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Home»Gaming»Ultimate Admiral Dreadnoughts Update 1.3 Patch Notes Brings New Weather System

Ultimate Admiral Dreadnoughts Update 1.3 Patch Notes Brings New Weather System

Update 1.3 for Ultimate Admiral Dreadnoughts has arrived, and here are all the changes and improvements mentioned in the patch notes. This update is quite…

Danish TaleefBy Danish TaleefMay 4, 20236 Mins Read
This article is over 2 years old and may contain outdated information.

Update 1.3 for Ultimate Admiral Dreadnoughts has arrived, and here are all the changes and improvements mentioned in the patch notes. This update is quite sizable and brings a ton of changes to the game. Some of the major additions include detailed map province borders, new detailed weather systems, and a new game-saving system that improves performance. Here is the complete list of patch notes for update 1.3 for Ultimate Admiral Dreadnoughts:

Ultimate Admiral: Dreadnoughts Update 1.1.1 Patch Notes
via Game-Labs

Ultimate Admiral Dreadnoughts Update 1.3 Patch Notes

MAJOR FEATURES

  • Detailed map province borders:ย Previously the map borders were showing up incomplete and were not including many provinces that the game used. Now all the map provinces not only have their visual borders but also become highlighted when you hover the mouse cursor on them, with a color according to their controller.
  • New detailed weather system:ย Previously the visual weather system was a predefined set and the accuracy modifiers were independently randomized without proper correlation to the actual visuals. Now the weather is fully implemented. The 3D battles can occur in a realistic sea environment that has different daylight, wind, waves visualization and effects according to time of day and weather conditions. Night battles, dusk, late evening battle landscapes, rain, storms, and many other dynamic weather factors enrich the battle immersion and also seriously affect the accuracy with various modifiers.
  • New binary save system improving game performance:ย Previously the saves were using a text mode system which could create very large files, over 150 MB for campaigns, and this caused huge loading delays. We have improved the save system to store files in binary mode, making files extremely much smaller and loading times much faster, thus improving the game experience significantly.

28x NEW HULLS

  • New USA “Experimental Dreadnought Iโ€ with a displacement between 20,500 and 24,500 tons and available from 1905 to1915.
  • New USA “Dreadnought II” based on the original andย first made Texas Battleshipย with a displacement between 23,500 and 28,500 tons and available from 1908 to1918.
  • New USA “Dreadnought III” with a displacement between 26,000 and 33,500 tons and available from 1910 to 1918.
  • New USA “Dreadnought IV” with a displacement between 28,500 and 39,500 tons, as an enlarged variant of the New York class battleships, and is available from 1914 to 1926.
  • New USA “Dreadnought V” with a displacement between 32,500 and 44,500 tons, available from 1919 to 1926.
  • New USA “Modernized Dreadnought I” with a displacement between 25,750 and 32,500 tons, which can recreate theย modernized New York-class battleshipsย and is available from 1927.
  • New USA “Modernized Dreadnought III” with a displacement between 41,500 and 49,500 tons, available from 1927.
  • New USA “Modern Battleship I” with a displacement between 44,500 and 52,500 tons, available from 1929.
  • New USA “Fast Battleship” with a displacement between 47,000 and 62,500 tons, available from 1935.
  • New Chinese “Modernized Dreadnought I” with a displacement between 28,750 and 34,500 tons, available from 1927.
  • New Spanish “Modernized Dreadnought I” with a displacement between 28,950 and 34,900 tons, available from 1927.
  • New “Modernized Dreadnought I” for France and Italy with a displacement between 34,000 and 44,000 tons, available from 1927.
  • New USA “Fast Scout Cruiser” which can recreate the Atlanta-class cruiser with a displacement between 5,750 and 7,500 tons and is available from 1930.
  • New Chinese “Gun Cruiser” with a displacement between 7,750 and 9,500 tons which is available from 1930.
  • New Spanish “Advanced Escort Cruiser” with a displacement between 9,750 and 12,500 tons which is available from 1930.
  • New British “Advanced Escort Cruiser” with a displacement between 12,750 and 15,500 tons which is available from 1930.
  • New French “Advanced Escort Cruiser” with a displacement between 12,750 and 15,500 tons which is available from 1930.
  • New USA “Advanced Destroyer (Compact)” with a displacement between 2,200 and 3,000 tons, available from 1935.
  • New USA “Advanced Destroyer (Large)” with a displacement between 3,200 and 4,500 tons, available from 1935.
  • New British “Advanced Destroyer (Compact)” with a displacement between 2,550 and 3,250 tons, available from 1935.
  • New British “Advanced Destroyer (Large)” with a displacement between 3,450 and 4,350 tons, available from 1935.
  • New “Hybrid Destroyer” for Germany and Austria with a displacement between 4,450 and 5,850 tons, available from 1935.
  • New French “Advanced Destroyer” with a displacement between 3,500 and 4,350 tons, available from 1935.
  • New Russian “Advanced Destroyer” with a displacement between 3,690 and 4,600 tons, available from 1935.
  • New “Advanced Destroyer (Compact)” for Spain and China with a displacement between 2,750 and 3,400 tons, available from 1935.
  • New “Advanced Destroyer (Large)” for Spain and China with a displacement between 3,750 and 4,750 tons, available from 1935.
  • New USA โ€œSuper Heavy Cruiser Iโ€ with a displacement between 14,750 and 18,750 tons, available from 1935.
  • New USA โ€œSuper Heavy Cruiser IIโ€ with a displacement between 16,775 and 19,750 tons, available from 1935.
  • New advanced main towers for late tech destroyers.
  • Many new USA cage masts.
  • Various new towers and part models for new and older ships.

NEW GUNS

  • New USA guns for calibers spanning from 6-inch to 20 inch across all Mark tech levels.
  • New China guns for small/medium caliber guns for late tech levels.
  • New models for German late tech guns of large caliber.
  • New models for Austrian late tech guns of large caliber.
  • New barbettes.
  • A few fixes and improvements on scales for older guns.

BALANCES & FIXES

  • Ship handling physics improved following the new weather system additions.
  • Minor improvements on shell ballistics.
  • Battle fps performance optimizations.
  • Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships.
  • Disabled the common alliance mechanic, which caused too frequent world wars.
  • Fixed issue which could cause guns to get jammed and not rotate.
  • Fixed bug that caused empty hulls to be saved as valid designs, when you exited the ship design interface.
  • Fixed bug that could cause an empty hull to be loaded upon the hull you were designing (this needs testing if it can happen again).
  • Balances on the shipโ€™s costs, which primarily affect campaign upkeep costs and Naval Academy funds. Additionally, this change determines more accurately the actual battle value of a ship, thus the Battle AI priorities should work more effectively.
  • Auto-Design optimization.
  • Warning on spotted torpedoes now will never expire, helping players to detect them during gameplay.
  • Campaign balances in the economy.
  • Various bug fixes and many improvements in-game performance, loading times.

Update 1.3 for Ultimate Admiral Dreadnoughts is available exclusively on PC. For more information on future updates and patch notes, head over to the official Ultimate Admiral Dreadnoughtsย website or Steam page here.

Related Topics
Ultimate Admiral Dreadnoughts Update 1.3 Ultimate Admiral: Dreadnoughts Patch Notes
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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