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Home»Game News»No Man’s Sky Echoes Update 4.44 Patch Notes Are All About Bug Fixes

No Man’s Sky Echoes Update 4.44 Patch Notes Are All About Bug Fixes

Update 4.44 for No Man’s Sky has arrived, and the patch notes include a long list of fixes. These fixes include bug fixes, gameplay fixes,…

Danish TaleefBy Danish TaleefSeptember 7, 20233 Mins Read
This article is over 2 years old and may contain outdated information.

Update 4.44 for No Man’s Sky has arrived, and the patch notes include a long list of fixes. These fixes include bug fixes, gameplay fixes, and removal of crashes. If you were expecting balance changes or additions, there are none in this patch. The bugs that have been fixed were reported by players using the Hello Games bug reporting desk. No Man’s Sky has become a lot more stable after the plethora of patches after the Echoes update. Here is the complete list of patch notes for update 4.44 for No Man’s Sky:

No Man’s Sky Update 4.44 Patch Notes

No Man’s Sky Echoes Update 4.44 Patch Notes
Image Source: Hello Games
  • Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
  • Improved the VFX for Sentinel capital ship weapons.
  • Fixed a number of multiplayer syncing issues with Sentinel capital ships.
  • Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
  • Added new pirate freighter warp effects.
  • Fixed some minor collision issues on the pirate freighter.
  • Fixed an issue causing some low-priority missions to appear on the galaxy map.
  • Fixed an issue causing pirate titles to not unlock.
  • Fixed an issue that could cause the organic frigate quests not to work as expected in multiplayer.
  • Salvaging the Atlantid Multitool now awards Void Motes.
  • Fixed an issue that prevented barrel rolling during warp.
  • Fixed some untranslated pirate names in empty systems.
  • Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
  • Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
  • Fixed an issue that could cause floating drone heads to be loaded as freighter workers instead of Korvax entities when warping your freighter to an empty system.
  • Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
  • When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
  • Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after canceling out of the preview of the assembled staff.
  • Fixed an issue that could cause the players to do damage to themselves when using the multitool.

Crashes

  • Fixed a performance regression related to mesh rendering.
  • Fixed a hang related to loading missions.
  • Fixed a rare hang that could occur when loading a save on Xbox.
  • Fixed a crash related to the HUD.
  • Fixed a crash related to procedural textures.
  • Fixed a crash related to loading player bases.
  • Fixed a crash related to the shop interface.
  • Fixed a crash related to the aerial scan camera.
  • Fixed a number of crashes related to memory management.
  • Fixed an Xbox-specific hang.

For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like CS: GO and F1 23.

Update 4.44 for No Man’s Sky is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.

Related Topics
No Mans Sky Patch Notes
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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