All soldiers have acquired permission to reload and stand by for the next Ghosts of Tabor update. Developer Combat Waffle Studios has gathered sufficient intel to administer a wave of changes and improvements that requires immediate attention. Today will be known as WIPE DAY, the event in which Combat Waffle Studios fires away Patch 0.4.2834.12711 for Ghosts of Tabor. It comes with some major adjustments, with an ammo cache filled with bug fixes and other gameplay improvements. Below, you will find the changelog for Patch 0.4.2834.12711, but here’s the official link for additional intel.
Ghosts of Tabor Patch 0.4.2834.12711
Major Updates
- Full wipe of items, progression, reputation, currency. Ie all players will start fresh in the game, but any DLC upgrade purchased will be waiting for you. More info here.
- Added ability to buy DLCs from the main terminal for Meta Quest / Rift users
- Quest stand alone optimization changes (majority of these updates were spent on this)
- New Watch instead of arm tablet
(NOTE: Compass is ONLY on Watch while we fix a bug with the HUD compass)
- Light on watch to tell you if your mic is muted or not. Red for muted and Green for unmuted (mute icon on screen is now gone)
Bug Fixes
- Backpack item replication issues fixed (potentially)
- Fixed screen effects when going into raid with less than full health
- Fixed drawers in the safehouse so items in them move with the drawers instead of floating in the air
- Fix bug where heavily custom guns were not being charged correctly
- Fix bug where you could load any round into a magazine
- Fix bug for infinite ammo
Improvements
- New Metallic rendering on stand alone; All the weapons and metal parts now have reflections and render rather than be black.
- New occlusion actors to replace engine native rendering, improving rendering on batch dose for mobile.
- New instancing tools and replacements for distance models render.
- Reduced collisions on models.
- Calibrate the render distances on models and other world elements.
- Improve foliage rendering on standalone.
- Better occluding for standalone users
- Fix some elements for performance on the bunker level.
- Improved performance in labs building on island
- Improved objects in labs popping into vision
- Reworked backpacks this should fix performance, remove delay when attaching to character, and other various bugs
- Balanced Specter inventory
- Weapon physics are more performant
- Added stoner63 + 150rnd stanag drum magazine
- Added rails to ASVAL
- Added gunshot tail sounds when shooting outdoors
- Added a NERDS port to left arm
- Added death description for land mine and falling through map deaths
- Land mine signs are two sided now…bc you all do not learn
- Updated the receiving kiosk UI
Other
- Setup Found in Raid for turn in missions. So, players will have to take items out of raids to be able to turn into a mission
- Mission Updates for Rewards
- Updates the Selling percentages and Updates to amount of experience needed for each level for traders
- Kiosk Emergency Rations
- Auto Reach changed for a smoother grabbing system
- Hand mechanics worked on; smoothing features added
- Bullets now show in chamber when there is a bullet loaded (and persist both in raid and safehouse)
Furthermore, Combat Waffle Studios provides a little tease for the next update in the aforementioned patch link. Be sure to check that out, along with any software updates for your copies of Ghosts of Tabor.
Ghosts of Tabor is available now for the Meta Quest 2 and PC for VR through Steam.