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Bohemia Interactive has just released the patch notes for the Arma 3 Global Mobilization 1.5.7901 update, and here’s the detailed list of changes and fixes added with this patch. As the name suggests, the latest version comes for the Global Mobilization DLC and brings several handy changes to the game. You can scroll down and see the patch notes of the Arma 3 Global Mobilization 1.5.7901 update.
Patch Notes for the Arma 3 Global Mobilization 1.5.7901 Update
New Content
Vehicles
- Added: Typ 247
- Added: Typ 251
- Added: Typ 253
- Added: W123
- Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
- Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
- Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
- Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
- Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
- Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
- Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
- Added: GC Army SPW60PA with DShKM
- Added: GC Army SPW40P2 (Ch)
- Added: DK Army M247 (Typ 247)
- Added: DK Army M253 (Typ 253)
- Added: DK Army M253 Military Police (Typ 253)
- Added: GE Army PKW 8 Seats (Typ 253)
- Added: GE Army PKW 8 Seat Military Police (Typ 253)
- Added: GE Army PKW 5 Seats (Transport) (Typ 247)
- Added: GE Army Pkw Heavy (W123)
- Added: GE BGS W123
Weapons
- Added: P1SD Silenced Pistol
- Added: PiMB and PiM variant (East German variant of PM pistol)
- Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
- Added: G3KA4, G3KA4A1 RIS and color variants
- Added: G3SG1 and color variants
Added: Golden G3 - Added: G33A2, G33A3, G33KA2, G33KA3, G33SG1
- Added: G53A2, G53A3, MP M/85
- Added: G8A1, G8A2 Precision Machine Gun
- Added: MG8A1, MG8A2 Light Machine Gun
- Added: PSG1
- Added: MSG90, MSG90A1
- Added: G11K2, G11K2 RIS
- Added: SG542, SG542 RIS and color variants
- Added: SG550, SG550 RIS and color variants
- Added: SG551, SG551 RIS and color variants
- Added: SG551 SWAT
- Added: MZF512, MZF512 RIS Shotgun
- Added: P2, P m/49
- Added: RPG-18
- Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
- Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD, RPKN, and color variants
- Added: Black Furniture texture variants for all East German AK variants (export models)
Attachments – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Added: AR15 4×20 scope
- Added: FeroZ24 BLITS
- Added: FeroZ51 Night vision scope
- Added: PK-A Red Dot Sight (Black and Grey variant)
- Added: PSO-1 (Black variant)
- Added: PSO-6×63-1 (Black and Grey variant)
- Added: RV Reflex Red Dot Sight
- Added: ZF Fero Z 6×42 PSG1 Scope
- Added: APP Aiming Point Projector
- Added: ZF 10×42 Scope for MSG90
- Added: NSPU Night Vision Scope (Black and Grey variant)
- Added: Fero Z 1.5x-6x scope
Added: Fero Z11 (1x scope) for G11 - Added: Fero Z11A1 (3x scope) for G11
- Added: Flashlight P2 for AK weapons
- Added: Beamlight LS20 (For Optics Slot)
- Added: Beamlight L60
- Added: Beamlight L6011
- Added: Mclight 3D (For Optics Slot)
- Added: McLight 2D
- Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
- Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
- Added: LS1500 Red Laser Aiming Device (For Optics Slot)
- Added: LS1500 IR Laser Aiming Device (For Optics Slot)
- Added: LS45 Red Laser Aiming Device (For Optics Slot)
- Added: LS45 IR Laser Aiming Device (For Optics Slot)
- Added: L72 Red Laser Aiming Device
- Added: L75 IR Laser Aiming Device
- Added: L7211 Red Laser Aiming Device
- Added: L7511 IR Laser Aiming Device
- Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
- Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
- Added: PBS1 suppressor for AKM series weapons
- Added: PBS4 Suppressor for AK74 series weapons
- Added: KH Navy, NAC Navy, NAC Navy K, and NAC Navy SD suppressors for SG5
- Added: TGP-P Suppressor for PiMB
- Added: TGP-V Suppressor for SVD
- Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
- Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
- Added: M10 Suppressor for MP2 Submachinegun
- Added: G3 and G11 Bayonets (decorative weapon attachment)
- Added: G3 Bipod for wide grip handguard variants of G3 and G33
- Added: MSG90 Bipod for PSG1 and MSG90
- Added: G8 Bipod for G8 and MG8
Items
- Added: Fero 51 handheld night vision binocular
- Added: FeroD-51 Night Vision Goggles
- Added: NSG-66 Night Vision Goggles
- Added: DM41 and DM41A1 Fragmentation Hand Grenade
- Added: M26 and M16A1 Fragmentation Hand Grenade
- Added: LP7 Laser Range Finder
- Added: LPR-1 Laser Range Finder (A Soviet copy of the LP-7, we didn’t just copy-paste! The Soviets did!)
