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Home»Gaming»Wild Rift 4.1A Patch Notes

Wild Rift 4.1A Patch Notes

Wild Rift has released the 4.1A update patch notes, including a new game mode, Ultimate Spell Book (USB), and Ultimate Spell Book Event and Card…

Omer DursunBy Omer DursunMarch 29, 20235 Mins Read
Wild Rift 3.4c Update
This article is over 3 years old and may contain outdated information.

Wild Rift has released the 4.1A update patch notes, including a new game mode, Ultimate Spell Book (USB), and Ultimate Spell Book Event and Card Trick Chaos. The patch also includes several champion changes, such as nerfs to Amumu’s Despair, Nautilus’ Riptide, and Rammus’ Defensive Ball Curl.

Wild Rift Update 4.1A Patch Notes

GAME MODES

ULTIMATE SPELL BOOK (USB)

We’re bringing chaos energy to the Rift! Pick a champ, and choose between 3 different ultimates. Whichever one you choose, will replace one of your Spells like Ignite or Heal! In addition to that with every kill and assist you get, the larger you’ll grow, and you’ll even gain a little tenacity. But don’t worry if you’re like us and tend to die more than you rack up kills, you’ll grow smaller and smaller on every death and gain move speed, weee. We hope you have fun in this new game mode, let us know what you think!

Ultimate Spellbook will be available to play from March 30 at 00:01 UTC until April 24 at 00:01 UTC.

EVENTS

ULTIMATE SPELL BOOK EVENT

Celebrate the launch of our new game mode during this fun event!

The Ultimate Spellbook Event will be available to play on March 30 at 00:01 UTC.

CARD TRICK CHAOS

Try and complete serious and cataclysmically vital missions during our silliest event yet!

The Card Trick Chaos Event will be available to play on March 30 at 00:01 UTC.

CHAMPION CHANGES

AMUMU

AP Amumu’s ability to solo Baron Nashor and Elder Dragon is too strong in the late game, so we’re nerfing his ability to take those objectives, while leaving his early game power in-tact.

DESPAIR

  • Ability Power ratio: 0.75% → 0.6%

JHIN

Jhin is not performing well in higher levels of play, so four now, we’re buffing one of his more difficult abilities to help him out.

DEADLY FLOURISH

  • Cooldown: 14s → 12s

NAUTILUS

After our recent buffs to Nautilus, he has been dominating in the Jungle. We’re putting our anchor down, and taking back some of those previous adjustments.

RIPTIDE

  • Damage to monsters: 200% → 175%

NUNU & WILLUMP

Nunu didn’t benefit much from the new tank items, so he needs a slight buff to help him be the backbone his team needs.

    • BASE STATS
      • Health per level: 105 → 112

CONSUME

  • Heal bonus health ratio: 8% → 9%

PYKE

Currently, Pyke support is weaker when compared to picking him in the Mid Lane or Jungle. So we’re making some adjustments all around to balance his power between the three roles.

BONE SKEWER

  • Damage ratio to minions: 100% → 80%
  • Damage ratio to monsters: 110% → 90%

PHANTOM UNDERTOW

  • Damage ratio to monsters: 110% → 100%

DEATH FROM BELOW

  • Additional gold ratio for solo kills: 110% → 100%
  • Gold granted to Pyke for assisting a teammate: 110% → 120%
    • Extra gold cap: 550g → 600g
  • When teammates kill the enemy within Pyke’s ultimate range, Pyke’s extra gold ratio: 110% → 120%
    • Extra gold cap: 550g → 600g

RAMMUS

Last patch we released Amaranth Twinguard, and it has been giving Rammus too much armor, making him an unkillable menace. We’re telling him to arma-chill-o this patch and nerfing the amount of armor he gets in the later stages of the game.

DEFENSIVE BALL CURL

  • Base damage: 8/10/12/14 → 10/12/14/16
  • Percent armor boost: 70/80/90/100% → 70/75/80/85%
  • [NEW] No longer reduces movement speed ​​by 30% when activated
  • [BUGFIXED] Fixed the issue where the percentage of resists obtained from other sources being higher than normal when enabled.

VARUS

Since the last patch, we’ve seen the win rate of Ability Power Varus become significantly higher than his Attack Damage builds. This time, we’re nerfing him slightly to bring the win rates closer together.

CHAIN OF CORRUPTION

  • Ability Power ratio: 100% → 85%

WARWICK

After Warwick’s last adjustment, his ability to take fights in the earlier stages of the game have diminished. So, we’ve decided to sharpen his claws and buff him back to a healthier state.

JAWS OF THE BEAST

  • Damage converted to heal: 22.5/40/57.5/75% → 37.5/50/62.5/75%

ZERI

Even after our last nerf, Zeri is still too strong. We’re taking another swing, and this time aiming to strike down some of her electrifying strength in the late game.

    • BASE STATS
      • Health per level: 120 → 112

LIGHTNING CRASH

  • Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage

Wild Rift GAMEPLAY CHANGES

ITEMS

MANTLE OF THE TWELFTH HOUR

We know how strong Mantle is, especially in the later stages of the game. However, we think there is still some room to improve the item in the early to mid game stages. We’re swapping some of the resistance stats with health, which we hope makes it feel better to use in the early game.

Stats:

  • Provides 200 health
  • Armor: 50 → 40
  • Magic resistance: 50 → 40

For more details on the Wild Rift 4.1A Patch Notes, you can visit the official Wild Rift patch notes page on the League of Legends website.

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Omer Dursun
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