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The second chapter of Final Fantasy 7 Rebirth introduces you to just how big the map really is. This is also your chance to learn everything there is to know about world intel and riding on different regional Chocobos. After this chapter, you can follow along with the rest of the chapters in our comprehensive guide for the entire game.
All Chapter 2: A New Journey Begins Quests for Final Fantasy 7 Rebirth
You will gain access to the open world in the second chapter of the Final Fantasy 7 Rebirth and also get achance to fight the Midgarsormr, the game’s first major boss. This doesn’t have to happen during this fight, but it would be a good idea to use a Summon for the first time here. This is where I earned the Fledging Summon trophy.
The purple quests that you’ll encounter while you’re here are not locked to this chapter. You’ll be able to return and complete them at any time without worry. This will also be the first time that you use your party members. You’ll get the chance to use Barret, Tifa, Aerith, and Red XIII right from the start, with more joining you later. This is also the chapter in which you’ll be wrangling your first chocobo, which I have written a guide about how to attain!
Main Scenario
- Searching For Friends
- The others have left the inn and are exploring the town. At Broden’s urging, Cloud decides to take in the sights too.
- Bucolic Kalm
- Now that he is prepared for the long road ahead, Cloud catches up with Aerith, who is waiting for him at the clock tower.
- Maghnata Books
- Cloud visits Maghnata Books, where he learns how to augment the folios in his possession.
- Armed and Dangerous
- Cloud visits the local weapons vendor and learns how to optimize the party’s equipment.
- Maghnata Books
- Now that he is prepared for the long road ahead, Cloud catches up with Aerith, who is waiting for him at the clock tower.
- A Date with Aerith
- After reuniting with Aerith at the base of the clock tower, she and Cloud climb up to the observation deck.
- View from the Top
- Having reached the observation deck, Cloud and Aerith try to catch a glimpse of Midgar.
- Quite the Sight
- A Shinra search party suddenly descends on the town, forcing Cloud and Aerith to flee the clock tower.
- Fugitives
- As Cloud and Aerith exit the clock tower, the innkeeper, Broden, stops them.
- Fleeing the Scene
- Cloud and Aerith hurry inside the inn to regroup with the others.
- Help from a Local
- Thanks to Broden’s quick thinking, Cloud and Aerith were able to reach the inn without incident.
- Up and Over
- Cloud and Aeith climb the scaffolding to avoid detection by the Shinra troopers.
- Help from a Local
- Cloud and Aerith hurry inside the inn to regroup with the others.
- Down and Out
- The party leaves the air-raid shelter and discovers the wider world that awaits them. With a sense of adventure in their hearts, they take their first steps on their new journey.
- On Our Way
- After fleeing from the Shinra search party that descended on Kalm, the party crosses the vast plains for a secluded place to hunker down.
- Abandoned Dock
- To cross the swamplands, the party will need Chocobos, which can be procured at a nearby ranch.
- Bill’s Chocobo Ranch
- In exchange for information about catching a runaway Chocobo, Billy asks the party to stop by the shop.
- Shopkeeper Chloe
- After receiving Piko’s favorite greens from Chloe, the party sets off to wrangle the runaway.
- Tracing the Tracks
- Cloud was able to catch Piko, and the party follows the bird back to Bill’s ranch.
- Home on the Range
- Piko has returned to Bill’s ranch. While the bird is busy enjoying his lunch, the party decides to take a stroll about the grounds.
- Downtime
- The party is reunited with Chadley, who has a request to make of Cloud: activate the nearby Remnawave Tower.
- Bringing the World to Life
- Cloud activates the Remnawave Tower, granting Chadley – and Cloud, by extension – the ability to gather world intel.
- Piko’s Prep
- Piko is in fine fettle after his meal and is ready for any potential riders.
- Practice
- Billy instructs Cloud to use the Chocowhistle to call Piko.
- Break in the Saddle
- Feeling comfortable on chocoback, the party leaves Bill’s ranch.
- Through the Swamplands
- After defeating Midgarsormr, the party follows the mysterious robed individuals into the mines. Their journey is tinged with worry, however, as the party cannot help but sense something strange about Cloud’s disposition.
Discovery
- Coconspirator
- The party visits Broden’s friend on the farm and discovers that he also doesn’t think very highly of Shinra.
- Golden Plumes
- Now that Cloud is in possession of Chocobo gear, he can avail himself of the Chocboutique’s services.
- The Chocoboutique
- The Chocoboutique allows a rider to outfit their bird with all manner of gear.
- Side Hustle
- It looks like the townspeople of Kalm are in need of a hand-for-hire.
Final Fantasy 7 Rebirth is available now on the PS5.