- Added: PM-63 (now also available as a pistol)
- Added: PN-3 Handheld Night Vision Device (as a pistol)
- Added: G3 20 rounds double stacked magazines (40 rounds)
- Added: SG5 30 rounds double stacked magazines (60 rounds)
- Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to the vehicle via sqf commands)
- Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
- Added: Boltcutter inventory item (See features section)
Units – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Added: GSG9 80s
- Added: GSG9 90s
- Added: East German Special Police Force
- Added: GE BGS Group templates for “Squad” and “Post.”
- Added: GE BGS Group template Special Police Force (W123)
- Added: GC Group template East German Special Police Force
- Added: Revolutionary Infantry Units (INDFOR)
- Added: Group templates for Revolutionary Fighters
- Added: GC Army Light Anti-Tank Soldier (RPG-18)
- Added: PL Army Light Anti-Tank Soldier (RPG-18)
- Added: Light Machine Gunner (G8A2) to West German SF
- Added: Light Machine Gunner (G8) to West German BGS
- Added: Danish 80’s Special Forces Machine Gunner (Group Template also adjusted to include this unit)
- Added: Danish 90’s Special Forces + Group Templates
Character Gear
- Added: Beanie with Headset Model Variant
- Added: Berets for GE Border Guards and GSG9
- Added: PSH-77 Helmet and variants with face shield
- Added: PSH-77 variants in Strichtarn
- Added: M38/72 Helmet with and without Acid Goggles
- Added: Type 18 vest
- Added: Type 3 vests
- Added: Type 3A1 vests
- Added: Special Operations Vest
- Added: Special Operations Vest with Armor
- Added: Combat Vest M3 (Police) Texture Variant
- Added: Operator Suit BGS
- Added: Operator Suit GSG9
- Added: 9 new uniforms consisting of mixed civilian and military fatigues
- Added: Headwrap in various colors and camos
- Added: Headwrap with Headset in various colors and camos
- Added: Glacier Glasses
- Added: Storm hood Black
- Added: Storm hood Black-Red
- Added: Storm Hood Black with Dust Goggles
- Added: Scarf in various colors and camos
- Added: MP-Brassard without belt Model Variant
- Added: M92 with Black Cover Texture Variant
- Added: M92 with Black Cover w\ Goggles Texture Variant
- Added: Standalone version of West German medic bag, usable in the backpack slot
- Added: Combat Suit (T-Shirt) Olive Texture Variant
- Added: Battle Dress Uniform Olive Texture Variant
- Added: Combat Backpack Black and Olive Texture Variant
- Added: Field Cap wz.0443 (Frogscale) Texture Variant
- Added: Field Uniform wz.4652 (Frogscale) Texture Variant
- Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
- Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
- Added: M92 with Cover Olive Texture Variant
- Added: M92 with Cover w\ Goggles Olive Texture Variant
Features / Modules
- Added: Automatic Furniture Module
- Added: Automatic Furniture Module Support for Apex (Tanoa) style structures
- Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
- Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
- Added: Automatic Furniture Module Support for Malden-style structures
- Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match the nearby building’s orientation.
- Added: Module to allow the Photocamera to save screenshots to your user folder.
- Added: Laiktica PLC3A photo camera now has shutter visual and sound effects when left-clicking while in viewfinder
- Added: missionNameSpace variable “gm_photocamera_feature_disabled”. Set this to true to disable photo camera sound/shutter feature.
