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Home»Gaming»IXION Update 1.0.3.6 Patch Notes

IXION Update 1.0.3.6 Patch Notes

The first 2023 and long-awaited update for IXION from Kasedo and Bulwark Studios has arrived, and we have compiled the full list of changes here.…

Evans KaranjaBy Evans KaranjaFebruary 20, 20236 Mins Read
IXION Update 1.0.3.6 Patch Notes
This article is over 2 years old and may contain outdated information.

The first 2023 and long-awaited update for IXION from Kasedo and Bulwark Studios has arrived, and we have compiled the full list of changes here. IXION Build 1.0.3.6 has various bug fixes, UI changes, and starvation mechanic changes in these update patch notes. Additionally, there are major adjustments and fixes on the updated IXION. Let us look at the official update for IXION Build 1.0.3.6 patch notes.

IXION Update 1.0.3.6 Patch Notes: February 20, 2023

Attention Administrators,

Update 1.0.3.6 is live and consists of general bug fixes, UI changes and starvation mechanic changes.

Read the patch notes: https://t.co/2YbZo71sqw#indiegame #IXION #update #indiegamedev pic.twitter.com/Vb9YWrdTpr

— Kasedo Games (@KasedoGames) February 20, 2023

STARVATION MECHANIC

  • The developers have updated the way the starvation mechanic works in IXION.
  • The crew will continue to eat at set intervals, with meal cycles occurring every 5 cycles.
    • If they are not provided with food now, they will begin to starve.
    • After missing three meals, the starving population will progressively die.
  • A crew member will now recover from starvation after eating a single meal.
    • Previously, for starvation to resolve, a crew member would need to consume as many meals as they had missed.
  • Additionally, rather than waiting for up to 5 cycles till the next meal cycle, starving crew members can eat at the start of the next cycle in which enough food is available.
    • This behavior can be toggled on or off for a Sector from within the Mess Hall’s building panel.

STORY TECHNOLOGIES

  • Technologies related to the critical path of the game will now only require time to research, with no associated science point cost.

UI

  • Resource Transfer: the dev team implemented a simplified version of the resource transfer UI (the previous settings will still be available as a toggle option)
  • Cryonics Center: We Simplified the building’s UI and removed the Sector limit to convey better that the Cryonics Center’s options only determine the destination of the awakened crew and not the type of crew to be woken

VISUALS

  • There is a fix where some planets had a graphical issue
  • There is a fix on solar panel construction placeholders displaying extremely brightly

CRITICAL

  • There is an adjustment where the game could stutter or crash when deleting roads
  • Fixed an issue where saving during Edden dialogue in Chapter 4 disabled the Piranesi
  • There is a fix on an  issue where the VOHLE jump button got stuck post jump
  • There is a fix for an  issue with starvation not resolving correctly
  • The dev team fixed the endless loading issue with save games
  • Fixed an issue where certain trust negatives could get stuck and loop endlessly (leading to 0% trust and game over)
  • There is a fix where opening events in Chapter 4 resulted in a dimmed screen and no way to resolve the event

✨It's competition time!✨

We’re giving away a copy of IXION: Deluxe Edition on Twitter this week! 😏

To enter:
💙RT this
💙Follow us

Winner announced on Thursday!

Want more chance of winning? Enter our other competitions on FB and Insta ✨#competition #IXION #indiegame pic.twitter.com/9JzLe49AdG

— Kasedo Games (@KasedoGames) February 20, 2023

MAJOR

  • The dev team fixed the ‘Delivery!’ ‘Drill Dozer’ & ‘What they hide from us’ achievements not triggering correctly
  • Farms are now required to be built next to each other (and gaps cannot be created by farm deletion)
  • There is a fix on an issue where multiple science ships / crews could be lost if at same event location
  • Sector 6 can now be correctly opened from Sector 1
  • Fixed a power issue with the Hull Temple where it could become possible not to be able to turn it on under certain conditions
  • Fixed an issue with Solar Panel repair getting stuck if multiple panels were damaged during space weather
  • There is a fix for an issue with accident warnings and accompanying Edden lines not triggering correctly
  • Fixed an issue where blackouts did not trigger correctly during waste purging in the Nuclear Power Plant
  • There is a fix for an  issue where the Exo-fighting Dome’s stability bonus did not trigger correctly
  • The dev team fixed an issue where the Legislative Strengthening Center’s stability bonus did not trigger correctly
  • Fixed an issue where the Exo-fighting Dome’s associated events did not appear correctly
  • Three Factor authentication upgrade for Nuclear Power Plants will now function correctly

Other major Fixes

  • Fixed an issue where if the Docking Bay’s storage were full, colonists would be lost if transferred to the building for a colonization event
  • Cargo ships now correctly respond to priority gather
  • There is a fix for an issue where working conditions would be delayed in updating following population transfer
  • Fixed an issue where the ‘Sarcophagus To Eternity’ event would trigger incorrectly
  • There is a fix for an issue where farms could continue to produce food when unpowered
  • VOHLE jump hull damage now triggers correctly post VOHLE jump rather than at charge initiation
  • The Health Center’s bonuses should now only apply when fully constructed (rather than as soon as the construction site is placed down)
  • Fixed an issue where the Health Center wasn’t being detected in Sectors connected by Train
  • There is a fix for an issue where mass-producing ships in multiple docking bays could lead to game-breaking bugs
  • The tier 2 food stability bonus now applies correctly
  • The dev team fixed an issue where if the Steel Mill was marked for dismantling, and then the dismantling was canceled, iron would be caught in an endless loop of being taken and removed from the building
  • When opening a new Sector, crew transfer will not take place until the Sector’s Gateway has a connecting road

MINOR

  • Fixed an issue where you could have double overlapping weather events in Chapter 3
  • There is a fix on  an issue where the stability bonus of a memorial persisted while the building was being dismantled
  • The ‘max’ values of the top resource bar should now correctly update
  • Fixed an issue where credits would be triggered incorrectly on return to the main menu
  • There is a fix on an issue where the incorrect crew member was displayed as dead at the end of the ‘12D – High Temperature’ event
  • Fixed some minor issues with how the Exo-Fighting Dome and Drone Bay displayed in the powered / unpowered view
  • Fixed some minor issues with text being cut off on planet panels in the Planetary System Map
  • Resource movement lines from buildings being dismantled now move in the correct direction
  • A number of minor fixes to the text of various tooltips and certain objective tracking percentages

IXION is available on Kasedo games, steam, and Epic games store. Head to the Steam Community to find the official IXION BUILD 1.0.3.6 update  patch notes.

Related Topics
IXION Patch Notes
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