Overkill Software has released the first piece of content for Overkill’s The Walking Dead since the trailer first dropped back in December. This trailer is a dev diary that talks about the world the studio is building for the game, set in the nation’s capital.
The clip features multiple different developers from Overkill describing how they wanted the game’s design and environment to reflect the aftermath of a zombie apocalypse. Like any piece of entertainment that follows a doomsday event, Overkill’s The Walking Dead will rely a lot on storytelling through its environments, like in the apartment in the trailer.
“As an environment artist contrast is really important. Creating a place that feels safe until a walker appears around the corner, I think that is what makes Kirkman’s universe really interesting,” said artist Jason Claussen. “One example is an apartment we created in Georgetown. When the player walks around there they get the picture of how the world was before the walkers came into the world.”
A long-running critique of The Walking Dead television show centers around its attention to detail, most notably the fact that all the grass is cut. Lead environmental artist Jonatan Lonnqvist states that they have all done a lot of research on how society and the environment break down if no one takes care of it.
Needless to say, it seems like Overkill is putting a lot of effort into creating an ambiance that is fitting for the post-apocalyptic world created by Robert Kirkman. Â The studio has even developed their own custom lighting solution inside the unreal engine for the project.
Outside of Aidan, the character from the debut trailer, there is no sign as to any of the other of the four playable characters that will star in the game. Be sure to keep an eye out for more info soon though, as Overkill’s The Walking Dead is set to release this Fall.