Anyone who has played Beat Sabre should be familiar with the basic concept of Sound Art VR. Blocks fly at you and must be dispatched in time with the rhythm all in the comfort of glorious virtual reality.
Sound Art VR does exactly this; only it allows you to add in any music off your choosing.
Developed by 1 Man Studio, MercuryStudio, Sound Art is a rhythm game that takes anyone’s music library and turns it into generated levels of the game. The idea of blasting some Slipknot as blocks fly towards me is as exciting as it is terrifying.
Songs can be imported in MP3, WAV, OGG, or AIFF files meaning there are plenty of options for players to utilize. On top of an endless library, there are also 30 stock tracks already featured in the game, each displayed in a flourish of color.
Concert mode also offers the chance of more customization. Here spectators can view an over the shoulder model on the screen instead of just watching the player flail their arms around. The on-screen avatar can also be imported from any VRM compatible 3D model, which could make for some fun viewing.
Take a look at the trailer:
Looks fun, right?
Thankfully, anyone interested won’t have to wait long as Sound Art VR launches on Steam April 2 at the cost of $19.99. The game is compatible with both the HTC Vibe and Oculus Rift, although the Oculus Store version will launch at a later date.
MercuryStudio founder, who goes by the name of Ray, had this to say:
“Freedom of expression is at the heart of SOUNDART. There are many great VR rhythm games out there, but none of them have all the features I wanted and so I decided to take my own spin at the turntable. The result is SOUNDART, which gives you all the tools needed to become the art yourself and share that joy with others.”
With that, I have made myself incredibly excited about Sound Art VR, but unfortunately, I lack the equipment to play it. Let us know in the comments if you plan to get it, and be sure to let us know how fun it is come April 2nd.