- Added: missionNameSpace variable “gm_photocamera_feature_type,” which specifies the type of camera that allows taking pictures. (Default: “gm_photocamera_base”)
- Added: Scripted Eventhandler “gm_photocamera_takePicture”; Use via ‘ [missionNamespace, “gm_photocamera_takePicture”, {screenshot “cameraPicture.png”; }] call BIS_fnc_addScriptedEventHandler; ‘ to enable the camera to take pictures that are saved to user profile\screenshots
- Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
- Added: Ability to prevent bolt cutter usage per object: _obj setVariable [“gm_noBoltCutting”, true];
- Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
- Added: Scripted Eventhandler “gm_boltCutterUsed”, passes [_object, _actionType].
- Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
- Added: 15 mission helper “logic” objects to help with location identification
Objects – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Added: Couch
- Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
- Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
- Added: Two new SFX for ambiance (gm_sound_club_music_01 and gm_sound_club_music_02)
- Added: Two new Radio Tent Compositions
- Added: Five new crates for scenery – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Added: Five new piles of crates for scenery
- Added: Five new piles of crates with the tarp over them for scenery
- Added: Seven types of aluminum multi-purpose containers in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
- Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
- Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
- Added: Berm Objects (and automatic clutter variation)
- Added: Command Bunker
- Added: Radio Antenna Object (With destruction model)
- Added: Randomized Variant of Work desk
- Added: GZ1 and GSSZ70 fence variants with holes
- Added: Mud Pit object
- Added: New Furniture (Coffee Jug, Coffee Mug)
- Added: New Furniture (Coffee Machine (yes, it works!))
- Added: New Furniture (Map Board 2, (supports custom textures))
- Added: New Furniture (6 new shelves)
- Added: New Furniture (Table 6 and variant with random clutter)
- Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
- Added: Placeable Radio scenery object (AN/PRC 371)
- Added: Placeable Radio scenery object (R123M)
- Added: Placeable Radio scenery object (SEM 25)
- Added: Sandbag barrier made with barrels
- Added: Soviet-style wooden small caliber ammo box
- Added: Telephone 2 (Split from Table 3)
- Added: Telephone 3 (Split from Table 3)
- Added: Winter Variants of Camo Net Objects
Missions
- Added: Coop 12 Red Steel and Winter Variant. Conversion of Fat Cats playable as East German T-55AM2 platoon.
Misc
- Added: Civilian vehicle first aid kits for East and west german civilian vehicles
- Added: Editor places able version of the PETN and PLNP charge
- Added: “gm_gc_bgs_searchlight_01_slow” variant of searchlight with very slow light traverse speed
- Added: Additional vehicle insignias (Sofa, Dino Tape)
- Added: 10 high-resolution original classified east German maps of Weferlingen for use with map boards.
- Added: GM’s rain-on-tarp sound to camo tarps and net objects.
- Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
- Added: BFOR Mission insignias
- Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
- Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green, MERCS White)
- Added: “Woodland, Experimental” texture sources to all east german vehicles
- Added: New Music Track “GM: Force Recon”
- Added: New Music Track “GM: Lasers”
- Added: New Music Track “GM: Redacted”
Content Changes in Arma 3 Update Patch Notes
Overhaul
- Overhaul: Gigantic Texture overhaul of all ground vehicles
- Overhaul: Gigantic Texture overhaul of all handheld weapons
- Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
- Overhaul: AK74 variants model, animation, and texture overhaul (AK74 with black paint finish)
- Overhaul: AKM variants model, animation, and texture overhaul (AKM with blued finish, MPiKM with powder-coated finish)
- Overhaul: BRDM2 Added additional customization options
- Overhaul: BTR60 Added additional customization options
- Overhaul: BMP1 Added additional customization options
- Overhaul: PT76 Added additional customization options
- Overhaul: ZSU23-4 additional customization options
- Overhaul: Ural 375d additional customization options
- Overhaul: Ural 4320 additional customization options
- Overhaul: 2s1 Added additional customization options
- Overhaul: KPz1 Added additional customization options
Changes – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Changed: Desert and Winter variants of G3, MG3, PzF44, and Pzf84 are no longer accessible in the arsenal (Still in configs for compatibility)
- Changed: “searchlight” weapon to searchlight turret object for improved AI behavior.
- Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
- Changed: 2t Truck damper animation adjusted to better match suspension travel distance
- Changed: AK Bayonet no longer clipping when attached to AK74 variants
- Changed: All scopes without a rubber eyepiece extension now feature a semi-transparent 2d scope mask; all with a rubber eyepiece extension received an updated black border 2d scope mask
- Changed: Ammo Piles can now have their color changed
- Changed: Danish Army Typ 1200 Patrol renamed to M111
- Changed: Explosives and Mines added to “All Magazines” ammo boxes
- Changed: FeroZ24 additional optic mode with an illuminated reticle
- Changed: ZFK4x25 additional optic mode with an illuminated reticle
Changed: PGO-7 additional optic mode with an illuminated reticle - Changed: GM weapons attachments are now compatible with Standard A3 weapons
- Changed: MG3 can now use its AA sight (last range mode)
- Changed: New GC Army Camo paint variant “Woodland – Mud” (wds)
- Changed: West German Army Typ 1200 Patrol renamed to PKW 2
- Changed: ZVN sight merged into a single attachment component
- Changed: 2S1 Added elevation capability to commander periscope
- Changed: “COOP 04 Ninjas” is now “COOP 08 Ninjas,” and added two extra helicopters and 4 more playable slots.
- Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
- Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
- Changed: Activation/Deactivation sounds of AT and AP mines.
- Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
- Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
- Changed: Adjusted weight of all AK47, AK74, and SVD weapons
- Changed: AK47 and AK74-related ammo boxes changed to Soviet-style wooden ammo boxes
- Changed: AK47 Silenced Sounds
- Changed: AK74 Silenced Sounds
- Changed: G3 Silenced Sounds
- Changed: G36 Silenced Sounds
- Changed: M16 Silenced Sounds – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Changed: SG5 (External suppressor) Silenced Sounds
- Changed: SVD Silenced Sounds
- Changed: MP2 Silenced Sounds
- Changed: All cars and trucks have door sounds now
- Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
- Changed: All Scopes switched to semi-transparent scope masks for better situational awareness.
- Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
- Changed: The bicycle now has a bell to ring
- Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
- Changed: Dedicated Horn sound for U1300L
- Changed: Dexterity and Inertia rebalanced on all handheld weapons
- Changed: Dexterity and Inertia rebalanced on all launchers
- Changed: East German Compass F73 moved further up in the screen
- Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
- Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
- Changed: G3A3 DMR name changed to G3A3A1 RIS
- Changed: G3A4 EBR name changed to G3A4A1 RIS
- Changed: GM Camo net objects support retexturing
- Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
- Changed: GM’s explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
- Changed: GM’s Furniture is now available in ZEUS.
- Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
- Changed: KPz1 (and variants) reverse speed increased to 32km/h
- Changed: Laiktica PLC3A Viewfinder looks
- Changed: Luna is no longer able to be reloaded on a regular ammo truck
- Changed: Mi-2 Audible distance drastically increased
- Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
- Changed: PETN/PLNP charges now take just a quarter of inventory space than before
- Changed: PhysX Geometry of Static weapons to increase stability when used
- Changed: Polish Special Forces now use Frogscale Camo Uniforms
- Changed: Polish vests with PM-63 holsters now show the handgun
- Changed: Reduced Mass of DM31 AP mine
- Changed: Reload anim for AK47 family of rifles/lmgs
- Changed: Reload anim for AK74 family of rifles/lmgs
- Changed: Reload anim for SVD
- Changed: Rivers and ponds are now visible on the 2D map
- Changed: Shelf 1 and Shelf 2 TextureSources
- Changed: Smokeshell inventory icons appear no longer flat
- Changed: SPz1 Additional Ammo for the Main weapon added to the vehicle (stored ammunition)
- Changed: Switched Laiktica PLC3A photo-camera to “gm_photocamera_base” base class
- Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
- Changed: Typ1200 vehicle sounds (and horn)
- Changed: West German black beret (no insignia) now available in the arsenal
- Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
- Changed: ZSU-23-4’s radar can be hidden via a virtual garage.
- Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
- Changed: BT 11 tower canopy can now be destroyed
Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM - Changed: “DM 24 Fashion Police” updated with new weapons, uniforms, vests, and helmets for the random pool.
- Changed: PM-63 slide now stays back on the last round.
- Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
- Changed: Adjusted the weapon rest point for MP2A1
- Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
- Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
- Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
- Changed: Configured all the “outside cargo” positions of the PT-76 to allow for rocket launcher use.
- Changed: GM Campaign “State Scarlet” scenery changes to use some new objects
- Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)
- Changed: All nation insignia now have their proper preview icon in the attributes
- Changed: All GM coop missions now have a simple revive script active (different from BI’s revive)
- Changed: Barrels now have better bullet-stopping power.
