Mass Effect Legendary Edition has finally released, allowing players to jump back into the role of Commander Shephard and save the galaxy from all sorts of threats. As you jump into the various games, you’ll notice that there’s a new set of difficulty levels as compared to the non-remastered versions. These may be a little bit confusing but there’s no need to worry, we’re here to help. In this guide, we’ll explain exactly how the level scaling works with the various difficulty settings in Mass Effect Legendary Edition.
How Level Scaling Works in Mass Effect Legendary Edition
First of all, there are differences between both difficulty settings. The Classic Mode works as similar to the original Mass Effect games as possible, featuring a level cap of 60 with the same, fairly low rate of skill point distribution throughout the levels. You also level up as often as you previously would’ve, all the way to max level. The Legendary Mode, on the other hand, streamlines this to 30 levels of experience gain, with slower level up times but more skill points given once you reach each level threshold. It’s also worth noting that while the original Mass Effect required multiple playthroughs to hit the level cap, the remaster allows you to hit that in a single playthrough.
As such, you may ask which mode you should choose. That will depend on your experience with Mass Effect going into the Legendary Edition. If you’ve played the games extensively and are a massive fan going into this, Classic Mode will likely feel a lot more natural and should be chosen. If you’re a brand new fan though, then the Legendary Mode will feel a lot better for you. The Classic Mode is merely there for those who want the classic experience.
Our Other Guides
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- Mass Effect Legendary Edition: Release Times on All Platforms
Overall though, we hope this helped define level scaling in Mass Effect Legendary Edition. If it did, be sure to let us know in the comments below. As well, share it around so it can help others!