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Home»Gaming»Warhammer 40K: Darktide 1.0.23 Update Patch Notes

Warhammer 40K: Darktide 1.0.23 Update Patch Notes

The 1.0.23 update has launched for Warhammer 40K: Darktide,ย and hereโ€™s the complete list of changes and fixes added with this patch. Fatshark has lately increased…

Tunahan KarakisBy Tunahan KarakisJanuary 26, 202311 Mins Read
This article is over 2 years old and may contain outdated information.

The 1.0.23 update has launched for Warhammer 40K: Darktide,ย and hereโ€™s the complete list of changes and fixes added with this patch. Fatshark has lately increased the number of updates for the game and added a new one today. Don’t expect too much from the latest patch as the game just got another update yesterday. However, it is still recommended to install it to increase the gameplay experience. Check out the Warhammer 40K: Darktide update 1.0.23 patch notes below.

Warhammer 40K: Darktide 1.0.23 Update Patch Notes

Warhammer 40K: Darktide 1.0.23 Update Patch Notes

We just released 1.0.23 to fix a couple of issues found in yesterday’s patch. We also just wanted to address some questions that have arisen regarding the EULA.

EULA

Today you may find yourselves being faced with the EULA once more when launching Darktide. The content of the EULA remains the same as the EULA previously presented at launch, however, we made improvements to the formatting to make it easier to read, and corrected the out-of-date page title which erroneously referenced the pre-release test period. Apologies for the confusion.

Now onto the Hotfix notes!

Here are the Hotfix Notes:

  • Fixed an issue that caused the suppression screen effects to conflict with the Psyker’s when at high peril
  • Tweaked the suppression effect to be less intrusive. This should be most noticeable when playing on higher difficulties where you are often suppressed for long periods of time.

If you missed the previous update, which was released yesterday, you can check out its patch notes below:

Weapons

  • Fixed an issue where the Accatran MG Mk II Heavy Laspistol wasnโ€™t affected by Feats and Blessings that increased reload speed or attack speed.
  • Balance tweak Crucis Mk II Thunder Hammer
    • Increase light attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 1% to 25%)
    • Increase heavy attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 20% to 25%)
  • Fixed a bug where you couldnโ€™t use your weapon special action while blocking with the Munitorum Mk III Power Sword, Obscurus Mk II Blaze Force Sword and the Tactical Axes.
  • Fixed a bug on the Cadia Mk IV Assault Chainsword stats where the 3rd and 4th attack in the light combo didnโ€™t have the correct icon in the detailed stats screen.
  • Fixed a bug where you sometimes couldnโ€™t use the second attack in the heavy combo while sprinting with Brute-Brainer Mk III Latrine Shovel.
  • Fixed issue where the Artemia Mk III Purgation Flameโ€™ could play an unnecessary animation on wield.
  • Fixed a bug where some of the Ogryn weapons didnโ€™t receive attack speed buffs as intended.
  • Fixed a bug where heavy attacks on Achlys Mk VIII Combat Axe didnโ€™t have the correct icons in the stats screens.
  • Fixed damage calculation code for the stat screen for weapons. This affected weapons that shot projectiles that both explode and have impact damage.
  • Fixed a bug on the Rifthaven Mk II Purgatus Force Staff where you couldnโ€™t change weapon while you were firing the charged secondary action attack.
  • Increased responsiveness of shooting after aiming down sights with Vraks Mk III Headhunter Autogun.
  • Added an ability to the Vraks Mk VII Headhunter Autogun to be able to cancel reload by using weapon special.
  • Fixed action chaining on Lorenz Mk V Kickback and Lorenz Mk VI Rumbler to allow use of special attack chain from aiming down sights and sprinting.
  • Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
  • Fixed a bug where Equinox Mk III Trauma Force Staff didnโ€™t have charge bars in its crosshair while charging secondary action.
  • Fixed a bug on the Blastoom Mk III Grenadier Gauntlet heavy attack that was incorrectly using light attack damage.
  • Fixed a bug where the Locke Mk IIb Spearhead Boltgun crosshair spread could look wider while crouching.
  • Fixed a bug where you couldnโ€™t chain Weapon Special from push with a follow-up attack on Mk VII and Mk IX Turtolsky Heavy Sword.
  • Fixed issue where the Rifthaven Mk II Purgatus Force Staff and Artemia Mk III Purgation Flamer burst flame attacks would not hit enemies if aborted too early.
  • Fixed issue where weak spot hit marker did not always work properly with weapons with explosions.
  • Fixed bugs where you couldnโ€™t activate the Obscurus Mk II Blaze Force Sword or perform weapon specials with Tactical Axes while blocking.
  • Fixed a bug where Vraks Mk III Headhunter Autogun and Agripinaa Mk VIII Headhunter Autogun hip fire bursts could be interrupted by going into zoom while shooting.
  • Fixed a bug where the second attack in the light combo with the Indignatus Mk IVe Crusher dealt less damage than intended while activated.
  • Fixed issue where switching weapons at max recoil would add a constant offset to the camera.
  • Fixed issue with the Rippergun where reloading while bracing and then releasing the aim button would cancel the reload.
  • Fixed a bug where Atrox MkIV and Atrox MkVII Tactical axes wouldnโ€™t effectively push Poxbursters.
  • Fixed bugs where you couldnโ€™t chain the Parry special action from push attack and push follow-ups on Catachan swords.
  • Fixed attacks that incorrectly were unaffected by weapon stats:
    • Achlys Mk VIII Combat Axe light to heavy combo
    • Atrox Mk II Tactical Axe 3rd attack during light combo and 2nd attack during special combo
    • Krourk Mk VI Cleaver attack 3 in light combo
    • Krourk Mk VI Cleaver, Bull Butcher Mk III Cleaver, Krourk Mk IV Cleaver during 2nd attack in special combo
    • Munitorum Mk III Power Sword attack 3 in light combo
  • Fixed a bug where the second attack in a light combo couldnโ€™t be performed while sprinting with the Ogryn Powermaul.
  • Added a chain action between aiming down sights charged shot and weapon special action on Hellbore Lasguns to make that sequence a bit more responsive.
  • Fixed a bug where the Brunt Specialโ€™ Mk I Bully Club slap attack would not deal any damage if you buffered a light attack from it as fast as possible.
  • Fixed a bug where the activated push follow-up attack with the Tigrus Mk II Heavy Eviscerator would not stick to some enemies.
  • Fixed a bug where you couldnโ€™t hold the fire button during the Bolters wield action in order to start shooting as soon as it completed.
  • Changed how the Helbore lasguns shoot action is triggered making it easier to chain charged shots.
  • Fixed issue with some Force Staffs displaying the incorrect damage number in the weapon stat screen.

