station deployment.
- Your briefing is as follows:
- //OPERATOR: Sinotai
- // BIOME: The Great River
- // BACKGROUND: Schematics for plating construction in space or on the surface have been developed
- // MISSION: Deploy protective plating in preparation for research station deployment
- // TERMS: Schematics and deployment locations provided, additional plating will be provided as suitable launch windows arise.
Orbital Exchange Interface Improvements
- After gathering improvement feedback on the drop ship and mission reward pod landing spots, the team is adding one safeguard for the Orbital Exchange Pods.
- Players can now recall Orbital Exchange Pods from the Orbital Exchange Interface in case they end up in a bad position. In turn, it’ll allow you to move past any location issues that may happen at random and prevent you from gathering resources.
Progress on Galileo
- The first features you’ll see from our Roadmap are the Fishing system, a Bestiary and Achievements.
- The team plans to combine these into one large patch, codenamed Galileo. Dev team will share this patch in 2-3 months.
- More than just a Fishing Rod, our Fishing system will let you use rods, lures, and traps
- to capture a variety of fish which can be used in new cooking recipes, decorations, and collections.
- It includes a new UI for the anglers which
- records the number caught,
- the highest quality
- longest
- heaviest.
- You will have to traverse the map and fish in different environments to catch them all.
- This week, the dev team has been spending most of their time iterating on the catching mechanic for fishing and making adjustments to its performance and feel based on internal feedback.
- They’ve also managed to get the basic implementation of the bestiary and fishing UI into the dev environment.
- Additionally, there is a lot of modeling, skinning, and rigging of the fish. These are the early foundations of both features, leading to great progress early in this process.