Engine Software started up the project three years ago but decided to stop running it last year, due to the project not meeting the set criteria. Re-Logic decided to take over the project shortly after it got cancelled.
At the time, Ted Murphy, head of business strategy of Re-Logic, said: “We will be working with Pipeworks to examine the entire game, from top to bottom, to see how it fits with our high expectations and core vision for this project.”
The team looked over the project and came to the conclusion to start again. However, one year on and they have announced that the project will be shutting down because Terraria: Otherworld is no where near completion and it will effect other projects they have going.
The official statement from Re-Logic says:
“Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.”
The statement finishes by saying that, “quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games.” They thanked fans for the support and understood that many of them will be disappointed.
The cancellation of Terraria: Otherworld has not effected any development of Terraria 1.3.6.