Update 1.4.2 for Surviving The Abyss has arrived, and here are all the changes and improvements mentioned in the patch notes. The update brings some much-needed balance changes to make the early game easier. A plethora of bug fixes is also coming with the update that will target everything from the gameplay to the UI. Here is the complete list of patch notes for update 1.4.2 for Surviving The Abyss:
Surviving The Abyss Update 1.4.2 Patch Notes
Balance Changes
- Add large quartz and large concrete deposit to Seagrass Dunes and Kelp Forest.
- Tuned frequency of Anomaly attacks in both wave format and in darkness.
- Reduced concrete/quartz/steel costs for several early-game buildings.
Bug Fixes
UI
- Fix for broken status tags on loaded file.
- Fixed issue where tunnel materials would break full-screen menus.
- UV mode button will toggle off when anomaly encounter is over.
- Updated Production Building UI for improved clarity.
Input
- Added Alternative Movement and Camera Orbit controls. This is a temporary fix as we work towards implementing full key rebinding.
Save/Load
- Fix for a bug in exploration manager preventing new save files from being created.
Status Tags
- Fix for tags getting stuck to the camera position and moving with the camera in certain circumstances.
Buildings
- AoE objects are now sized correctly on load.
- Deleting a building snapped to a habitat or large resource now correctly sets the grid squares back.
- Fix for Hospitals breaking on load/not healing Crew.
- Prevent Crew from being manually unassigned from Living Quarters.
- Locked building slots are now saved.
Events
- Fix for event outcome notifications not appearing.
Wildlife
- Fauna rarity categories renamed to Common, Uncommon, Rare, and Very Rare.
Art Assets
- Fixed the material on the Anomaly attack animations.
Update 1.4.2 for Surviving The Abyss is available on PC only via Steam. For more information on future updates and patch notes, head over to the official Surviving The Abyss Steam page here.