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Home»Gaming»Star Citizen 8462609 Update Patch Notes Adds “New Player Experience”

Star Citizen 8462609 Update Patch Notes Adds “New Player Experience”

Update 8462609 has launched for Star Citizen; here are the comprehensive patch notes showing what’s new to players. The game has been in development for…

Tunahan KarakisBy Tunahan KarakisMay 4, 20238 Mins Read
Star Citizen Alpha 8467657 Update Patch Notes
Image Source: Olli43
This article is over 2 years old and may contain outdated information.

Update 8462609 has launched for Star Citizen; here are the comprehensive patch notes showing what’s new to players. The game has been in development for years and receives regular updates to be tested in the Public Test Universe. Meanwhile, this version is one of them and is now available to test. The latest patch includes new features like New Player Experience and more. Check out the Star Citizen 8462609 update patch notes below.

Patch Notes for the Star Citizen 8462609 Update

Patch Notes for the Star Citizen 8462609 Update
Image Source: Olli43

Testing Focus

  • General Stability
  • Lorville Skyline 2.0
  • Salvage Contract Missions
  • Tractor Beam – T0.5 – Item Attaching and Detaching
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Mining Balancing v01
  • New Player Experience

Known Issues

  • AC – PTU/LIVE – WaitForPlayerSpawn Connection Timeout
  • Aegis Reclaimer – Stanton – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction from the ship exterior
  • Aegis Reclaimer – All Variants – Stanton – Reclaimer main on-elevator control panels do not respond to input
  • ARGO MOLE – Stanton – Vehicles / UI – The interaction prompts for ALL mining turrets are easy to miss/in unintuitive locations for players
  • CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground
  • Multivehicle – Stanton – UI / Vehicles / Mining – Mining UI is appearing in Low Resolution
  • RSI Constellation Multivariant – Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable
  • Stanton – Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
  • Stanton – Multilocation/Multivehicle – Shopping – Store kiosks won’t populate locations if certain ships are stored
  • Stanton – Multitool – FPS Hull Scraping – The Salvage attachment has the VFX of the tractor beam and does not function
  • Stanton – Security Post Kareah – Mission Content / Art – VisArea – Contraband screens have a vis area issue
  • Stanton – Yela – Grim Hex – Mission Giver – AI / Missions – Wallace Klim becomes stuck under the floor near the hangars after being streamed out and streamed back in

New Features

Gameplay
  • New Player Experience
An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen’s basic features. This update focuses on the experience in Area 18 and Baijini Point. As players enter the main menu to join the universe, they will be prompted with the option to join as normal or accept the New Player Experience Mission chain, which will set their spawn to Area18 and begin a walkthrough. Being the NPE, we are going to leave the details off to give you all the experience of doing this as close to a new player as possible without information.

Feature Updates – Patch Notes for the Star Citizen 8462609 Update

Locations
  • Lorville LOD, Collision, and Lighting Polish Pass
  • ArcCorp Atmosphere and Planetary Metalic Gloss Polish Pass
Gameplay
  • Mining Balancing v01

With 3.19 comes updates to both Ship and FPS mining with wide-sweeping balance changes to sell prices, refining effectiveness and costs, component stats, multi-crew mining efficiency, mineable difficulties and masses with larger asteroids, resource distribution, as well as the addition of new mineable. The goal in 3.19 is to make multi-crew mining more attractive and even out all materials to make them all more lucrative instead of a select few.

Ship Mining

Resource Distribution has been updated to reflect a more distinct distribution of minerals throughout Stanton. This means that several locations (per planet/moon) now hold exclusive resources rather than full random resources. Additionally, we defined so-called “standard” resources that are given in each minable you will encounter. The rest of the elements have a chance to appear in those rocks. The updated resource distribution is also reflected in the trading availability and refining capabilities. Every mining gadget, head, and sub-item has had a full balance pass for stats, cost, and efficiencies. Every item that is connected to the mining gameplay loop was updated to target specific resources to be mined better or worse, depending on the setup of your Mining Head. Multi-crew mining has also been balanced, with the Mole getting a buff on instability if the same lasers fire on the same rock, while the Prospector will get a punishment for multiple prospectors firing at the same rock on instability.