- Changed: Coop 08 Magnetized: Starting load-outs
- Changed: Editor 2d icons for GM objects, furniture, houses, vegetation
- Changed: Flightsuits increased load capacity
- Changed: GM civilians are now also selectable from Civilian Presence Module Faction Drop Down (Previously, only “automatic” on Weferlingen would add them)
- Changed: Green tone of West German BGS beret
Content Fixes – Arma 3 Global Mobilization 1.5.7901 Update Patch Notes
- Fixed: 2S1 shadow issue on the right side of the turret
- Fixed: 35mm FAPDS had a huge explosion effect
- Fixed: 9mm ammo had high penetration values
- Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
- Fixed: All uniform models to use the new FireGeometry setup
- Fixed: Bicycle had the wrong faction class defined
- Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
- Fixed: BRDM2 damper animation now matches the px damper simulation
- Fixed: BrPz1 – Missing some shadow connection
- Fixed: BrPz1 half bridge now has the correct preview icon
- Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during the pickup process
- Fixed: BTR60 damper animation now matches the px damper simulation
- Fixed: BTR60 instruments illumination is now working
- Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger a mission-fail
- Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
- Fixed: Do28d2 copilot can now take over controls
- Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
- Fixed: Facewear items were not editor placeable
- Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
- Fixed: G3 DM22A1 rifle grenade missing author
- Fixed: Garage 3 and 4 Winter variants are now placeable in the editor
- Fixed: GE GL trucks had co-driver mirrors rotated outwards
- Fixed: GM Explosives (charges, mines) received dlc = “gm” tag
- Fixed: GM snow is now tagged as “snow,” so custom sound controller “snow” is true on GM Weferlingen Winter.
- Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2, and onPhaseChanged context); this means toggling a beacon through this menu now works.
- Fixed: gm_euro_mud_sound had incorrect “soundHit” configured
- Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lack _blk or _des suffix on their magazine classes
- Fixed: HE Rockets were inheriting from HEAT rockets
- Fixed: K125 broken UVs in lower lods
- Fixed: L410 copilot can now take over controls
- Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
- Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
- Fixed: M109 had double “mission” insignia in the back
- Fixed: M109 M2 barrel was not recoiling
- Fixed: M109G, Texture issue on turret shovels
- Fixed: M113DK M2 barrel was not recoiling
- fixed: Medic vehicles have TransportMagazines with the smoke shells that all have count = “smoke shells”;
- Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
- Fixed: Mi-2 URP and Mi2 URP-G Pilot are now able to order gunner to fire
- Fixed: Mi2 Platan is unable to deploy the MN111 Mine
- Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot’s medical kit)
- Fixed: Missing shadow from gm_ammobox_pallet_01
- Fixed: MN111 could be picked up but not be deployed
- Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
- Fixed: P601 East German police had the police symbol flipped on the hood
- Fixed: Placeable magnet tape item correct TransportMagazines class
- Fixed: Placeable money items use the correct TransportMagazines class
- Fixed: PM-63 magazine switch phase
- Fixed: Polish Tactical Suspenders (Rifleman) no longer weighs 0 mass.
- fixed: RH202 20mm was using 35mm cartridge effect
- Fixed: S5K penetration power decreased to 130mm
- Fixed: Scattermines are no longer selectable in the arsenal
- Fixed: Guard Tower searchlight can now be shot out
- Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
- Fixed: OT-64 nation insignia on the turret had strange shading
- Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
- Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
- fixed: T55 loader can only be switched to from the outside
- Fixed: TPz1 Shadow issue on front window armor
- Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
- Fixed: UAZ Dashboard illumination
- Fixed: Village sign north of Barmke said “Klein Sisbeck” at a distance.
- Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point
- Fixed: 2p16 was missing PL army Zeusable invasion strips version
- Fixed: 2t truck medic Wreck model had seethrough interior parts
- Fixed: G36A0 and G36E shadow lod discrepancies
- Fixed: K125 had broken UVs in lower lods
- Fixed: Medic backpack sling glitch
- Fixed: Truck gel. 5 Ammo Incorrect 3DEN Picture
- Fixed: Truck gel. 5 Transport invasion stripe was visible inside too
- Fixed: Marder armor protection was reduced slightly
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