Blessings โ€“ Warhammer 40K: Darktide 1.0.23 Update Patch Notes

  • Fixed an issue with โ€˜Thrustโ€™ blessing (up to +20% power scaling with charge time on Heavy Attacks) has limited functionality with revved up attacks from chain weapons, only affecting the first tick of damage instead of the entire attack
  • Fixed โ€˜Warp Flurryโ€™ blessing not working on some trauma force staffs.
  • Fixed issue so that blessings get the correct bonus according to their tier.
  • Fixed issue where some blessings could be active when weapon was not wielded.
  • Fixed issue with activation of โ€˜Devastating Strikeโ€™. Bonus is now applied for the critical strike instead of the next attack after the critical strike.
  • Fixed an exploit where โ€˜Shredโ€™ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.

Enemies

  • Fixed issue with Bulwark not getting staggered correctly by Stun Grenades
  • Fixed issue with bleed blessings applying bleed on zero damage attacks.
  • Fixed issue with wrong damage efficiency being returned if you hit a shield.
  • Fixed a bug where downwards vertical attacks could cause enemies to turn around and stagger in the wrong direction.
  • Fixed Dreg and Scab gunner suppression animation durations to match actual animation.
  • Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5.
  • Added suppression attack delay to Dreg Gunner.
  • Tweaked Scab Assaulter suppression immunity duration from 2.75-3.25 to 0.25-0.5.
  • Tweaked Scab and Dreg Gunner suppression immunity duration from 1.75-2.25 to 0.25-0.5.
  • Tweaked Scab and Dreg Shotgunner suppression immunity duration from 2.75-3.25 to 1.75-2.25.
  • Tweaked Reaper suppression immunity duration from 3.75-4.25 to 2.75-3.25.

