Today, we are gathered to pay homage to one of the most broken minds of our lifetime, Yoko Taro. And we pay this homage not for the sake of any occasion or commemorative event, but for the sheer heck of it. And unless you’ve been busy risking your life battling homicidal machines, you’ve heard of Nier: Automata, the game where you risk your life battling homicidal machines! There’s so much to say about the game, too much for one article. So we won’t say anything and just show the speedrun already like you came here for! But first, I make a point of warning viewers about certain games that are best experienced in full before watching a speedrun. This is one such game; though I’ll also warn that the full experience will take a hefty time investment.
“Hey, it’d be cool to cover Nier: Automata for a speedrun,” I thought. “How many categories could there possib–oh dear…” This run covers through to the first ending, but you can check out the others as well if you like. This one also uses glitches, which save about 20 minutes overall. Like that jumping trick at six minutes into sequence break the factory. There’s also damage boosting and a “slow-motion pod” glitch done by charge-canceling that are possible in Nier: Automata. And shoutout to the self-destruct for the “most important part of the run!”
Nier: Automata is an intricately-woven and twisted story that extends beyond itself, and this run showcased only a very small piece of it. There are, in fact, 26 endings, though a large number of them are joke endings. And this is the point where I usually employ lame wordplay to introduce another speedrun for you, but Luigi’s Mansion: Dark Moon really doesn’t present a good way to do that, so I – oh wait, I just did.