The Legend of Zelda: Arts and Artifacts book is due to release in February 2017. Having already hit the shelves in Japan, a certain interview with series artist Satoru Takizawa has been found and translated. It documents Nintendo’s decision to adapt what would have been Wind Waker 2 into what we instead know as Twilight Princess.
“Wind Waker 2 would have taken place in a more land-based setting,” Takizawa says, “so that we could have Link gallop across the land on a horse. But Link’s proportions in Wind Waker weren’t very well suited for riding on horseback… we became aware of the demand for a more realistic, taller Link. High-budget live-action fantasy movies were also huge at the time, so with all things considered, we decided to have at it.”
It’s important to note that, while Nintendo does enjoy a worldwide audience, it’s primarily a Japanese company with regional branches. Decisions on what games get made, and how, depends largely on the influence and reception of their primary market. But with that food for thought, I’ve kept you waiting long enough. Let there be Amiibo!
As we know, the Wolf Link figure will conjure a wolf partner for Link in Breath of the Wild, whose vitality depends upon completion of a bonus dungeon in Legend of Zelda: Twilight Princess HD. The 30th Anniversary Amiibo functions have been officially revealed as well. However, they’re pretty lackluster compared to the lupine one.
The 8-bit Link provides a set of barrels containing rupees, while Ocarina Link deploys a random amount of meat items. Toon Link gives players a fine kettle of fish (literally), and Toon Zelda finishes off the list with an assortment of plants. The treasure chests are a random drop that won’t always happen. Well, at least BotW Link will never go hungry. The BotW Amiibo, such as the Guardian, horseback Link and archer Link, are still… guess what I’m about to say… a secret to everybody.
So how about it? Are the 30th Anniversary Legend of Zelda Amiibo worth it? Leave a comment and let us know what you think!
Matt Eschbach is a PC, Mac and Android indie game developer and fiction writer. His works have won multiple monetary awards from various contests. Graduating college in 2012 with a major in Game Design, Matt spends his time making stuff up and then building it. His favorite hobby… is sleeping.