Riot Games pushed an additional change after the most recent Patch 8.4 was released for League of Legends. This patch reduced champions’ basic attack damage dealt to minions, which, in turn, made it hard for players to get that last hit when farming under tower. Riot has now fixed this issue by reducing the amount of damage towers will do to minions, making it easier for champions to finish off minions for that all-important CS.
“In 8.4 we removed the extra 5 damage to minions champion AAs dealt (it got added back in pre-season),” Riot Meddler said in a post about the change. He continued by saying: “One group of champs did get hit harder than intended though by that change. That’s champs, usually but not always mages, with low base AD. They’re now having to land two auto attacks on melee minions who’ve been hit by towers twice, rather than the previous one.”
I noticed this alteration already after Patch 8.4 of League of Legends was released–primarily because I only play mages–and I can agree that getting that second auto attack on a melee minion to finish them off does make things tougher. Especially when I’m trying to micromanage the damage done to the other minions under the tower as well. To make things more balanced, Riot removed a percentage of the damage done by towers to minions so that champions with a low base AD–like mages–won’t suffer due to the changes from the patch.
“To maintain prior CSing patterns around towers we’re shifting it so towers deal 45% of a melee minion’s health per hit instead of 43%. Impact on other champs should be very minimal,” Riot Meddler finished off by saying.