Title: Rising Storm 2: Vietnam
Available On: Windows
Publisher: Tripwire Interactive, Iceberg Interactive
Genre: Tactical Shooter, First Person Shooter
Release Date: May 30th, 2017
Where to Buy: Steam
Rising Storm 2: Vietnam is a title that I’ve been playing for a little over a week now. It’s a tactical first-person shooter and a direct sequel to Rising Storm if you’ve played that. Players engage in battles of up to 64 players across various key locations from the Vietnam War era. Similiar to Arma, large-scale teamwork and communication are needed to come out on top in the battles. Each side has multiple classes, all with their own unique abilities that need to be utilized to defeat the enemy. Three separate game modes are currently available which are Territories, Skirmish and Supremacy. For the first time in the series history, players are also able to take control of airborne vehicles, but make no mistake, a skilled pilot is needed. They say “War is Hell” and Rising Storm 2: Vietnam shows it.
Rising Storm 2: Vietnam reminds me very slightly of Arma but… a much lighter version. Now, don’t get me wrong. I like Arma but it is very realistic in terms of communication and coordinating attacks. For me, it’s too much. I say that not to take away from Arma but to point out my needs as a gamer. My time is very limited when I play given that I have five kids and I want to be able to drop into a game with a limited learning curve. Rising Storm 2 provided that as well as the excitement needed to keep me interested. Team tactics are vitally important but it’s not so important that it’s overwhelming. After about 20 minutes of glancing at brief tutorials and playing around on the firing range, I was ready to go. During my first deployment, one thing was readily apparent… you are not Rambo.
One of the things I really liked about Rising Storm 2: Vietnam is the realistic aspect of it. Unfortunately, in war, there are casualties. Often, a lot of casualties. You can expect to die quite a bit here as you try to take objectives and fend off the enemy. Rising Storm 2 is not about which team can run and gun the best. It’s about who can communicate. Who can mark targets for fire missions to cut off the enemies advance? Who can chopper in a squad to a key location and get out without going down? This is what matters in Rising Storm 2.
There are a number of classes to pick from in Rising Storm 2: Vietnam. As a noob, my go to was the “Grunt.” The “Grunt” is expendable and responsible for pushing the enemy lines. You can expect to take more than your fair share of rounds and respawns. As you advance to different classes, more responsibility is required. A “Marksman” is not a front line soldier. Here, you have to take a step back and find an ideal position to pick off the enemy. If you’re a “Machine Gunner” you need suppressive fire and forcing the enemy to remain under cover is your game. In the event you’re promoted to “Squad Leader” not only are you responsible for maintaining a solid spawn point but for marking targets for the commander as well.
When it comes to graphics, Rising Storm 2: Vietnam is nothing to write home about but… that’s okay. The main appeal comes in the map design. When you rush an objective to either take or defend, the angles are what’s important. That is what can make the difference between losing an objective quickly, or holding out until the enemy runs out of reinforcements. It forces each team to make tactical and group decisions. This is what Rising Storm is all about. That’s great you can kill 20 of the enemy by yourself but… if you can’t work as a team, it’s all over.
As a noob to this series, I spent a bit of time on the firing range practicing with weapons and aircraft. Flying a Huey into battle is no easy feat. Real mechanics make controlling helicopters difficult and only skilled pilots will be successful in getting their troops into hot LZ’s. Thankfully, because of this practice zone, you won’t have to figure all this out on the fly (no pun intended). The tutorial section will give you plenty of time to experiment with different weapons, classes, and helicopters. Given the realistic combat mechanics, including that of “Recoil”, you’ll want to get a feel for these weapons in the tutorial.
For the most part, getting into matches in Rising Storm 2 was relatively easy. The online player count varied from as high as 1600 during the day to as low as 900 when I played late at night. The majority of the matches I played consisted of Supremacy and Territories. Skirmish has a lower player count and does not appear to be played as much as the other modes. A customization section is also available for your character but you really need to be in the higher ranks to take full advantage. After about 10 hours of play, I was only able to unlock the second tier of the customizations for almost all classes. It’s a nice feature but you’ll need to put in some serious playtime to take full advantage.
Verdict: Rising Storm 2: Vietnam is an intense submersion into the hell of the Vietnam War. With a good set of headphones, you’ll find yourself crouching in your chair trying to stay tight in your spot for incoming artillery and napalm strikes. Unique maps and a variety of classes will keep you busy taking on the enemy just fine. If squad based teamwork excites you then you definitely have to give Rising Storm 2 a try.
- Team Work Matters
- Class Variety
- Multiplayer only
- Lack of communication can ruin the experience
Former professional wrestler, father of entirely too many kids but a gamer forever. I live just south of Philadelphia in Pennsylvania. I went to school for Game Development and have been following my passion for gaming in top gear recently.
–Pain heals, chicks dig scars, glory lasts forever