If you’re a fan of Rust, and you prefer crafting, hunting, exploring, and getting sniped by some jerk with a crossbow halfway across the map on consoles, then you’ll want to know all about the Rust Console Update 1.10 and its associated patch notes. A lot has been going on in the Rust universe this year, not all of it great. But you know what is great? Bug fixes! So let’s take a look at some Rust Console update 1.10 patch notes.
Rust Console Update 1.10 Patch Notes
Crash Fixes
- Fixed a crash related to voice-chat.
- Fixed a crash that could occur when resuming the game on the Rust Coins screen.
The voice-chat problem has been a big complaint in the community, so it’s especially nice to see that it’s been fixed in the latest update.
Bug Fixes
- Animals and helicopters will no longer target players in the safe zone.
- Fixed emissive lights on the shinobi garage door. Players should be able to see it in the dark.
- Fixed a bug that could occur when throwing an item into any other dropped item by the Player. This would cause it to disappear if the item was not visibly a bag.
- Fixed various small in-game hangs.
UI
- Added “Favourite” options in the locker, the item in the crafting UI will now use the Favourite skin if set (This does not affect rocks currently yet, this will come in a future patch).
- Fixed a bug which allowed players to navigate the skin store on loading screen.
- Fixed a hang on the loading screen when opening the skin store.
- Fixed the scroll not working on audio subcategory in the options.
Audio
- Hitmarker/Headshot mix adjustment.
- Added Hitmarker/Headshot volume slider in the audio options menu.
- Added Footstep volume slider in the audio options menu.
- Added extra volume overhead with the in-game music slider, should players desire extra musical presence.
- Nail gun attenuation fixes.
- Lots of minor audio bug fixes, memory optimizations and mix adjustments.
All of these changes are pretty minor, but a generally less-buggy Rust experience is always welcome. Also, anything that results in fewer in-game bear-maulings is a change I can get behind. And now you can have your very own Frankenstein’s Monster, apparently! Just make sure his signature neck bolts don’t get too rusty.