A battle can be simple or heart attack-inducing, so strategic control of your party is vital in For the King 2. Abilities are versatile enough that everyone serves a unique purpose. If you don’t grasp the basics of the skills, how else will you know the best use of the abilities? Your initial class selection determines your starting skill. However, you can still access several other abilities later. So, it’s ideal to learn about each of the skills in For the King 2.
How Every Skill Works in For the King 2
Each class offers a unique starting skill to get you going in the game. But let’s focus on all 28 available skills in For the King 2. This way, you know what party composition works best for the upcoming dangers.
For the King 2 Skill | What it Does |
---|---|
Build Scarecrow | At the start of combat, you have a chance to place a scarecrow on the front row. |
Called Shot | Increase your chance of getting a perfect roll with an equipped bow. |
Cheers | A chance to spread alcohol effect to nearby players. |
Distract | An increased chance to disrupt an attacking enemy’s roll. |
Eager | Increase your chance of attacking first. |
Elite Ambush | Only 1 slot roll is needed to ambush an enemy, and only 2 needed to ambush camps. |
Elite Sneak | You only need 2 slot rolls to sneak a solo enemy and 3 slots to sneak an enemy camp. |
Energy Boost | Increased chance to receive an additional action point after a turn. |
Eureka | The focus bar fills up after you level up. |
Find Alcohol | Increased chance of receiving alcohol in a dungeon or after a turn ends. |
Find Herb | Increases the chance to get a random herb after a turn ends or in a dungeon. |
Find Scroll | Increases the chance of getting a random scroll after a turn ends or in a dungeon. |
Guard | If a character in the front row has a shield, incoming damage to the back line is blocked. |
Hardwork | Exhausting focus in combat gets you an additional primary action. |
For the King 2 Skills – Continued
For the King 2 Skill | What it Does |
---|---|
Herd | Chance to find a sheep follower at the end of a turn. |
Iron Belly | Removes negative effects of alcohol. |
Justice | Increase the small chance of dealing splash damage in a perfect strike with a two-handed weapon. |
Make Potion | Increased chance you will receive a random potion in a dungeon or at the end of a turn. |
Navigator | You’ll gain 2 additional move points at the end of a turn on all boats. |
Nice Day | On a sunny day, you have an increased chance to get more overworld movement. |
Party Heal | Increased chance to heal your party in combat, the overworld, and at rest. |
Refocus | Might gain a focus point at the end of a turn or in a dungeon. |
Scout | Increased chance to reveal the contents in the next dungeon room. |
Smoke Flee | Chance to flee with 1 less roll on any combat tile. |
Steadfast | With a shield, you have a chance to negate incoming damage. |
Support Range | From an additional hex tile away, can join combat. |
Survey | Gives a small chance to find hidden points of interest. |
Tactics | Increased chance to buff a tile that has +5 attack power. |
Now that you know how each stat in For the King 2 works, you can set up some devastating team compositions. Some battles are a breeze, but some will have you begging for help. Knowing which skills do what can quickly turn the tide of battle in your favor.