FPS Mining

  • A new minable is introduced that is only available in the new cave systems and has a high value to encourage players to go mining with their FPS tools outside of prison.
Changes in the Mining Update

Resource Update

  • Concept of minable rarities for resources:
  • Standard (base resource of a minable always part of any rock, like Iron
  • Common (chance to be part of the rock like beryl)
  • Uncommon (chance to be part of the rock like Gold)
  • Rare (chance to be part of the rock like Qunatainium)
  • Dedicated location for resources that have the standard rarity (like Arial having Iron and Quartz)
  • Updated properties for resources (each resource should affect the properties of the rock based on their amount)
  • Updated mass for minables (resource composition affects the mass of the rock.
  • More variant rock sizes/masses
  • Small ones that do not need breaking to massive rocks that require multiple players)
  • Additional rock types with unique chances for resource compositions
  • Removed Diamonds temporarily

FPS Mining Update

  • Added Janalite as FPS minable to caves (very rare but very valuable)

Resource Refining and Prices

  • Updated resource prices and demands at TDDs
  • The further away from the standard material, the more profit
  • Updated refinery yield and time for certain materials to encourage longer distances to travel for the best money/hour

Full Item Rework

  • Mining heads now have a min/max laser power
  • Mining heads have different laser power per size
  • Mining heads have different extraction speeds, and there is also a difference between S1 and S2.
  • Mining heads have different ideal distances
  • Updated resistance values for all mining items
  • Updated instability mitigating values for all mining items
  • Unified properties for all Mining modules and Mining Gadgets
  • Buffed Active modules drastically
  • Added new property exclusive to mining gadgets: Called Cluster modifier that clusters elements together à if you split a rock, it increases the chance that the elements are together in one of the broken pieces)
  • Filtering on some items that remove the inert from the rocks you are collecting
  • Sub-item slots on Mining Heads are different between S1 and S2
  • Resistance reduction is now multiplicative
  • Made Instability updates

UI Update

  • Difficulty forecast that tells you how easy it is to break the rock you are facing
  • Reordered some elements of the UI
  • Details of the mining items you have currently equipped
  • Details on your current cargo
  • Clearer scanning display and clearer explanation of what is happening during scanning

Synergy Tractor Beam

  • Allow detaching to attach Mining modules/ Heads/ sacks

Bug Fixes

  • Fixed – Players are able to attach components and weapons to locked itemports
  • Fixed – Salvage sub-items are not attachable and detachable
  • Fixed – FPS / Large FPS Mineables – Game Code – Shattered FPS and Large FPS Deposits can fail to spawn Gem Shards
  • Fixed – Anvil Centurion – Vehicles / Art / Collision – Vehicle Components – A collision wall is blocking the Player from removing Internal components with the tractor beam
  • Fixed – Planet Tech – Locations / Harvestables – All Harvestable Deposits may be invisible to players, cause collisions, and will always become unavailable for scanning, mining or salvage gameplay
  • Fixed – Multivehicle – Stanton – Vehicle / Components / Tractor Beam / Collision – Taking nose weapons off during soft death causes weapons to disappear into the ground
  • Fixed – Aegis Sabre – Vehicles / Tractor Beam – Some components require the player to look at a specific corner of the component to grab it
  • Fixed – Reclaimer PVP Mission – Ghost Hollow – Missions / AI – No AI reinforcements spawn
  • Fixed – Grim Hex – Art / Graphics / Locations – Various screens around the Grim Hex landing zone are blank
  • Fixed – MULTIVEHICLE – Vehicles/IFCS – When flying near another ship, the ship seems to hit an invisible box that kicks it in random directions
  • Fixed – Multivehicle – Stanton – Weapons / Vehicles / Tractor Beam / Exploit – Player can reattach weapons to hardpoints with 0 health allowing them to become immune to damage and still fire

Technical

  • Fixed 4 Client Crashes
  • Fixed 3 Server Crashes

The 3.19.0 update for Star Citizen (Alpha) is available on Windows.

Related Topics
Patch Notes Star Citizen Alpha
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