Warhammer 40K: Darktide 1.0.23 Update Patch Notes

Feats and Abilities โ€“ Warhammer 40K: Darktide 1.0.23 Update Patch Notes

  • Fixed issue where โ€˜Kinetic Deflectionโ€™ did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
  • Fixed exploit where switching weapons before exploding after a 100% peril Brain Burst would prevent you from exploding.
  • Fixed a bug where rank 3 Fire Frenzy blessing didnโ€™t give the correct damage increase.
  • Fixed issue where โ€˜Bloodlettingโ€™ sometimes didnโ€™t trigger on a killing blow.
  • Fixed issue where โ€˜Kinetic Flayerโ€™ could trigger on Corrupter Pustules and Eyes.
  • Fixed issue where โ€˜Kinetic Flayerโ€™ could sometimes trigger on the Ogryn Bulwarkโ€™s shield.
  • Fixed issue with Sharpshooter โ€˜Volley Fireโ€™ combat ability โ€“ Reloading while activating should now abort reload animation.
  • Fixed issue where the Psykineticโ€™s โ€˜Brain Burstโ€™ cast bar wouldnโ€™t reset when pounced on by a Poxhound.
  • Fixed exploit where the users could gain toughness from the Preachers dash ability without you consuming the ability charge.
  • Fixed issue where if a Sharpshooter would trigger โ€˜Volley Fireโ€™ when reloading and having the โ€˜Sustained Fireโ€™ feat the reload animation would continue to play.
  • Fixed issue where โ€˜Rendโ€™ blessing and โ€˜Brittlenessโ€™ could give negative bonuses for some weapons.
  • Fixed issue where weapon blessing โ€˜Crucian Rouletteโ€™ critical strike chance would be applied to melee attacks.
  • Fixed issue where the โ€˜One After Anotherโ€™ Feat wouldnโ€™t have its icon appear in the HUD.
  • Improved the targeting of tagging and โ€˜Brain Burstโ€™ through fences, gaps in railings etc.
  • Fixed issues with the Ogryn Skullbreaker feats / passive not working as intended.
  • Fixed issue with โ€˜Blazing Spiritโ€™ blessing on Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff that only applied warpfire to directly hit enemies on crit and not enemies hit by an explosion.
  • Fixed issue where โ€˜Kinetic Overloadโ€™ could target a Daemonhost that wasnโ€™t active.
  • Fixed issue where โ€˜Punishmentโ€™ did not stop the Preacher from getting stunned.
  • Fixed issue where the โ€˜Toughness Regeneration Speedโ€™ Curio only gave a bonus to the Toughness Regeneration delay of Coherency.
  • Fixed issues with feats identifiers overriding each other.
  • Fixed issue so that โ€˜Enemies Within, Enemies Withoutโ€™ no longer regenerates toughness while disabled.
  • Fixed issue with โ€˜Sustained Fireโ€™ blessing for all Hellbore Lasguns.
  • Fixed issue where โ€˜Volley Fireโ€™ would block actions for a short while if wielding another weapon when triggering it.
  • Fixed Issue where the โ€˜Quietitudeโ€™ Feat did not work with the โ€˜Transfer Perilโ€™ Blessing.
  • Fixed issue so you are no longer Block Broken when at 0 stamina with โ€˜Kinetic Deflectionโ€™.
  • Fixed issue where โ€˜Ascendant Blazeโ€™ sometimes wouldnโ€™t trigger on the kill of the Purgatus staffs.
  • Fixed issue where โ€˜Corruption Resistanceโ€™ (Grimoires) did not affect the corruption gained from Grimoires.
  • Fixed an exploit where โ€˜Shredโ€™ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.

Crash Fixes

  • Fixes a crash that could occur when disconnecting while syncing initial profile data
  • Crash fix for server crashes when wielded weapon is nil when trying to post telemetry data.
  • Fixed various crashes around the chat UI.
  • Fixed a server crash when quitting Darktide.
  • Fixed a crash when closing the item detail view when purchasing an item.
  • Fixed a crash issue that in rare occasions would occur when a bot revived another bot.
  • Fixed a crash that could occur in rare cases when a player connects to a mission at the same time a bot is added.
  • Fixed numerous unspecifiable crashes.

Cosmetics โ€“ Warhammer 40K: Darktide 1.0.23 Update Patch Notes

  • Various cosmetic changes related to clipping and deformation.

Fixes and Tweaks

  • Fixed an issue where effects for being suppressed (under fire from enemies, but not actively taking damage) were missing or inconsistently triggered.
  • Fixed issue where getting knocked down sometimes wouldnโ€™t add a Wound correctly.
  • Fixes so that power level buffs now affect stagger and cleave as well as damage.
  • Fixed issue with damage numbers in Psykhanium that sometimes displayed the wrong color when a critical strike was made.

Warhammer 40K: Darktideย is available on PC and Xbox Series X|S. For more information regarding this patch, please visit theย Warhammer 40K: Darktideย Steam page.

Related Topics
Patch Notes Warhammer 40K: Darktide
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