Nuh-huk! Before Banjo got into the automotive business (but sometime after retiring from racing with Diddy Kong), he was a lazy old bear living on Spiral Mountain. His pre-disposition for cars is nowhere to be seen in Banjo-Tooie, but that doesn’t stop him from going really fast in this speedrun. A segment from SGDQ was chosen because there are quite a few tricks that remain a mystery until given some explanation. So feast your eyes and ears on Banjo-Tooie and discover just how speedy a bear can be if he has a sassy breegull helping him out.
The biggest skip during this run is called the Delayed Cutscene Warp. It involves storing a cutscene as an address in the game’s memory, then triggering it to instantly warp the player to the place that scene occurs in (in this case, the final boss). Banjo-Tooie has a few categories associated with it, most of which are variations of Any%. Because of the DCW, some of the categories even mirror each other in terms of item totals. If you’re interested in seeing the portion of the game that was skipped, here is the link to the list of warpless runs.
It’s also worth noting that in officially submitted runs, players aren’t allowed to use a separate save file to store the cutscene. Instead, they go into the replays and get it from there (honestly, what’s the difference? They’re working outside the run save file anyway). Another time saver is Jinjo manipulation, which involves the color placement of the Jinjos you rescue during the game. Master these cheats and you’ll blaze through the game faster than a breegull in turbo trainers… the in-game shoes, not the exercise machine…
Looking for a change of pace? Something more… atmospheric? Try a run of Hellblade: Senua’s Sacrifice. But only if you’ve played or seen the game beforehand – watch the run before doing that and you’ll ruin the experience.