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Home»Gaming»Cosmoteer: Starship Architect & Commander Update 0.21.0 Patch Notes

Cosmoteer: Starship Architect & Commander Update 0.21.0 Patch Notes

Cosmoteer: Starship Architect & Commander has released a new update 0.2.1.0, and we compiled the patch notes. Walternate Realities, the developer of Cosmoteer: Starship Architect…

Evans KaranjaBy Evans KaranjaFebruary 11, 20233 Mins Read
Cosmoteer: Starship Architect & Commander
This article is over 2 years old and may contain outdated information.

Cosmoteer: Starship Architect & Commander has released a new update 0.2.1.0, and we compiled the patch notes. Walternate Realities, the developer of Cosmoteer: Starship Architect & Commander, released the new changes in a bid to fix some of the bugs. The dev. team has also brought additional features, including adding two varieties of aesthetic roof lights with configurable colors. For these and more fixes, lets get right into it.

Cosmoteer: Starship Architect & Commander Patch Notes

cosmoteer update

  • Added an “Exterior Light,” a 1×1 part that brightens the roof around it with customizable color and size. The light however has no functional benefit.
  • Added an “Exterior Headlight,” a 1×1 part that brightens the roof in a specific direction with customizable color and size. (Has no functional benefit).
  • The red text on the button in blueprint mode will now read “MISSING PART BLUEPRINTS” instead of “MISSING BLUEPRINTS” if you have a ship design loaded that contains parts whose blueprints have not yet been purchased.
  • Changed the default hotkey for deleting all doors to Shift+Del (from Ctrl+Del) so that it doesn’t conflict with holding Ctrl to confirm deletion of parts that only give a partial refund.
  • A.I. ships will now use any attack distance and rotation saved with their design when above 50% health.
  • Added nine new built-in ships: Erponis, Eviscerator Reborn, Intrepid, Klepht, Scintillator, Yuhina, Daedalus, Goshawk, and Spectre.
  • Miscellaneous updates to other existing built-in ships.

Fixes

Cosmoteer game update

  • Bugfix: Crash that might happen when issuing a command after a ship breaks up into several pieces and displays the message “An item with the same key has already been added.”
  • Bug fix: Crash when right-clicking on a non-building part with the “grab” tool selected in build mode. (Currently only affects mods with non-buildable parts.)
  • Bugfix: Some saved games could fail to load if they were saved while crew are salvaging ships.
  • Bug-fix: In some circumstances, it was possible to lose all crew in Career mode without triggering an “ALL HANDS LOST” game over message.
  • Bugfix: Some sprites (such as batteries in factories) were being rendered in the incorrect location when the room is flipped.
  • Bugfix: Dragging a box to select ship parts was not selecting mining lasers along with other weapons.
  • Modding: Added a ‘UIColor’ part component which allows the player to pick a color from a color wheel. It works very similarly to UIToggle and UITrigger.
  • Modding: TurretWeapon and FixedWeapon no longer require an emitter. (Useful if the weapon doesn’t actually shoot anything.)

For more on today’s updates, be sure to visit the game’s official Steam db. The game is available on Microsoft windows.

Related Topics
Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander Updtes
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