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Home»Gaming»DayZ June 30 Update Patch Notes

DayZ June 30 Update Patch Notes

DayZ has today launched its June 30 update across all platforms, so here’s the full list of changes and fixes with this patch. Today’s update…

Shawn RobinsonBy Shawn RobinsonJune 30, 20223 Mins Read
This article is over 3 years old and may contain outdated information.

DayZ has today launched its June 30 update across all platforms, so here’s the full list of changes and fixes with this patch. Today’s update comes straight to PC and unfortunately doesn’t bring too much of interest to the table. Instead, today’s update focuses entirely on fixing bugs that have cropped up since the major 1.18 update a few weeks ago alongside any that have coincidentally shown up in updates since. While that means you shouldn’t bother being overjoyed to see a new update for the game, it is nice to have a handful of the issues taken care of. Without further ado, here’s everything new with DayZ in its June 30 update!

DayZ June 30 Update Patch Notes

DayZ console update playstation 1.14

Fixed

  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

Changed

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

Server

  • CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ย (https://feedback.bistudio.com/T166003)
  • Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)

Modding

  • Added: Warning message for when “Static_” prefix is used incorrectly
  • Fixed: Keybindings – Trying to add <sorting> block to <modded_inputs> not recognized (https://feedback.bistudio.com/T165909)
  • Fixed: A server crash related to scripted animal commands (https://feedback.bistudio.com/T165943)
  • Fixed: Buldozer was not animating proxies (https://feedback.bistudio.com/T166005)
  • Fixed: Modded keybinding translations were not displayed (https://feedback.bistudio.com/T166026)
  • Fixed: Adding too many sorting tabs in the keybinding menu could cause issues with the tab buttons

DayZ and the June 30 update are available on PC. The game can also be found on PlayStation 4 and Xbox One. For more information regarding this update, check out the official forums.

Related Topics
BohemiaInteractive DayZ
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Shawn Robinson
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Shawn is an avid 21-year old writer with two years in the games journalism industry. When not writing, you can often find him falling in love with singleplayer titles or yelling at multiplayer games he enjoys.

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