As we recently said with the news regarding the Xbox Series S’s usable storage space (i.e., the amount available for players to install games onto), game sizes are getting bigger. Sony took a slightly left-field decision with its 825GB figure it settled on when designing the PlayStation 5, although system architect Mark Cerny did touch on this in his hardware specs talk earlier this year. Now though, we have an idea about how much of that number will be actually usable with the storage space of the console.
We got a sense of how big some first-party titles would appear on PS5, and we recently got a look at how Assassin’s Creed: Valhalla will stack up on Xbox. Now though, we have some concrete details on just how much storage space we’ll be able to actually use on PS5. From what we’ve seen, we’ll have just over 650GB of space, with 667GB being the final figure. Bear in mind, however, that this doesn’t take into account the fact that each launch PS5 comes with Astro’s Playroom, a pre-installed game that’s a fun little platformer and a pretty magnificent tech demo for the capabilities of the PlayStation 5, and especially the new DualSense controller.
While both Xboxes and the PS5 allow for expandable storage, they both handle it in different ways. The Xboxes will allow a proprietary storage solution in partnership with Seagate, but at $220 for an additional 1TB of storage, it’s not exactly cheap. Meanwhile, Sony will allow off-the-shelf consumer parts, but due to the unique nature of the existing PS5 SSD, Sony says it will have to validate these drives to ensure that they will work properly with their PS5.
What do you think? The option for swapping out the SSD for one with a higher capacity is a pro-consumer move for sure, but do you think the launch drive’s size should have been bigger to begin with? Leave us a comment.
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