The recently released Resident Evil 4 Remake for PC has impressed many with its visuals, thanks to the adaptable RE Engine that allows it to look great on various computer hardware. The game also features upscaling and ray tracing, which can push high-end PCs to their limits. In this guide, we will provide advice on finding the optimal settings for the game based on our testing experience with ray tracing, upscaling, and graphics settings.
Resident Evil 4 Remake Settings
Resident Evil 4 Remake offers a wide range of graphics settings that affect your system’s performance. To help you manage these settings, the game provides sliders and comparison images. When optimizing your GPU, the main concern is working video memory. The game’s RE Engine is scalable, allowing you to optimize low-end rigs easily, but you can also use up too much video memory if you push the settings too far.
- FidelityFX Super Resolution 2: Balanced
- FidelityFX Super Resolution 1: Off
- Image quality: 100%
- Rendering mode: Normal
- Anti-aliasing: FXAA + TAA
- Texture quality: High (2GB)
- Texture filtering: High (ANISO x4)
- Mesh quality: Mid
- Shadow quality: Mid
- Shadow cache: On
- Contact shadows: Off
- Ambient occlusion: FidelityFX CACAO
- Volumetric lighting: Low
- Particle lighting: Low
- Bloom: On
- Screen space reflections: On
- Subsurface scattering: On
- Hair strands: Low
- Graphics dismemberment: On
- Persistent corpses: Many
- Corpse physics: low
- Diverse enemy animations: On
- Motion blur: Off
- Rain quality: Low
- Terrain: On
- Destructible environments: On
For best results, it is recommended to use the High (2GB) texture option for most systems with 6GB or less of video memory. Other GPU-intensive options like volumetric lighting, mesh quality, and shadow quality should be set to the lowest possible settings that offer good image quality, as pushing them up often has limited image quality gains.
On the other hand, ray-traced reflections in Resident Evil 4 Remake improve the quality of reflections on a few reflective surfaces in the game, but the performance hit isn’t worth it. The standard screen space techniques used in the game still provide good quality reflections, especially at a distance, while saving a lot of performance compared to ray tracing.