In Wasteland 3, there are a lot of useful skills that the player will need to overcome various obstacles littered throughout Wasteland 3’s massive open world. The Mechanics skill is an example of one of these highly useful skills, as it allows players to repair generators which is a common obstacle in the game. That said, here’s everything you need to know about the Mechanics skill and why you need to use it.
All Wasteland 3 Mechanics Skill Bonuses And Perks
The Mechanics skill, in short, allows players to repair the Kodiak, and deployables such as turrets and robots more effectively when using repair kits by 30%. Also, it allows players to repair generators depending on if the player has enough points in The Mechanics skill.
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Moving on, along with being able to get past generator obstacles and repairing stuff like deployable turrets, the Mechanics skill also has some nifty skill bonuses. For instance, the Mechanics skill has some great damages to robots, synths, and vehicles, all of which can be seen in the list below.
- Damage Boost Vs. Robots: Ranges from +3% to +30%
- Damage Boost Vs. Vehicles: Ranges from +3% to +30%
- Damage Boost Vs. Synths: Ranges from +3% to +30%
We also recommend due to these bonuses giving a squad member weird science along with the Mechanics skill as weird science’s energy damage boost will further increase your killing potential with the enemies listed above. Along with these nice damage boosts, the player can also use items that require various levels of the Mechanics skill which ranges from one to ten. Also, players can repair more effectively when using repair kits depending on how high their Mechanics skill is, with the highest possible bonus being +30%.
The Mechanics skill along with all of the aforementioned skill bonuses also has some decent perks that range from increasing the already great damage bonuses to adding additional bonuses when repairing both the Kodiak and deployable Machines. With that said if you keep reading, below you will find some short summaries of all the perks offered by the Mechanics skill.
The first perk players can get with the Mechanics skill in Wasteland 3 is Structural Weakness which adds +20% more damage to both Robots and Vehicles. I highly recommend getting this perk if your squad member who has the Mechanics skill also has explosives or big guns so they can be your designated robot/vehicle killer.
This next perk called Handy gives deployables +25% more con and makes them deal +25% more damage which will be highly advantageous if you plan on using a lot of deployable turrets and robots in the future; which I highly recommend doing as they are life-saving in tough boss fights.
Like with the Handy perk. this perk also gives +25% more con, but in this case, it makes it so when the player repairs both Vehicles and robots it boosts the target’s max con by +25% for 3 turns. I recommend getting this perk because it will help you keep the Kodiak alive in tough fights and also help your little robot friends to stay kicking.
The last perk players can unlock is Fortify and it functions pretty much in the same way as the last one but now the bonus vehicles and robots are getting is +5 Armor for 3 turns. Again like with Reinforced Plating this will be good for keeping both the Kodiak and Robots alive in tough fights and we also recommend giving this perk to a designated character you are going to use to throw deployable robots and turrets.
After this that will be everything you need to know about the Wasteland 3 Mechanics skill and all of the skill bonuses & perks. We hope after you read our guide you will now fully understand the purpose behind this skill. But before you go be sure to let us know what you thought about this guide and to also share it so it can help someone else too. Also if you haven’t got the game yet, check out our Wasteland 3 review to find out why you should. That’s all for now, be safe out there Rangers!