Indie games can be weird. In fact, it’s almost expected. Super Meat Boy is an example of an addicting indie platformer wrapped in a skin of orneriness waiting to be defrosted and cooked in the oven on high heat. That was a compliment, by the way.
Super Meat Boy’s gameplay centers on a few easy to learn mechanics delivered in increasingly demanding challenges that have “indie” plastered all over them. Thanks to this design, it’s a perfect candidate for a speedrun. Let’s put it to the grinder and see if it comes out well done – that made no sense.
Iluvatar holds the silver trophy for the light levels category of Super Meat Boy. In this category, runners must complete all non-warp light levels without using the alt, replay, and bandage cloning glitches, and in-game sound effects must be audible.
A good light levels run takes just under half an hour, and iluvatar manages it in 26 minutes. At his speed each level only takes a few seconds, but the moves are harder than they look, since in a platforming hell game, mistakes mean death. And considering the protagonist, that’s going to be a lot messier than usual, not to mention a waste of some perfectly good meat.
Super Meat Boy was released in 2010 and has since become available on PS4, Xbox 360, Windows, Linux, Android, Wii U, and even the Switch. In other words, if you own a gaming system, or are reading this article, you probably have access to this game.
If these kinds of bite-sized challenges are your thing and you don’t mind the out-of-left-field theme of meat people, you might fancy a look at last time’s Spelunky run. If not, relax and enjoy the speedrun for what it’s worth. Which is about $15 on Steam, plus a direct sequel game.
Matt Eschbach is a PC, Mac and Android indie game developer and fiction writer. His works have won multiple monetary awards from various contests. Graduating college in 2012 with a major in Game Design, Matt spends his time making stuff up and then building it. His favorite hobby… is sleeping.