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Home»Game Guides»Top 6 Best Reflexes Perks in Cyberpunk 2077, Ranked

Top 6 Best Reflexes Perks in Cyberpunk 2077, Ranked

Dash through the air with a katana in hand, a whirlwind of steel and bloody vengeance in Cyberpunk 2077, thanks to the best Reflexes perks.

Patrick ArmstrongBy Patrick ArmstrongSeptember 25, 20235 Mins Read
V aims her pistol while falling in Cyberpunk 2077
Image Source: CD Projekt Red via The Nerd Stash

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  • 6. Finisher: Bladerunner
  • 5. Slaughterhouse
  • 4. Lead and Steel
  • 3. Bullet Deflect
  • 2. Salt in the Wound
  • 1. Air Dash
This article is over 1 years old and may contain outdated information.

Thanks to its massive 2.0 update and the imminent release of Phantom Liberty, there’s never been a better time to try a Reflexes build in Cyberpunk 2077. Reflexes, as the name implies, is all about fast and fluid motions. It’s the Attribute that defines swordplay as well as movement abilities, so whether you’re a street samurai or a stunt driver, this is the Attribute for you. Cyberpunk‘s 2.0 update has made sweeping changes to the game’s perk trees as well as balance, so the list of the top perks has changed significantly. Here are the best Reflexes perks in Cyberpunk 2077, ranked from great to indispensable.

6. Finisher: Bladerunner

The Finisher: Bladerunner perk in Cyberpunk 2077
Image Source: CD Projekt Red via The Nerd Stash

Finisher: Bladerunner is a three-level perk. Level 1 provides -15% Stamina cost for Blade attacks, which is nice but not incredible. Level 2 is where the perk starts to get good, grants +20% attack speed with Blades. That’s a serious improvement to DPS, and it also just makes melee combat more fun and fluid. Level 3 unlocks a Blade Finisher, allowing you to execute enemies when their Health is low and restoring 25% of your Health. For anyone contemplating a street samurai or melee build, Finisher: Bladeruner is one of the best Reflexes perks and must-have, featuring the ideal balance of power and style.

5. Slaughterhouse

Slaughterhouse, one of the best Reflexes perks in Cyberpunk 2077
Image Source: CD Projekt Red via The Nerd Stash

Cyberpunk divides most melee perks into two categories: Blunt and Blades, creating unique perk trees for each. At the top of the Blades tree sits Slaughterhouse, a gruesome and impactful ability that can completely transform your melee game. Slaughterhouse causes all of your attacks, counterattacks, and deflected bullets to apply Bleeding, increasing the enemy’s chance of dismemberment and susceptibility to FInishers. Slaughterhouse also grants +25 Stamina from dismemberments, which will naturally occur more often thanks to the perk’s other effects. The result is a gory perk that raises your DPS and wards off exhaustion to keep you swinging longer.

4. Lead and Steel

The Lead and Steel perk from Cyberpunk 2077
Image Source: CD Projekt Red via The Nerd Stash

Lead and Steel has two levels. Level 1 reduces the Stamina cost for Blade attacks by -15. Perks that reduce Stamina costs are always nice because they mean more attacks and therefore more damage. If that were all Lead and Steel offered, however, it wouldn’t be one of the best Reflexes perks in Cyberpunk 2077. The real meat of this ability is found at Level 2, which unlocks the ability to block incoming projectiles with Blades. Doing so costs Stamina, but the ability to block incoming fire with your Blade of choice is game-changing. You’ll no longer get shot to pieces trying to cross open areas with a Blade in hand, and it’s also incredibly stylish.

3. Bullet Deflect

The Bullet Deflect perk in CD Projekt Red's dystopian RPG
Image Source: CD Projekt Red via The Nerd Stash

Bullet Deflect is the natural evolution of Lead and Steel. Lead and Steel allows you to block bullets with your Blade. Bullet Deflect allows you to launch those bullets back at your enemies. As long as your Stamina is above 33%, blocking projectiles deflects them to wherever your reticle is aimed. That’s already a great ability, granting decent offensive potential to an already potent defensive ability. The real kicker is that well-timed blocks deal increased damage with the bullets you deflect. That encourages players to master the timing and turn themselves into the cybernetic ninjas of their dreams with one of the best Reflexes perks in Cyberpunk.

2. Salt in the Wound

Salt in the Wound in CD Projekt Red's dystopian RPG
Image Source: CD Projekt Red via The Nerd Stash

Salt in the Wound only applies to Assault Rifles, but that’s a broad weapon category. You’ll still have plenty of options with this perk. Shooting the same target a 7th consecutive time deals bonus damage equal to 100% of the total damage from the preceding shots. As long as you are concentrating your fire on a single target, you can effectively double your DPS. Those seeking the coolest-looking perk may need to look elsewhere, but that’s okay. Very little in this Attribute tree can compete in terms of lethal efficiency. Whether you’re an Assault Rifle specialist or just want a ranged weapon to complement your swordplay, this perk delivers results.

1. Air Dash

Air Dash in Cyberpunk 2077
Image Source: CD Projekt Red via The Nerd Stash

One of the systems that got a serious overhaul in the 2.0 update is movement, and Air Dash is arguably the biggest reason. The first two levels of this perk buff your Dash, reducing Dash Stamina Cost by -20% and buffing Dash Speed by +20%. Easily the best part of this perk, however, is unlocked at Level 3, which unlocks the ability to Dash in midair. Using this perk allows you to bridge huge gaps and launch yourself toward enemies in out-of-reach places. Combined with the double jump ability, Air Dash turns Cyberpunk 2077 into a lethal parkour simulator. That’s enough in itself to make this one of the best Reflexes perks.

Cyberpunk 2077: Phantom Liberty will be available for PC, PlayStation 5, and Xbox Series X/S on September 26.

Related Topics
Cyberpunk 2077 Guide
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Patrick Armstrong
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Artist and writer with a lifelong love of video games. Their favorite games include Dead by Daylight, Meet Your Maker, and Project Zomboid.

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