Defending your haven in The Last Spell requires an extensive commitment to protect the mages who administer the titular magic. As hordes of enemies rain down on you and your allies, so do some bugs that can interrupt gameplay. Thankfully, developer Ishtar Games is here to release some fixes for The Last Spell with update 1.0.2.14. It comes with adjustments toward the boss nights, items, omens, and more. Complete information can be found here with the official Steam link, but we’ll provide the main changelog for reference. Quite a bit has been touched upon for The Last Spell with 1.0.2.14, so let’s get into it.
The Last Spell Patch 1.0.2.14
Balancing
- Added back Inaccurate (x1.5)
- Opportunism Multiplier: x1.25 -> x1.35
Base DMG at level 0: 95-129 -> 101-138
- Debuff: -33% DMG (2 Turns) -> -20% DMG (2 Turns)
Base DMG at level 0: 90-120 -> 99-126
–Magic Wand
- DMG x1 (72-101) -> DMG x0.85 (61-86)
- Poison Damage: 40 (3 Turns) -> 60 (3 Turns)
- DMG x2 (98-116) -> DMG x1.75 (86-102)
- Propagation bounces: 4 -> 3
Items
- Teleportation: Added a limit per turn of 3.
- Will now appear less often
Perks
- Base Poison: 35 (3 turns) -> 40 (3 turns)
- Damage bonus (range 5): +8% -> +12%
- Damage bonus (range 10): +12% -> +18%
- Resistance conversion rate: 30% -> 25%
(Energized replacement when using Blood Magic)
- Health to spend: 28 -> 42
(Mana Shield replacement when using Blood Magic)
- Health to spend: 8 -> 12
- Base Critical Power bonus: +25% -> +20%
- Additional Critical Power bonus: +5% -> +4%
- Base Damage: 110-140 -> 90-125
- Damage bonus: +30% -> +50%
- Damage bonus: +3% -> +4%
- Poison Damage bonus: +75% -> +100%
- Range: 10 -> 6
- Total Damage bonus: +30% -> +40%
- Accuracy bonus: +10% -> +15%
Buildings
- Maximum amount of Ballista (Normal and Mounted) : 40 -> 32
- Ballista cost: 40 Materials -> 65 Materials
- Cost of upgrading from Ballista to Mounted Ballista: 40 Materials -> 35 Materials
- Mounted Ballista cost: 80 Materials -> 100 Materials
- Cost: 60 Materials -> 40 Materials
- Cost: 8 Materials -> 7 Materials
- Cost: 15 Materials -> 12 Materials
- Cost: 15 Materials -> 12 Materials
- Cost: 25 Materials -> 20 Materials
- Cost: 40 Materials -> 30 Materials
- Cost: 40 Materials -> 30 Materials
- Cost: 50 Materials -> 40 Materials
- Gold focus : 12 Gold/13 Materials -> 14 Gold/13 Materials
- Materials focus: 4 Gold/38 Materials -> 4 Gold/40 Materials
- Gold focus: 28 Gold/28 Materials -> 32 Gold/28 Materials
- Materials focus: 9 Gold/84 Materials -> 9 Gold/90 Materials
- Gold focus: 48 Gold/46 Materials -> 54 Gold/46 Materials
- Materials focus: 16 Gold/138 Materials -> 16 Gold/160 Materials
- Gold focus: 72 Gold/67 Materials -> 80 Gold/67 Materials
- Materials focus: 24 Gold/200 Materials -> 24 Gold/240 Materials
Corpses – The Last Spell Update 1.0.2.14
- Corpse generation has been rebalanced %-wise to serve its original purpose better as a catch-up mechanic for tough nights (or risk-reward strategy for experienced players): emphasizing stacking enemies close to the haven for better results, while still being controlled on our part in terms of maximum quantities per night.
- Elite Carrion generation % is now based of the Elite’s dangerousness: the scarier an Elite is the easier it will be to get an Elite Carrion.
Scavenge Yields
- Gold focus: 18 Gold -> 16 Gold
- Materials focus: 32 Materials -> 30 Materials
- Resources focus: 20 Gold/36 Materials -> 18 Gold/32 Materials
- Resources focus: 1 worker for 40 Gold/72 Materials -> 2 workers for 72 Gold/128 Materials
- Items focus: 1 worker for 2 Items -> 2 workers for 3 Items
- 20 Gold/36 Materials/1 EPIC Item -> 22 Gold/38 Materials/1 EPIC Item
Maps & Bosses – The Last Spell Update 1.0.2.14
- Slightly increased enemy quantity of Night 6
- Slightly increased night length of Night 6
- Slightly increased enemy quantity of Nights 7, 8, 9, 10 and 11
- Slightly increased night length of Nights 7, 8, 9, 10 and 11
- Greatly reduced enemy quantity of Night 12
- Reduced Health and Armor values on Boss and their minions
- Slightly increased enemy quantities of Nights 6, 7, 8 and 9
- Slightly reduced enemy quantity of Night 10
- Slightly decreased enemy quantities of Nights 1 and 14
Omens
- Material bonus: 80 -> 100
- Move Point bonus: 2 -> 3
- Gain per Corpses: 4 Gold & 9 Materials -> 7 Gold & 13 Materials
- Bonus damage for defenses: +25% -> +20%
- Reduced damage on Damage Trap’s secondary tiles
- Reduced damage on Ballista’s and Mounted Ballista’s secondary tile
- Reduced damage on Catapult’s secondary tiles
The Last Spell Update 1.0.2.14 Bug Fixes
- Fixed the Defensive Training Perk granting way more XP than intended: it was always supposed to only grant the “Killer XP bonus” (additional 30% of the enemy’s XP value) to the Hero as if they were the one killing it (since the base 100% of the XP is already accounted for in the Shared XP for defenses kills, just like any kill), but instead was granting them a whole additional 100%…
- Added a safety to prevent infinite night because of an enemy that couldn’t spawn
- Fixed Blockers staying in the mist, stuck to a corpse or a barricade
- Fixed weird interaction between Human Ballista perk and Vampire perk
- Fixed the contagion alteration not spreading in specific cases
- Added a safety to prevent players to play the next production phase after beating the boss (instead of winning the run)
- Fixed heroes turning red when attacking a mirror elite enemy
- Set the maximum value for the UI scale slider setting to 120% instead of 100% when playing on smaller resolutions
- Fixed exiting construction menu when right-clicking to cancel the preview of a building
Ishtar Games invites players to discuss further topics and issues with the team through their social links. All are available through the Steam page for The Last Spell, which includes Twitch, Twitter, and YouTube.
Be sure to stick around for more updates and hotfixes for your favorite games!