It’s known that one of the biggest issues of Monster Hunter Wilds has always been its performance, especially on PC. While many of the Free Title Updates have brought significant improvements, allowing some users to double their framerate and prevent crashes, it seems the problem runs much deeper and is not something Capcom intended. Apparently, Monster Hunter Wilds does an aggressive DLC check while you’re playing, and the more DLC you own, the better your FPS (frames-per-second).
Owning More DLCs Will Give You Better FPS in Monster Hunter Wilds, But That Was Not Capcom’s Intention
The Reddit user who made this discovery shared a long wall of text explaining how they discovered the FPS issue was tied to DLC purchases. Without copying the same wall of text, it seems that the game constantly checks your account to see how many DLCs you own. If you own more DLCs, that system check doesn’t become too aggressive, which in turn gives you more frames while gaming.
The Redditor also mentioned that this usually affects those with low- to mid-tier CPUs. However, those with high-end PCs are also prone to performance issues. Another important thing that the player mentioned is that Capcom didn’t do this intentionally. It seems that it’s a bug in the code that the company can fix later. So, those of you having conspiracy theories about Capcom locking improved performance behind paywalls aren’t quite right — it’s just a bug.
In any case, the mind behind this discovery has released a few videos showing the performance differences between a base game account with no DLCs, and one with all DLCs, and yes, it is night and day. The former had around 20 to 25 FPS in hub areas, while the latter was able to hit a framerate above 80.
This revelation has been so shocking that even the renowned channel, Digital Foundry, has asked the user for some videos, so we should expect some deeper coverage in the future. Yet, besides coverage, what many players would like is for Capcom to address this issue.
Unfortunately, this is yet another blow to the game’s reputation. Just when Monster Hunter Wilds was gaining some praise from players, mainly due to TU4, that praise has shifted, and many players are criticizing the game again. Still, if history has taught us anything, it’s that Capcom has been hard at work to improve Wilds, so we should expect a patch soon to resolve this issue and allow players to do some monster-hunting without framerate drops.







